mangomango Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (18, 6, D:1) a +0 spear (23, 19, D:1) a +0 robe (28, 11, D:1) a +0 club (40, -11, D:1) a +0 short sword a kobold corpse (skeletalised by now) (41, -11, D:1) a +0 short sword 4 stones (41, 19, D:1) a +0 hand axe of draining Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, 39, D:2) an adder corpse (skeletalised by now) (9, 35, D:2) a quokka corpse (skeletalised by now) (11, 8, D:2) an adder skeleton (12, 43, D:2) a +1 scythe of protection a +0 robe the human corpse of Sigmund (skeletalised by now) (13, 31, D:2) a +0 club a +0 robe (18, 2, D:2) an adder skeleton (19, -2, D:2) a +0 chain mail (26, -1, D:2) the felid corpse of Natasha (skeletalised by now) (26, 16, D:2) a quokka corpse (skeletalised by now) (27, 41, D:2) a +0 mace a +0 animal skin a +0 helmet a hobgoblin skeleton (27, 42, D:2) a +0 dagger (28, 41, D:2) a +0 club a goblin skeleton (29, 43, D:2) a +0 dagger (30, 43, D:2) a +0 dagger a +0 club a +0 dagger a +0 club a goblin skeleton a goblin skeleton (31, 44, D:2) a +0 club (37, 40, D:2) the felid corpse of Natasha (skeletalised by now) (46, 13, D:2) a quokka corpse (skeletalised by now) (47, 21, D:2) a rat skeleton (48, 5, D:2) a +0 robe (48, 12, D:2) a hobgoblin corpse (skeletalised by now) (53, 34, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (5, 22, D:3) a +0 leather armour (9, -6, D:3) a +0 shortbow (11, -3, D:3) a quokka corpse (skeletalised by now) (30, -3, D:3) a +0 robe (32, -7, D:3) a +0 spear (32, 5, D:3) an inkwell talisman (33, -3, D:3) a +0 ring mail (34, 33, D:3) a +0 robe (35, 3, D:3) a +0 club (40, -9, D:3) a jackal skeleton (44, -3, D:3) a jackal skeleton (54, 3, D:3) a +0 short sword 4 stones a kobold skeleton (58, -1, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (58, 20, D:3) a +0 club an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a kobold corpse (6, 6, D:4) 11 gold pieces (13, 9, D:4) a scroll of identify