Dungeon Crawl Stone Soup version 0.35-a0-851-g172805db8e (webtiles) character file. Game seed: 10617845404117531575 25 marsel010904 the Shooter (level 3, -2/27 HPs) Began as a Coglin Hunter on Aug 18, 2026. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:36 (1030 turns). marsel010904 the Shooter (Coglin Hunter) Turns: 1030, Time: 00:00:37 Health: -2/27 AC: 3 Str: 11 XL: 3 Next: 4% Magic: 3/3 EV: 11 Int: 8 God: Gold: 45 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Leofric} rCold . . . (100%) c - +0 sling {Ming} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Leofric} c - a +0 sling (offhand) {Ming} Missiles d - a throwing net Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - a scroll of enchant armour {unknown} e - a scroll of fear {unknown} h - a scroll of immolation {unknown} l - 3 scrolls of identify {unknown} Potions d - 2 potions of might {unknown} f - a potion of berserk rage {unknown} j - a potion of curing {unknown} k - a potion of invisibility {unknown} Skills: - Level 2.0 Fighting + Level 4.4 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 0% 1d1 50% 1 Mercury Arrow Conj/Alch 0% 2d5 65% 2 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is lightly wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is lightly wounded. Terence screams, "I hate trespassers!" Terence hits you from afar with a +0 trident. The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet barely misses you. You encounter a ribbon worm. Terence hits you from afar with a +0 trident. You shoot a sling bullet. The sling bullet closely misses Terence. You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. The goblin shoots a sling bullet. The sling bullet misses you. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling {Leofric} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, 68% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence hits you from afar with a +0 trident. You die... Terence says, "And stay out!" [#######..## ..).......## ..........# #.>..[...# #.......# #......+ #####......## .....@.@....# ...=.##.####.# ### #<.# #.## #.. gw.. ##.##. ..# .. #.. .. You could see Terence, a ribbon worm and a goblin. Vanquished Creatures 2 dart slugs (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 5 ball pythons (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | marsel010904 the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 153 | D:1 | Reached skill level 4 in Ranged Weapons 153 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 430 | D:1 | Found a faded altar of an unknown god. 626 | D:1 | Reached XP level 3. HP: 24/27 MP: 3/3 1024 | D:2 | Encountered Terence 1030 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, basic_ecumenical_altar, columned_hall_lemuel, minmay_cupped D:2: layout_rooms, nicolae_hexahallways, uniq_terence Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 4 | 4.4 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 90 Armour: Leather armour || 9 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1041 | 1006 | 35 | 0 | 907 | 2 | 520.5 | Dungeon | 1041 | 1006 | 35 | 0 | 907 | 2 | 520.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1030 daAuts D:2: 10 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+