Dungeon Crawl Stone Soup version 0.35-a0-1014-g0549b1e323 (webtiles) character file. Game seed: 11636197592355175252 608567 mani the Slayer (level 27, -1/318 HPs) Began as an Oni Fighter on Sept 12, 2026. Was the Champion of Okawaru. Drained of all life by a deathcap ... summoned by a curse toe ... on level 3 of the Realm of Zot. The game lasted 01:46:23 (73686 turns). mani the Slayer (Oni Fighter) Turns: 73686, Time: 01:46:24 Health: -1/318 AC: 68 Str: 40 XL: 27 Magic: 0/35 EV: 6 Int: 17 God: Okawaru [******] Gold: 8803 SH: 8 Dex: 8 Spells: 26/26 levels left rFire + + . (33%) E - +9 giant spiked club (flame) rCold + + . (33%) (offhand unavailable) rNeg + . . (50%) z - +7 golden dragon scales rPois + (33%) f - melded +1 hat {Will+} rElec + (33%) m - melded +1 cloak of the Wicked God {^Contam rPois rF+ Int+4} rCorr + (50%) x - brooch of Shielding {Spirit SH+8} SInv + d - ring of Yrphutzeph {Fly rElec rPois rCorr MP+6 Str+2} Will +++.. S - ring "Gull" {rPois AC+4 Int+3 Slay+6} Stlth j - fortress talisman "Henlelitwo" {*Silence rPois rN+ Will+ Str+2 Int+3} HPRegen 0.73/turn MPRegen 0.24/turn %: guardian spirit @: crab-form, silenced, marked, corroded (-2), on berserk cooldown, flying, slowed, studying 3 skills, very slow A: armoured shell, rust breath, amphibious, slow movement, large, unfitting armour, (horns 1), (tough skin 1), double potion healing, drunken brawling, see invisible, poor constitution 2, wild magic 1, sturdy frame 1 }: 4/15 runes: barnacled, slimy, silver, gossamer a: Breathe Rust (0%), Renounce Religion (0%), Heroism (0%), Finesse (2%), Duel (19%) You were on level 3 of the Realm of Zot. You worshipped Okawaru. Okawaru was exalted by your worship. You were a heavily-armoured crab. You visited 11 branches of the dungeon, and saw 51 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 3 times. You also visited: Trove, Sewer, Bailey, Ice Cave and Volcano. You collected 10612 gold pieces. You spent 1809 gold pieces at shops. Inventory: Hand Weapons b - the +1 spear "Atuygh" {vamp, Int+4} (You found it on level 2 of the Realm of Zot) Int+4: It affects your intelligence (+4). It cannot be enchanted further. p - a +9 giant spiked club E - a +9 giant spiked club of flaming (weapon) Missiles a - 10 datura-tipped darts {!f!f} e - 52 boomerangs i - 21 silver javelins k - 59 poisoned darts l - 12 curare-tipped darts {!f!f} q - 17 javelins v - 65 large rocks (quivered) F - 6 darts of disjunction G - 8 atropa-tipped darts {!f!f} J - 4 throwing nets {!f!f} Armour f - a +1 hat of willpower (melded) g - the +1 robe of the Six of Swords {*Slow *Silence rElec Int+6} (You found it on level 5 of the Pits of Slime) *Slow: It may slow you when you take damage. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). It cannot be enchanted further. m - the +1 cloak of the Wicked God (melded) {^Contam rPois rF+ Int+4} (You bought it in a shop on level 3 of the Elven Halls) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. u - a +1 hat of see invisible z - +7 golden dragon scales (worn) A - a +0 hat of willpower Jewellery d - the ring of Yrphutzeph (worn) {Fly rElec rPois rCorr MP+6 Str+2} (You found it in a treasure trove) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Str+2: It affects your strength (+2). h - the ring "Xemoeluh" {rPois rF++ rC+} (You found it on level 5 of the Pits of Slime) [ring of protection from fire] rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+: It protects you from cold. n - the amulet "Guppuck" {Chemistry rPois Int+2 Dex+3} (You found it in a gutter gulch) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). x - the brooch of Shielding (worn) {Spirit SH+8} (You found it in an ice cave) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). y - the ring "Bemur" {Fly rC+ MP+6} (You found it in a treasure trove) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). H - the amulet of Tazoh {Chemistry Harm rF+ Int+3} (You found it in a treasure trove) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Harm: It increases damage dealt and taken. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). M - the ring "Elethou" {^Drain rElec rC+ rN+} (You found it in the Necropolis) [ring of protection from cold] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Q - the amulet "Xiasogyi" {Dissipate rN+ Regen+ MP+6 Dex-5} (You found it in the Necropolis) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. MP+6: It affects your magic capacity (+6). Dex-5: It affects your dexterity (-5). R - the ring "Bimaucel" {rElec rPois Will- Dex+4} (You found it in the Necropolis) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). S - the ring "Gull" (worn) {rPois AC+4 Int+3 Slay+6} (You took it off a yaktaur on level 1 of the Vaults) [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Talismans j - the fortress talisman "Henlelitwo" (worn) {*Silence rPois rN+ Will+ Str+2 Int+3} (You found it in a treasure trove) [fortress talisman] *Silence: It may silence you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Wands p - a wand of polymorph (23) d - a wand of digging (12) c - a wand of iceblast (31) a - a wand of flame (62) b - a wand of quicksilver (9) Scrolls f - 10 scrolls of fear {!r!r} t - 13 scrolls of teleportation {!r!r} b - 5 scrolls of blinking N - 7 scrolls of noise S - 2 scrolls of silence I - 7 scrolls of immolation V - 10 