mamamian Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (0, 12, D:1) 6 boomerangs (12, 0, D:1) a +0 falchion (16, 4, D:1) a +0 club a kobold skeleton (17, 5, D:1) a +0 dagger a kobold skeleton (34, 31, D:1) a +0 sling (39, 11, D:1) a +0 dagger (44, -5, D:1) a bat corpse (skeletalised by now) (47, 30, D:1) a hobgoblin skeleton (50, 4, D:1) 4 silver javelins (50, 35, D:1) a kobold corpse (skeletalised by now) (53, 4, D:1) a +0 club a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (3, -30, D:2) a bat corpse (skeletalised by now) (3, 0, D:2) a bat corpse (skeletalised by now) (12, -22, D:2) a +0 short sword (14, -5, D:2) a ball python skeleton (18, 11, D:2) a +0 rapier (25, 13, D:2) a rat corpse (skeletalised by now) (26, 5, D:2) an adder skeleton (32, 4, D:2) a +0 sling (33, 18, D:2) a +0 dagger a goblin corpse (skeletalised by now) (34, -5, D:2) a +0 ring mail (34, 2, D:2) a +0 sling (40, 13, D:2) a +0 long sword (41, -4, D:2) a +0 sling (42, -5, D:2) a +0 dagger 2 stones (44, -4, D:2) an adder skeleton (50, -28, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -5, D:3) a +0 whip a kobold skeleton (5, 1, D:3) a +0 whip a gnoll skeleton (5, 2, D:3) a hobgoblin skeleton (12, 14, D:3) a +0 club a +0 leather armour (13, -1, D:3) a +0 plate armour (16, -3, D:3) a +0 whip a gnoll skeleton (19, -20, D:3) a +0 club (21, 0, D:3) a +0 flail a +0 leather armour (21, 3, D:3) a +0 club a +0 hand axe an orc skeleton (22, 2, D:3) a +0 short sword a +0 scale mail (22, 4, D:3) a +0 club a +0 club a +0 dagger an orc skeleton an orc skeleton a goblin skeleton (29, -7, D:3) an orb of pyromania (33, -18, D:3) the necromancy staff of the Trees {*Corrode rN+ Int+3 Dex+3 Necro} [staff of necromancy] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (52, 3, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Qeib's Distillery a potion of enlightenment (60 gold) a potion of enlightenment (60 gold) a potion of brilliance (unknown) (48 gold) a potion of enlightenment (60 gold) a potion of enlightenment (60 gold) 2 potions of enlightenment (120 gold) (0, 12, D:4) a +0 sling (13, 9, D:4) a +0 whip 2 stones a kobold skeleton (13, 11, D:4) a jackal skeleton (13, 12, D:4) a jackal skeleton a jackal skeleton (13, 32, D:4) a +0 whip of pain a +0 mace 2 boomerangs a +1 dagger of freezing a +0 leather armour a +0 club a +0 club an orc skeleton an orc skeleton an orc skeleton (15, -3, D:4) a ball python skeleton (16, -4, D:4) a +0 mace a +0 leather armour an orc skeleton (29, 30, D:4) a +0 dagger 4 poisoned darts a kobold skeleton (36, 52, D:4) a +0 quarterstaff (38, 14, D:4) a +0 flail a gnoll corpse (skeletalised by now) (39, 14, D:4) a +0 club a gnoll corpse (skeletalised by now) (40, 14, D:4) a +0 whip a gnoll corpse (skeletalised by now) (43, 13, D:4) a +0 quarterstaff (47, 29, D:4) a +0 dagger a +0 sling a goblin skeleton Level 5 of the Dungeon (0, 0, D:5) the medusa talisman of Vermicelli {rElec rC++ Stlth-} [medusa talisman] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth-: It makes you less stealthy. (unseen) Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow a scroll of enchant weapon (0, 6, D:6) a potion of curing (1, 1, D:6) 15 gold pieces (1, 2, D:6) a +0 dagger a +0 dagger a +0 robe a +0 club an orc corpse an orc corpse (4, 1, D:6) a +0 hand axe a +0 robe (5, -2, D:6) a +0 spear a +0 robe Level 7 of the Dungeon (8, -7, D:7) a +1 hand axe of venom (still there?) a +0 whip (still there?) (8, -6, D:7) a +0 club (16, -13, D:7) the +6 dagger of the Endless Lies {elec, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. Level 8 of the Dungeon (0, 0, D:8) a +0 robe (4, 9, D:8) a +0 orcbow