Dungeon Crawl Stone Soup version 0.35-a0-644-g8917bb4c26 (webtiles) character file. Game seed: 10554915294707923572 53 mani the Chiller (level 3, -6/35 HPs) Began as an Oni Ice Elementalist on July 4, 2026. Mangled by a gnoll ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (1069 turns). mani the Chiller (Oni Ice Elementalist) Turns: 1069, Time: 00:01:24 Health: -6/35 AC: 3 Str: 14 XL: 3 Next: 89% Magic: 0/7 EV: 9 Int: 16 God: Gold: 24 SH: 0 Dex: 9 Spells: 0/7 levels left rFire . . . (100%) c - +0 short sword (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth ++ HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 short sword of speed (weapon) e - a +0 whip Armour a - a +0 robe (worn) Jewellery d - a ring of resist corrosion Scrolls c - a scroll of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of noise {unknown} Potions g - a potion of magic {!q!q} d - a potion of brilliance {unknown} f - 3 potions of enlightenment {unknown} Skills: + Level 1.7 Fighting + Level 2.2 Dodging + Level 1.9 Stealth + Level 2.9 Spellcasting + Level 3.9 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 b - Frozen Ramparts Ice 30% 1d5 11% 3 c - Ozocubu's Armour Ice 15% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 8% N/A 26% 3 Jinxbite Hex 4% 2d2 28% 2 Ignite Poison Fire/Alch 2% N/A 88% 4 Rending Blade Conj/Frge 2% 2d6 88% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History You encounter a gnoll. It is wielding a +0 flail. You hit the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. You completely miss the gnoll. The gnoll is lightly wounded. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 12/35 hp. Unknown command. Casting: Ozocubu's Armour (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) You freeze the gnoll! The gnoll is severely wounded. * * * LOW MAGIC WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The dice are ABSOLUTELY not on your side...... You take 4 damage, and have 8/35 hp. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 4/35 hp. Unknown command. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) You freeze the gnoll. The gnoll is severely wounded. * * * LOW MAGIC WARNING * * * The gnoll hits you with a +0 flail! You die... # ############# #.#.. ........# #####.#.####.#.##.### #.....ğ)............# .###.#@##.....##.#.# #.#......†#.#.# #.##........#.#### #..........†...... #####.........#### ###.####### ##'## #### ##.†.## #... ##.....## #.## You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 4 endoplasms 7 hobgoblins 4 ball pythons 5 bats 3 frilled lizards 4 goblins 6 kobolds (D:1) 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mani the Oni Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 79 | D:1 | Reached XP level 2. HP: 14/26 MP: 2/5 96 | D:1 | Found a faded altar of an unknown god. 267 | D:1 | Reached skill level 1 in Fighting 480 | D:1 | Reached XP level 3. HP: 28/33 MP: 7/7 484 | D:1 | Learned a level 3 spell: Frozen Ramparts 488 | D:1 | Learned a level 3 spell: Ozocubu's Armour 1069 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_rooms, basic_ecumenical_altar D:2: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Fighting | 1 | 1.7 Stealth | | 1.9 Spellcasting | | 2.9 Ice Magic | | 3.9 Action || total ---------------------------++------- Attack: Normal || 124 Melee: Dagger || 8 Unarmed || 5 Headbutt || 24 Short sword || 111 Cast: Freeze || 10 Ozocubu's Armour || 1 Frozen Ramparts || 1 Read: Teleportation || 1 Stab: Sleeping || 4 Armour: Robe || 65 Dodge: Dodged || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1031 | 1018 | 13 | 46 | 674 | 2 | 515.5 | Dungeon | 1031 | 1018 | 13 | 46 | 674 | 2 | 515.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 706 daAuts D:2: 325 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+