mamamian Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (1, -11, D:1) a +0 short sword (2, -7, D:1) a +0 club a stone (14, -9, D:1) a rat corpse (skeletalised by now) (25, 31, D:1) a +0 whip 2 stones (35, 13, D:1) a +0 club (54, 12, D:1) a goblin skeleton (55, -19, D:1) a jackal corpse (skeletalised by now) (57, 0, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (5, 16, D:2) a bat corpse (skeletalised by now) (12, 23, D:2) a +0 great mace (14, 31, D:2) a +0 mace (17, 27, D:2) a rat corpse (17, 28, D:2) a bat corpse (17, 29, D:2) an adder corpse (20, 5, D:2) a +0 chain mail (22, 5, D:2) a +5 ring of evasion (22, 20, D:2) a ball python corpse (skeletalised by now) (23, 12, D:2) a +0 dagger (24, -7, D:2) a jackal corpse (skeletalised by now) (24, -6, D:2) a jackal corpse (skeletalised by now) (24, -4, D:2) a +0 pair of gloves (26, -7, D:2) a jackal corpse (skeletalised by now) (27, -7, D:2) a +0 hand axe (34, 13, D:2) 2 atropa-tipped darts (41, -4, D:2) a hobgoblin corpse (skeletalised by now) (44, 13, D:2) a ring of protection from cold (54, -9, D:2) a ball python corpse (skeletalised by now) (55, 28, D:2) a +0 dagger a goblin corpse (skeletalised by now) (60, -10, D:2) a scarf of harm Level 3 of the Dungeon (15, -5, D:3) a +0 flail (20, -10, D:3) a quokka corpse