Dungeon Sprint DCSS version 0.34-a0-720-g7fb7e31020 (webtiles) character file. Game seed: 12306662949029002075 3374 margeryy the Eclecticist (level 9, -6/53 HPs) Began as a Deep Elf Conjurer on Aug 30, 2025. Was the Champion of Vehumet. Shot with a bolt by a vault warden (14 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:42 (581 turns). margeryy the Eclecticist (Deep Elf Conjurer) Turns: 581, Time: 00:03:42 Health: -6/53 AC: 2 Str: 4 XL: 9 Next: 74% Magic: 22/30 EV: 14 Int: 44 God: Vehumet [******] Gold: 0 SH: 5 Dex: 13 Spells: 27/38 levels left rFire . . . (100%) t - staff of conjuration rCold . . . (100%) r - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no helmet) rCorr . (100%) (no cloak) SInv . (no gloves) Will ..... (no boots) Stlth ++ y - amulet of reflection HPRegen 0.28/turn f - +6 ring of intelligence MPRegen 0.44/turn e - +6 ring of intelligence %: no teleportation, reflection @: no status effects A: magic regeneration a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 1 branch Inventory: Hand Weapons p - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). v - a +0 scimitar of distortion B - the +5 glaive of the Guard {elec, spectral} (You found it in the Dungeon) C - the +9 quarterstaff "Asicri Reoth" {reap, Will++ Str+2 Dex+4} (You found it in the Dungeon) Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). E - the +5 great sword "Spiderslayer" {flame, *Rage Str+2 Stlth+} (You found it in the Dungeon) *Rage: It berserks you when you make melee attacks (+20% chance). Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) i - a +5 crystal plate armour j - +5 fire dragon scales k - +5 golden dragon scales l - +5 ice dragon scales m - a +5 plate armour n - +5 shadow dragon scales o - +5 storm dragon scales q - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). r - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). z - the scarf of the Great Game {Shadows, rPois Regen+ Int-5 SInv} (You found it in the Dungeon) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. Magical Staves s - a staff of earth t - a staff of conjuration (weapon) w - a staff of air D - a staff of alchemy Jewellery b - a ring of flight c - a +6 ring of dexterity d - a +6 ring of dexterity e - a +6 ring of intelligence (worn) f - a +6 ring of intelligence (worn) g - a +6 ring of strength h - a +6 ring of strength u - an amulet of the acrobat x - the ring "Inaej" {rC+ rN++ rCorr Str-4} (You found it in the Dungeon) [ring of resist corrosion] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). y - an amulet of reflection (worn) A - a ring of willpower Wands f - a wand of mindburst (7) b - a wand of quicksilver (7) Scrolls b - 3 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions g - 8 potions of magic b - 10 potions of curing w - 9 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage d - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance m - 5 potions of might Miscellaneous g - a +0 tin of tremorstones (2/2) Skills: + Level 4.8 Fighting + Level 4.5 Armour + Level 7.2 Dodging - Level 2.4 Stealth * Level 15.1 Spellcasting * Level 13.9 Conjurations * Level 9.7 Translocations * Level 8.8 Alchemy You had 27 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 d - Fulminant Prism Conj/Alch 58% 3d24 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 100% 3d13 1% 3 Apportation Tloc 100% N/A 0% 1 Jinxbite Hex 66% 2d3 1% 2 Flame Wave Conj/Fire 97% 2d20 1% 4 Alistair's Intoxication Alch 56% N/A 1% 5 Anguish Hex/Necr 16% N/A 8% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History E - the +5 great sword "Spiderslayer" {flame, *Rage Str+2 Stlth+} There is a transporter here. Welcome to arena 8. You enter the transporter and appear at another place. A yaktaur, 5 humans and a polterguardian come into view. The ironbound preserver shouts! The vault guard shouts! The ironbound preserver unwields a +0 great mace. The ironbound preserver drops a +0 great mace. The ironbound preserver picks up a +2 halberd of freezing. The ironbound preserver wields a +2 halberd of freezing. It glows with a cold blue light! The vault warden picks up the ring of Etruhuabb {rCorr Slay+2 SInv}. The vault warden puts on the ring of Etruhuabb {rCorr Slay+2 SInv}. The yaktaur picks up a +0 heavy hand axe. The yaktaur wields a +0 heavy hand axe. The ironbound frostheart moves out of view. Found five items. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The vault guard shouts! The yaktaur shouts! Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The yaktaur unwields a +0 heavy hand axe. The yaktaur wields a +0 arbalest of freezing. It is covered in frost. The yaktaur shoots a bolt. The bolt hits you!! Ouch! That really hurt! The bolt freezes you! * * * LOW HITPOINT WARNING * * * The vault warden unwields a +0 great sword. The vault warden wields a +0 arbalest. The vault warden shoots a bolt. The bolt hits you! You die... ▓..ß©ß..▓ ▓..c:p%...▓...|...▓ ▓...p.|...▓†...)..▓ ▓...pp....▓.......▓ ▓..*.p.*..▓†......▓ ▓....v....▓.......▓ ▓.........▓.......▓ ▓.▓.....▓.▓.▓.).▓.▓ ▓....@....▓...©...▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß..▓ ▓.......▓ ▓.......▓ ▓.......▓ ▓.......▓ ▓.......