Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 6880240841496833434 251 malfuriongg the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Feb 7, 2026. Slain by a river rat (5 damage) ... in a sewer. The game lasted 00:02:30 (1617 turns). malfuriongg the Conjurer (Deep Elf Conjurer) Turns: 1617, Time: 00:02:30 Health: -1/28 AC: 2 Str: 4 XL: 5 Next: 88% Magic: 15/15 EV: 11 Int: 25 God: Gold: 112 SH: 0 Dex: 13 Spells: 4/15 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of regeneration Stlth + e - ring of protection from fire HPRegen 1.04/turn (no ring) MPRegen 0.28/turn %: no passive effects @: mesmerised, very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 112 gold pieces. Inventory: Missiles b - 6 javelins Armour a - a +0 robe (worn) Jewellery c - an amulet of regeneration (worn) d - an amulet of dissipation e - a ring of protection from fire (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of identify {unknown} e - a scroll of acquirement {unknown} h - a scroll of enchant armour {unknown} Potions f - a potion of enlightenment {unknown} j - a potion of curing {unknown} k - a potion of attraction {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 5.5 Spellcasting + Level 5.9 Conjurations + Level 2.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 84% 1d8 2% 1 Lesser Beckoning Tloc 12% N/A 12% 2 Passage of Golubria Tloc 6% N/A 61% 4 Sculpt Simulacrum Ice/Alch 6% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16467 Sewer (1/1) Zot: 5891 Altars: Qazlal Zin Shops: D:2 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (severely wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is almost dead. (Press . to maintain the ray.) The crocodile bites you. The crocodile drags you backwards! You stop channelling your searing ray. The river rat bites you. You took 7 damage! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (water, almost dead, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is almost dead. (Press . to maintain the ray.) The sickly merfolk siren shouts! The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! The crocodile bites you! * * * LOW HITPOINT WARNING * * * You encounter a frilled lizard. The river rat bites you but does no damage. You took 7 damage! The searing ray hits the crocodile! You kill the crocodile! The sickly merfolk siren chants its luring song. You encounter an adder. The river rat bites you. * * * LOW HITPOINT WARNING * * * Your Alchemy skill increases to level 2! You took 5 damage! You cannot move away from the sickly merfolk siren! Magic courses through your body. You stop channelling your searing ray. The adder hisses angrily. The river rat bites you. You die... . ### ##.. #†. ...S~ #.##r~l~~ #### #.#m≈≈# #..#############r~≈# ..~..~~~~~~~~~~~@l≈# ~≈≈≈≈≈≈≈~≈########## ############# ......~~~~∩∩# ######.~~~### ##.~## #### You could see a sickly merfolk siren (mesmerising), an adder, a river rat, 2 frilled lizards and a rat. Vanquished Creatures A crocodile (Sewer) A bombardier beetle (D:2) 2 clockroaches (D:3) 2 adders A river rat (D:3) 3 dart slugs A ribbon worm (D:3) 7 endoplasms 4 hobgoblins 3 quokkas 11 ball pythons 5 bats 6 frilled lizards 3 goblins 3 kobolds 11 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malfuriongg the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 76 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 79 | D:1 | Learned a level 2 spell: Searing Ray 541 | D:1 | Reached XP level 3. HP: 14/19 MP: 6/10 1066 | D:2 | Found Qaix's General Store. 1187 | D:2 | Reached skill level 5 in Conjurations 1187 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1192 | D:2 | Learned a level 4 spell: Fulminant Prism 1197 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1370 | D:3 | Found a stormy altar of Qazlal. 1451 | D:3 | Found a glowing silver altar of Zin. 1498 | D:3 | Reached skill level 1 in Alchemy 1511 | D:3 | Reached skill level 5 in Spellcasting 1511 | D:3 | Reached XP level 5. HP: 16/28 MP: 5/14 1511 | D:3 | Found a glowing drain. 1520 | Sewer | Entered a sewer 1605 | Sewer | Encountered a crocodile 1616 | Sewer | Killed a crocodile 1617 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_basic D:2: layout_loops_cross, serial_shops, shop D:3: layout_loops_ring, old_standard_altar, nicolae_overflow_hidden_temple, gup_sewer_entry_bubbles, hangedman_decor_growths Sewer: sewer_sea Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 5 | 5.5 Conjurations | 5 | 5.9 Alchemy | 1 2 | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 2 || 4 Melee: Unarmed | 2 | 2 || 4 Cast: Magic Dart | 35 | 14 || 49 Searing Ray | 23 | 15 || 38 Fulminant Prism | | 1 || 1 Drink: Magic | | 1 || 1 Stab: Sleeping | | 2 || 2 Armour: Robe | 11 | 13 || 24 Dodge: Dodged | 7 | 5 || 12