Dungeon Crawl Stone Soup version 0.34-a0-1588-gcf93559967 (webtiles) character file. Game seed: 16037435225018892780 41 malfuriongg the Vexing (level 3, -3/20 HPs) Began as a Deep Elf Hexslinger on Dec 2, 2025. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:20 (1135 turns). malfuriongg the Vexing (Deep Elf Hexslinger) Turns: 1135, Time: 00:01:21 Health: -3/20 AC: 2 Str: 5 XL: 3 Next: 32% Magic: 0/9 EV: 12 Int: 19 God: Gold: 61 SH: 0 Dex: 17 Spells: 5/7 levels left rFire . . . (100%) d - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ e - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +1 sling d - a +0 rapier (weapon) Missiles c - 2 atropa-tipped darts Armour b - a +0 robe (worn) Jewellery e - a ring of see invisible (worn) Scrolls p - a scroll of poison Potions d - a potion of enlightenment {unknown} Skills: - Level 1.0 Fighting - Level 2.6 Ranged Weapons - Level 0.5 Armour - Level 2.7 Dodging - Level 1.1 Stealth + Level 2.7 Spellcasting + Level 1.6 Conjurations - Level 4.0 Hexes - Level 1.1 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 16% 2d5 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 34% 2d2 4% 2 Sigil of Binding Hex 17% N/A 9% 3 Inner Flame Hex/Fire 12% N/A 17% 3 Cause Fear Hex 8% N/A 30% 4 Dimensional Bullseye Hex/Tloc 5% N/A 56% 4 Passage of Golubria Tloc 2% N/A 83% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10843 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. A gnoll comes into view. Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering a throwing net (77% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 79% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club! You took 8 damage! The searing ray hits the gnoll. The gnoll is severely wounded. You hear a shout! The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You took 9 damage! The searing ray misses the gnoll. The gnoll hits you with a +0 club! You die... ##.######## ..>.......###### ##.............. . #....##.############ ######. #................... #...... ##.####.#....### #...... #.. #.####.## ########...... ##.# #.# #..#####...#..#...... .# #.# ##..@j)j.##.#........ #.# #######.#†###....... #.# ##.#)#...j.... ... #.###.#....... #.. #. #.##....... # ##..........j. . ############j . j # You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 3 dart slugs (D:1) 4 hobgoblins 4 jackals (D:1) 3 quokkas 5 ball pythons (D:1) 3 bats A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malfuriongg the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 42 | D:1 | Reached skill level 1 in Fighting 84 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/6 164 | D:1 | Reached skill level 1 in Stealth 316 | D:1 | Learned a level 2 spell: Searing Ray 470 | D:1 | Reached skill level 1 in Conjurations 1044 | D:2 | Reached XP level 3. HP: 20/20 MP: 3/8 1135 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, palyth_stone_intersect D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, minmay_tripent Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Stealth | 1 | 1.1 Spellcasting | 2 | 2.7 Conjurations | 1 | 1.6 Ranged Weapons | | 2.6 Armour | | 0.5 Dodging | | 2.7 Hexes | | 4.0 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 56 Cast: Searing Ray || 7 Read: Fear || 2 Armour: Robe || 18 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1155 | 1111 | 44 | 130 | 807 | 2 | 577.5 | Dungeon | 1155 | 1111 | 44 | 130 | 807 | 2 | 577.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1027 daAuts D:2: 128 daAuts