Dungeon Crawl Stone Soup version 0.35-a0-188-gb759490ca2 (webtiles) character file. Game seed: 11441395680767242417 193 malfuriongg the Conjurer (level 5, -2/38 HPs) Began as a Gale Centaur Conjurer on Mar 14, 2026. Was an Initiate of Sif Muna. Slain by a sleepcap (3 damage) ... on level 4 of the Dungeon. The game lasted 00:04:30 (2788 turns). malfuriongg the Conjurer (Gale Centaur Conjurer) Turns: 2788, Time: 00:04:30 Health: -2/38 AC: 1 Str: 14 XL: 5 Next: 44% Magic: 4/17 EV: 9 Int: 19 God: Sif Muna [......] Gold: 179 SH: 0 Dex: 11 Spells: 3/10 levels left rFire + + . (33%) i - staff of fire rCold . . . (100%) (no offhand) rNeg + . . (50%) g - +0 robe of the Heavens {rN+ MP+8} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ f - +6 ring of strength HPRegen 0.26/turn c - ring of protection from fire MPRegen 0.15/turn %: stampede @: no status effects A: large, hooves 3, deformed body, stampede 2, East Wind's embodiment a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 179 gold pieces. Inventory: Hand Weapons b - a +0 dagger h - a +3 dagger Missiles d - 19 poisoned darts e - 3 boomerangs Armour a - a +0 robe g - the +0 robe of the Heavens (worn) {rN+ MP+8} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). It cannot be enchanted further. Magical Staves i - a staff of fire (weapon) Jewellery c - a ring of protection from fire (worn) f - a +6 ring of strength (worn) Wands a - a wand of flame (4) Scrolls c - 3 scrolls of teleportation {unknown} e - a scroll of acquirement {unknown} h - a scroll of fog {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of vulnerability {unknown} m - a scroll of identify {unknown} q - a scroll of butterflies {unknown} Potions g - a potion of magic d - 3 potions of curing {unknown} f - 2 potions of heal wounds {unknown} l - 2 potions of mutation {unknown} n - a potion of moonshine {unknown} o - a potion of might {unknown} p - a potion of resistance {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.1 Spellcasting + Level 4.6 Conjurations + Level 1.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 6% 3d6 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Freeze Ice 8% 1d3 16% 1 Stone Arrow Conj/Erth 22% 3d8 17% 3 Scorch Fire 8% 2d5 22% 2 Ozocubu's Armour Ice 2% N/A 41% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Sticky Flame Fire/Alch 7% 2d4 77% 4 Animate Dead Necr 2% N/A 83% 4 Passage of Golubria Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21252 Temple (1/1) D:4 Zot: 5958 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. The East Wind leaves your foes to susceptible to magic after you Rampage. Message History Casting: Fulminant Prism (extremely dangerous; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap barely misses you. You recovered 1 HP! The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You took 7 damage! The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. The sleepcap closely misses you. The searing ray hits the sleepcap! The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap barely misses you. The endoplasm quivers. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) The endoplasm hits you but does no damage. The sleepcap closely misses you. You recovered 1 HP! The searing ray hits the sleepcap. The sleepcap is almost destroyed. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. You die... ##.......... #........#.....##...# #........#......##.## #..≈≈≈...#..)........ +..≈?§§§.+.......).## +..≈!.≈..+.....##.>.. #...≈§§§§##...###..## #..f..†..########..# #...@J...##........# ####''####.........## #...##............ ###.............## ####..........#. #............ #..........## ##........## #..........# You could see a sleepcap and an endoplasm. Vanquished Creatures A killer bee (D:4) A howler monkey (D:2) 5 adders 2 ribbon worms 2 dart slugs (D:1) 8 orcs 4 endoplasms 7 hobgoblins 5 quokkas 9 ball pythons 2 bats (D:1) 2 frilled lizards 6 goblins 6 kobolds 5 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malfuriongg the Gale Centaur Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 257 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/4 260 | D:1 | Learned a level 2 spell: Searing Ray 1125 | D:2 | Reached XP level 3. HP: 23/26 MP: 1/6 1307 | D:2 | Reached skill level 4 in Conjurations 1401 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/7 1522 | D:2 | Identified the +0 robe of the Heavens {rN+ MP+8} 1791 | D:2 | Learned a level 4 spell: Fulminant Prism 2104 | D:3 | Found a white marble altar of Elyvilon. 2337 | D:3 | Found a snail-covered altar of Cheibriados. 2343 | D:3 | Found a glowing silver altar of Zin. 2482 | D:4 | Found a statue of an orb of winter. 2483 | D:4 | Found a staircase to the Ecumenical Temple. 2484 | D:4 | Found a statue of an orb of winter. 2490 | D:4 | Gained mutation: The East Wind leaves your foes to | susceptible to magic after you Rampage. [Changing winds] 2490 | D:4 | Gained mutation: You stampede swiftly towards enemies and | can push them backward. [Gale Centaur growth] 2490 | D:4 | Reached XP level 5. HP: 38/38 MP: 9/9 2493 | Temple | Entered the Ecumenical Temple 2513 | Temple | Became a worshipper of Sif Muna the Loreminder 2780 | D:4 | Reached skill level 1 in Alchemy 2784 | D:4 | HP: 1/38 [sleepcap (7)] 2788 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, dreamdust_wishing_well, minmay_hexomino_p4 D:2: layout_basic D:3: layout_rooms, elyvilon_altar_5, minitemple D:4: layout_rooms, minmay_temple_entry_mini_moons, kennysheep_generic_room_7, serial_library_hellmonk_angled_corner, kennysheep_generic_room_13 Temple: eino_wide_crystal_templ Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 | 3.1 Stealth | 3 | 3.0 Dodging | 3 | 3.0 Conjurations | 4 | 4.6 Alchemy | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 41 | 11 || 52 Melee: Unarmed | 18 | || 18 Kick | 5 | 2 || 7 Dagger | 23 | 10 || 33 Staff | | 1 || 1 Cast: Magic Dart | 44 | 1 || 45 Searing Ray | 6 | 25 || 31 Stab: Sleeping | 4 | 1 || 5 Armour: Robe | 40 | 23 || 63 Dodge: Dodged | 33 | 12 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2788 | 2619 | 169 | 400 | 1705 | 5 | 557.6 | Dungeon | 2746 | 2616 | 130 | 400 | 1705 | 4 | 686.5 | Temple | 41 | 2 | 39 | 0 | 0 | 1 | 41.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 975 daAuts D:1: 967 daAuts D:3: 457 daAuts D:4: 347 daAuts Temple: 41 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Sif Muna | 0 | 25125 | 15 | 4 | 0 | 0 | 0 | 1 | 1 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Sif Muna Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 6 || 6 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 9 || 9 ----------------------+-------+-------++-------