▓ ▓.......▓ You could see an ironbound preserver (repels missiles), a vault warden (repels missiles), 2 vault guards, a polterguardian, an ironbound frostheart (repels missiles), a yaktaur (repels missiles, ally target) and 2 friendly fulminant prisms. Vanquished Creatures 4 large abominations (D) A wolf spider (D) 2 tarantellas (D) A redback (D) A weeping skull (D) 4 scorpions (D) A crimson imp (D) An orc priest (D) An iron imp (D) A drude (D) An orc wizard (D) A mummy (D) A white imp (D) 3 ufetubi (D) An orc (D) 2 ball python zombies (D) A bat zombie (D) 27 creatures vanquished. Vanquished Creatures (others) 3 spatial maelstroms (D) 3 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | margeryy the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Banished a spatial maelstrom 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 7 | D | Banished a spatial maelstrom 21 | D | Banished a spatial maelstrom 58 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 58 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 61 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 70 | D | Reached skill level 5 in Spellcasting 70 | D | Reached XP level 2. HP: 15/15 MP: 8/10 74 | D | Learned a level 2 spell: Searing Ray 107 | D | Became a worshipper of Vehumet 107 | D | Offered knowledge of Freeze by Vehumet. 125 | D | Entered arena 2. 125 | D | Noticed a scorpion 125 | D | Noticed a tarantella 125 | D | Found a transporter. 128 | D | Killed a tarantella 129 | D | Reached skill level 10 in Spellcasting 129 | D | Reached skill level 10 in Conjurations 129 | D | Reached XP level 3. HP: 14/19 MP: 14/17 129 | D | Reached XP level 4. HP: 18/24 MP: 14/18 129 | D | Reached XP level 5. HP: 21/28 MP: 15/20 132 | D | Reached skill level 11 in Spellcasting 244 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 249 | D | Learned a level 4 spell: Fulminant Prism 249 | D | Entered arena 3. 249 | D | Found a transporter. 250 | D | Reached * piety under Vehumet 254 | D | Reached skill level 1 in Alchemy 254 | D | Reached XP level 6. HP: 33/33 MP: 22/22 339 | D | Entered arena 4. 339 | D | Found a transporter. 341 | D | Reached ** piety under Vehumet 341 | D | Offered knowledge of Hailstorm by Vehumet. 397 | D | Entered arena 5. 397 | D | Found a transporter. 400 | D | Reached *** piety under Vehumet 401 | D | Reached skill level 1 in Fighting 401 | D | Reached skill level 1 in Armour 405 | D | Reached skill level 12 in Spellcasting 405 | D | Reached skill level 5 in Translocations 442 | D | Got the ring "Inaej" {rC+ rN++ rCorr Str-4} 446 | D | Entered arena 6. 446 | D | Noticed Dogecao the pandemonium lord 446 | D | Found a transporter. 448 | D | Entered arena 7. 448 | D | Noticed a tarantella 448 | D | Noticed a redback 448 | D | Noticed a wolf spider 450 | D | Reached **** piety under Vehumet 451 | D | Killed a tarantella 452 | D | Reached XP level 7. HP: 27/40 MP: 19/25 454 | D | Killed a wolf spider 454 | D | Reached ***** piety under Vehumet 455 | D | Reached skill level 5 in Dodging 455 | D | Reached skill level 13 in Spellcasting 455 | D | Reached XP level 8. HP: 32/46 MP: 22/27 455 | D | Found a transporter. 482 | D | Got the scarf of the Great Game {Shadows, rPois Regen+ | Int-5 SInv} 506 | D | Entered arena 8. 506 | D | Noticed a large abomination 506 | D | Noticed a large abomination 506 | D | Noticed a large abomination 506 | D | Noticed a large abomination 506 | D | Found the +5 glaive of the Guard {elec, spectral} 508 | D | Offered knowledge of Stone Arrow by Vehumet. 509 | D | Killed a large abomination 510 | D | Reached skill level 14 in Spellcasting 510 | D | Killed a large abomination 511 | D | Reached XP level 9. HP: 39/52 MP: 20/29 511 | D | Killed a large abomination 511 | D | Reached ****** piety under Vehumet 514 | D | Killed a large abomination 515 | D | Reached skill level 15 in Spellcasting 550 | D | Found a transporter. 568 | D | Got the +5 glaive of the Guard {elec, spectral} 571 | D | Got the +9 quarterstaff "Asicri Reoth" {reap, Will++ Str+2 | Dex+4} 576 | D | Got the +5 great sword "Spiderslayer" {flame, *Rage Str+2 | Stlth+} 579 | D | Entered arena 9. 579 | D | Noticed an ironbound preserver 579 | D | Noticed an ironbound frostheart 579 | D | Noticed a vault guard 579 | D | Noticed a vault guard 579 | D | Noticed a yaktaur 579 | D | Noticed a vault warden 579 | D | Noticed a polterguardian 581 | D | Shot with a bolt by a vault warden Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 5 10 11 12 13 14 15 | 15.1 Conjurations | 7 10 11 12 13 | 13.9 Translocations | 3 4 6 7 8 9 | 9.7 Alchemy | 1 4 6 7 8 | 8.8 Dodging | 4 5 6 7 | 7.2 Fighting | 2 3 4 | 4.8 Armour | 2 3 4 | 4.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Searing Ray | 1 | 2 | || 3 Magic Dart | | 7 | || 7 Iskenderun's Myst | | 5 | 6 || 11 Fulminant Prism | | 5 | 5 || 10 Drink: Experience | 1 | | || 1 Heal wounds | | 1 | || 1 Read: Blinking | | 1 | || 1 Armour: Robe | 2 | 6 | 3 || 11 Dodge: Dodged | 1 | 11 | 1 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 577 | 539 | 38 | 307 | 18 | 1 | 577.0 | Dungeon | 577 | 539 | 38 | 307 | 18 | 1 | 577.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 577 daAuts