Dungeon Crawl Stone Soup version 0.35-a0-851-g172805db8e (webtiles) character file. Game seed: 1851255951193424955 15 marsel010904 the Grave Robber (level 2, -12/15 HPs) Began as a Tengu Necromancer on Aug 17, 2026. Mangled by a gnoll ... wielding a +0 halberd (17 damage) ... on level 2 of the Dungeon. The game lasted 00:01:26 (1191 turns). marsel010904 the Grave Robber (Tengu Necromancer) Turns: 1191, Time: 00:01:27 Health: -12/15 AC: 2 Str: 8 XL: 2 Next: 50% Magic: 3/6 EV: 11 Int: 15 God: Gold: 77 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 kite shield Jewellery d - a +5 ring of evasion Scrolls c - a scroll of revelation {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.1 Spellcasting + Level 5.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 4% 2 Vampiric Draining Necr 16% 2d7 9% 3 Animate Dead Necr 16% N/A 26% 4 Petrify Alch/Erth 0% N/A 91% 4 Curse of Agony Necr 16% N/A 58% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The gnoll attacks as it pursues you! The gnoll misses you. The gnoll resists with significant effort. The gnoll hits you with a +0 club. A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The gnoll barely misses you. Your soul wisp touches the gnoll. You hit the gnoll. You claw the gnoll. The gnoll is moderately wounded. The gnoll misses you. The gnoll barely misses your soul wisp. Your soul wisp touches the gnoll. You hit the gnoll but do no damage. Your kick misses the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. The gnoll closely misses your soul wisp. Your soul wisp touches the gnoll. You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits your soul wisp with a +0 halberd. Your soul wisp barely misses the gnoll. You hit the gnoll but do no damage. Your kick misses the gnoll. Your peck misses the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits your soul wisp with a +0 halberd! Your soul wisp returns to where it belongs. The gnoll is no longer weakened. You hit the gnoll but do no damage. Your kick misses the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, not susceptible) The gnoll resists with significant effort. The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ### ..# ####### #.## #.@ğğ.# <..# ### ##.###ğ#..... #.## ...#.####.#..... #.# ### #.#.#..#.###### #.# #.## #....##.ğğ... #.# ##.## #.#....######## #.# #>.#######..## ..## #.#.#.#.....# ..%###.###.#.##..# You could see 3 gnolls. Vanquished Creatures 3 jackals (D:2) A ball python (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) A kobold (D:1) A rat (D:1) 12 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 2 bats (D:1) 2 kobolds (D:1) A rat (D:1) 6 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | marsel010904 the Tengu Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 153 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 1053 | D:2 | Found a faded altar of an unknown god. 1064 | D:2 | Reached skill level 5 in Necromancy 1191 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic D:2: layout_loops_ring, ebering_ecumenical_altar_petrified, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_corner_a, co_window_paths_b, co_window_corner_a, co_window_paths_b, co_window_broadway_a, co_window_broadway_b, co_window_corner_ca, co_window_corner_ca, co_window_unsneaky_path_c, co_window_corner_b, co_window_paths_e, glass_columns_a, glass_columns_a, minivault_4, st_stairs_10, minmay_misc_feat_diagonals, minmay_gold_behind_fungi Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 38 Melee: Dagger || 38 Kick || 8 Peck || 4 Cast: Soul Splinter || 16 Armour: Robe || 25 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1191 | 1142 | 49 | 0 | 1001 | 2 | 595.5 | Dungeon | 1191 | 1142 | 49 | 0 | 1001 | 2 | 595.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 983 daAuts D:2: 208 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+