Dungeon Crawl Stone Soup version 0.35-a0-762-ge5bf83d7b5 (webtiles) character file. Game seed: 1590137800573119521 1414 mani the Chiller (level 8, 0/51 (58) HPs) Began as a Gnoll Ice Elementalist on July 31, 2026. Killed by divine providence ... invoked by Jeremiah (14 damage) ... on level 6 of the Dungeon. The game lasted 00:04:10 (3788 turns). mani the Chiller (Gnoll Ice Elementalist) Turns: 3788, Time: 00:04:11 HP: 0/51 (58) AC: 9 Str: 7 XL: 8 Next: 71% MP: 4/17 EV: 18 Int: 17 God: Gold: 376 SH: 0 Dex: 13 Spells: 12/19 levels left rFire + . . (50%) f - +10 morningstar of the Hall of Blades {protect, rElec rF+ rN+ rCorr} rCold . . . (100%) (no offhand) rNeg + . . (50%) i - +2 robe rPois . (100%) (no helmet) rElec + (33%) g - +1 cloak rCorr + (50%) c - +2 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth +++ d - +5 ring of evasion HPRegen 0.28/turn k - ring of willpower MPRegen 0.15/turn %: no passive effects @: drained A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 376 gold pieces. Inventory: Hand Weapons b - a +0 dagger f - the +10 morningstar of the Hall of Blades (weapon) {protect, rElec rF+ rN+ rCorr} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Missiles h - 6 boomerangs m - 6 javelins Armour a - a +0 robe c - a +2 pair of gloves (worn) g - a +1 cloak (worn) i - a +2 robe (worn) Magical Staves e - a staff of fire Jewellery d - a +5 ring of evasion (worn) k - a ring of willpower (worn) l - an amulet of regeneration Talismans j - the death talisman of the Special Spines {rCorr Slay+2} (You found it on level 4 of the Dungeon) [talisman of death] rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Wands c - a wand of iceblast (4) a - a wand of flame (4) Scrolls c - a scroll of blinking {unknown} e - a scroll of torment {unknown} h - a scroll of fear {unknown} j - a scroll of vulnerability {unknown} a - a scroll of enchant armour m - a scroll of enchant weapon {unknown} k - a scroll of immolation {unknown} l - a scroll of teleportation {unknown} n - a scroll of noise {unknown} o - 3 scrolls of revelation {unknown} q - a scroll of fog {unknown} Potions g - 2 potions of magic {!q!q} c - 2 potions of curing {!q!q} m - a potion of might {!q!q} k - 3 potions of moonshine w - 4 potions of heal wounds {!q!q} d - a potion of berserk rage {unknown} p - 2 potions of attraction {unknown} Skills: + Level 3.5 Fighting + Level 3.5 Short Blades + Level 3.5 Long Blades + Level 3.5 Axes + Level 3.5 Maces & Flails + Level 3.5 Polearms + Level 3.5 Staves + Level 3.5 Ranged Weapons + Level 3.5 Throwing + Level 3.5 Armour + Level 5.9 Dodging + Level 5.5 Stealth + Level 3.5 Shields + Level 3.5 Unarmed Combat + Level 6.2 Spellcasting + Level 2.9 Conjurations + Level 2.9 Hexes + Level 2.9 Summonings + Level 2.9 Necromancy + Level 2.9 Translocations + Level 2.9 Forgecraft + Level 2.9 Fire Magic + Level 7.7 Ice Magic + Level 2.9 Air Magic + Level 2.9 Earth Magic + Level 2.9 Alchemy + Level 3.9 Invocations + Level 3.5 Evocations + Level 3.2 Shapeshifting You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 62% 1d10 1% 3 c - Ozocubu's Armour Ice 31% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 3% 1 Sandblast Erth 30% 2d9 3% 1 Summon Ice Beast Ice/Summ 23% N/A 4% 3 Sublimation of Blood Necr 15% N/A 5% 2 Swiftness Air 15% N/A 11% 3 Tukima's Dance Hex 15% N/A 11% 3 Iskenderun's Battlesphe Conj/Frge 15% 2d8 36% 4 Rending Blade Conj/Frge 15% 2d7 36% 4 Summon Forest Summ/Tloc 7% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Makhleb Qazlal Annotations: D:6 Jeremiah Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! * * * LOW MAGIC WARNING * * * The wall freezes the butterfly. You kill the butterfly! The butterfly disappears in a burst of colours! The wall freezes the butterfly. You kill the butterfly! The butterfly disappears in a burst of colours! The wall freezes Jeremiah but does no damage. Jeremiah hops! The butterfly leaves your sight. The wall freezes the butterfly. You kill the butterfly! The butterfly disappears in a burst of colours! The wall freezes the butterfly. You kill the butterfly! The butterfly disappears in a burst of colours! The butterfly leaves your sight. Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. You encounter an adder. An adder is nearby! An adder is nearby! The butterfly leaves your sight. You start resting. The butterfly disappears in a burst of colours! Jeremiah comes into view. Jeremiah closely misses you. You barely miss the butterfly. Your bite misses the butterfly. Jeremiah looks at their weapon with confusion. Jeremiah closely misses you. Jeremiah mumbles a slurred invocation. Something smites you! * * * LOW HITPOINT WARNING * * * The dice are ABSOLUTELY not on your side...... You take 13 damage, and have 14/51 hp. Jeremiah mumbles a slurred invocation. Something smites you! You die... Jeremiah asks, "Is it over? Can I wake up now?" ...........b.b#b..## . . ..........b#†...# .. #...#####.##..#.###.... #...# #.b...#........ #...# #.......####### #...# ####.#### #...# #b# ###...# ##.##### ......# #bbb@..# ###...#######F##.#.##### #...#.....b.b..#.......S .......######..###.##### #..#.#.# #.b# .# #....#.# #F