margeryy Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 3, D:1) a +0 hand axe (6, 14, D:1) a rat skeleton (9, -10, D:1) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (21, 11, D:1) a bat skeleton (24, 11, D:1) a maw talisman (27, 5, D:1) a quokka skeleton (35, 0, D:1) a +0 robe (37, 9, D:1) a hobgoblin skeleton (38, 20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, -8, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (46, -18, D:1) a +0 dagger (46, -4, D:1) a +0 dagger a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (49, -9, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, -22, D:2) a +0 leather armour (6, -21, D:2) an adder skeleton (12, -19, D:2) a frilled lizard skeleton (21, -11, D:2) a +0 robe (24, -3, D:2) a ball python skeleton (28, -26, D:2) a +0 flail (31, -5, D:2) a +0 scale mail (34, -3, D:2) a +0 whip a stone (36, -4, D:2) a ball python skeleton (37, -27, D:2) 6 boomerangs (40, -4, D:2) a +0 club (41, 19, D:2) a +0 leather armour (42, -11, D:2) a +3 whip (43, -5, D:2) a +0 ring mail a bat corpse (skeletalised by now) an orc corpse (skeletalised by now) (43, -4, D:2) a +0 leather armour a +0 war axe a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (43, 2, D:2) a +0 club a +0 club a kobold skeleton a goblin skeleton an adder skeleton (44, -4, D:2) a +0 whip an orc corpse (skeletalised by now) (44, 3, D:2) a jackal skeleton (44, 4, D:2) a ball python skeleton (44, 7, D:2) a jackal skeleton (45, 6, D:2) a jackal skeleton Level 3 of the Dungeon (0, 12, D:3) a +0 flail an orc skeleton (6, 8, D:3) a quill talisman (7, 8, D:3) a hound skeleton (9, 16, D:3) a scroll of identify (9, 18, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (9, 20, D:3) a potion of enlightenment (11, 17, D:3) a potion of curing (11, 19, D:3) a scroll of fog (17, 32, D:3) a stone (35, 13, D:3) a jackal skeleton (36, 11, D:3) a jackal skeleton (37, 12, D:3) a ball python skeleton a jackal skeleton (43, 4, D:3) a +0 club (44, 10, D:3) a rat corpse (skeletalised by now) (54, 7, D:3) a +0 dagger (56, 23, D:3) a +0 whip an orc skeleton Level 4 of the Dungeon (0, 0, D:4) 5 stones a +0 club a kobold skeleton (1, 0, D:4) a +0 flail a +0 halberd a +0 halberd a gnoll skeleton (2, 0, D:4) a +0 flail (2, 3, D:4) a +0 club (7, 5, D:4) a +1 flail of pain a +0 leather armour (12, 1, D:4) a +0 dagger (17, -5, D:4) a +2 heavy mace (19, -23, D:4) a scroll of immolation (19, -4, D:4) a parchment of Sandblast (21, -21, D:4) a +0 flail (22, -23, D:4) a +0 leather armour (22, -22, D:4) 9 gold pieces (29, -21, D:4) 10 gold pieces a +0 whip (30, -21, D:4) a +0 spear a gnoll corpse (33, -30, D:4) a +0 flail (33, -29, D:4) a +0 whip a +0 whip a +0 robe a gnoll corpse