scrolls of vulnerability r - 4 scrolls of revelation {!r!r} i - 31 scrolls of identify g - 4 scrolls of fog {!r!r} p - 12 scrolls of poison T - a scroll of torment x - 6 scrolls of amnesia w - 3 scrolls of enchant weapon Potions m - 9 potions of might {!q!q} c - 14 potions of curing {!q!q} w - 10 potions of heal wounds {!q!q} g - 3 potions of magic {!q!q} r - 8 potions of resistance {!q!q} h - 9 potions of haste {!q!q} b - 22 potions of brilliance {!q!q} M - 9 potions of mutation C - 4 potions of cancellation {!q!q} e - 3 potions of enlightenment {!q!q!q!q} a - 8 potions of ambrosia {!q!q} L - 9 potions of lignification {!q!q} A - 10 potions of attraction i - 4 potions of invisibility {!q!q} Miscellaneous g - a +3 lightning rod (4/4) h - a +1 phial of floods i - a +1 tin of tremorstones (2/2) Skills: + Level 26.1 Fighting - Level 22.0 Maces & Flails + Level 24.6 Throwing * Level 19.7 Armour - Level 2.6 Dodging - Level 4.0 Shields - Level 9.0 Invocations - Level 3.0 Evocations - Level 20.0 Shapeshifting You had 26 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 78% 1 Foxfire Conj/Fire 0% 2x1d4 78% 1 Freeze Ice 0% 1d3 78% 1 Kiss of Death Conj/Necr 0% 2d5 78% 1 Poisonous Vapours Alch/Air 0% 1d1 78% 1 Sandblast Erth 0% 2d4 78% 1 Shock Conj/Air 0% 1d3 78% 1 Slow Hex 0% N/A 78% 1 Blink Tloc 0% N/A 88% 2 Construct Spike Launche Frge 0% 2d3 88% 2 Lesser Beckoning Tloc 0% N/A 88% 2 Mercury Arrow Conj/Alch 0% 2d5 88% 2 Momentum Strike Conj/Tloc 0% 3d8 88% 2 Scorch Fire 0% 2d5 88% 2 Static Discharge Conj/Air 0% 3-3/arc 88% 2 Sublimation of Blood Necr 0% N/A 88% 2 Confusing Touch Hex 0% N/A 98% 3 Fugue of the Fallen Necr 0% N/A 98% 3 Hailstorm Conj/Ice 0% 3d5 98% 3 Inner Flame Hex/Fire 0% N/A 98% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 98% 3 Ozocubu's Armour Ice 0% N/A 98% 3 Passwall Erth 0% N/A 98% 3 Sigil of Binding Hex 0% N/A 98% 3 Stone Arrow Conj/Erth 0% 3d7 98% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 98% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Fortress Blast Frge 0% 6d37 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Soul Splinter Necr Unusable N/A N/A 1 Launch Clockwork Bee Frge Unusable N/A N/A 3 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Animate Dead Necr Unusable N/A N/A 4 Forge Blazeheart Golem Fire/Frge Unusable N/A N/A 4 Martyr's Knell Necr/Summ Unusable N/A N/A 4 Spellspark Servitor Conj/Frge Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:9 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (5/5) Lair:4 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (3/5) Depths:4 Sewer (visited) Bailey (visited) IceCv (visited) Volcano (visited) Gulch (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:2 ( D:9 * Orc:2 =?(! Elf:2 :: Elf:3 :[ Vaults:3 :[** Vaults:5 ? Depths:4 :( Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: D:13** Pandemonium: Orc:2 Depths:1 Depths:2 Depths:3 Ziggurat: Depths:3 Innate Abilities, Weirdness & Mutations You are a heavily-armoured crab. Your body armour is fused into your shell, improving its AC and properties. You can exhale clouds of rust. You are amphibious. You cover ground slowly. Your auxiliary armour is melded. You are too large for most types of armour. (You have a pair of small horns on your head.) (You have tough skin. (AC +1)) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. You have supernaturally acute vision. (SInv) Your body sometimes grows weak and slow upon taking damage. Your spells are a little harder to cast, but a little more powerful. Your movements are slightly less encumbered by armour. (ER -2) Message History The deathcap looks even weaker. The black draconian breathes lightning at you. The bolt of lightning hits you! You resist. * * * LOW HITPOINT WARNING * * * The vines constrict you. The yellow draconian spits acid at you. The splash of acid hits you but does no damage. The acid corrodes you! The curse toe calls on the powers of darkness! The green draconian convulses! The red draconian convulses! The moth of wrath convulses! The yellow draconian convulses! The green draconian convulses! The yellow draconian convulses! The red draconian convulses! x2; The yellow draconian convulses! The wandering mushroom convulses! The black draconian convulses! Your body is wracked with pain! * * * LOW MAGIC WARNING * * * * * * LOW HITPOINT WARNING * * * The shadow dragon convulses! The black draconian convulses! The red draconian convulses! You take 34 damage, and have 15/318 hp. Blink to where? Press: ? - help, Dir - move target You feel the Orb interfering with your translocation! You blink free of the vines! As you read the scroll of blinking, it crumbles to dust. The curse toe calls on the powers of darkness! The wandering mushroom convulses! The yellow draconian convulses! The red draconian convulses! x2; The green draconian convulses! The red draconian convulses! The green draconian convulses! The moth of wrath convulses! The black draconian convulses! Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * An unnatural silence engulfs you. The deathcap draws from the surrounding life force! * * * LOW HITPOINT WARNING * * * The deathcap is healed. The deathcap is engulfed in rust. The rust corrodes the deathcap! The deathcap looks weaker. The deathcap draws from the surrounding life force! 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