malfuriongg Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, 18, D:1) a ball python corpse (skeletalised by now) (4, 18, D:1) 18 gold pieces (4, 19, D:1) a parchment of Sublimation of Blood (5, 18, D:1) a scroll of fog (6, 18, D:1) a ring of willpower (7, 34, D:1) a +0 club (9, 28, D:1) a +0 robe (26, -7, D:1) a bat skeleton (42, -14, D:1) a rat skeleton (46, -1, D:1) a ball python skeleton (50, 22, D:1) a +0 pair of boots (50, 26, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (0, 0, D:2) a scroll of blinking (20, 4, D:2) a frilled lizard corpse (skeletalised by now) (22, -17, D:2) a hobgoblin skeleton (25, -6, D:2) a +0 club a goblin corpse (skeletalised by now) (30, -6, D:2) a +0 trident (38, -11, D:2) a hobgoblin skeleton (43, -23, D:2) a rat corpse (skeletalised by now) (43, -21, D:2) an adder corpse (skeletalised by now) (48, -16, D:2) a +0 club (53, -8, D:2) a quokka skeleton (54, -14, D:2) a +0 club a +0 sling a goblin skeleton (54, -8, D:2) an adder skeleton (62, -15, D:2) a +0 chain mail (63, -7, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the granite talisman of Folergh {Harm Str+4 Dex-5 SInv} (6900 gold) [granite talisman] Harm: It increases damage dealt and taken. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. the sanguine talisman of Eternal Vigilance {rCorr Int+4 Dex-3 SInv} (10770 gold) [sanguine talisman] rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. the air staff of a bazaar {*Slow rElec Will+++ Dex+4 Air} (6280 gold) [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. the storm talisman "Ywarph" {rF+ rN+} (12860 gold) [storm talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. the amulet "Yjikk" {Dissipate rPois rC+ MP+5} (5870 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. rC+: It protects you from cold. MP+5: It affects your magic capacity (+5). the +1 hand axe of the Teaching Sybil {venom, rF- rC+ rN+++ Int-5} (2610 gold) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). the conjuration staff "Raamir" {rC++ Str-3 Dex-4 Conj Forge} (4040 gold) [staff of conjuration] rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). Dex-4: It affects your dexterity (-4). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. the +1 robe of Violets {Dex+7} (2760 gold) Dex+7: It affects your dexterity (+7). the necromancy staff of the Summoning Badger {rElec rN+ Will+ Int+4 Necro} (5300 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. the air staff "Qohas" {+Blink rElec rF- Str+6 Dex-2 Air} (4040 gold) [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). Air: It increases the power of your Air spells. the +9 sling of Sakedd {freeze, Will++} (6870 gold) Will++: It greatly increases your willpower. the +2 robe "Sej Idap" {Harm Str+3} (2420 gold) Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). the cold staff "Ello" {rPois rF+ rC+ Int+2 Conj Ice} (5300 gold) [staff of cold] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the serpent talisman "Rym Qeleuc" {Int+3} (4350 gold) [serpent talisman] Int+3: It affects your intelligence (+3). the amulet "Ciuhuat" {Reflect Int+2 SH+5} (4120 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+2: It affects your intelligence (+2). SH+5: It affects your SH (+5). the ring of the Garden {rN+ Dex+3 Stlth+} (3610 gold) [ring of positive energy] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the +1 whip "Exoas" {holy, Int+4} (2490 gold) Int+4: It affects your intelligence (+4). the ring of Vanity {rPois Str+6} (4720 gold) [ring of strength] rPois: It protects you from poison. Str+6: It affects your strength (+6). the +2 ring mail of the Demon Prince {Rampage Str-5 Dex+5} (2100 gold) Rampage: It bestows one free step when moving towards enemies. Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). the serpent talisman "Raoxkem" {Harm rN+ Dex-2} (3000 gold) [serpent talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). (6, 13, D:3) a hobgoblin corpse (skeletalised by now) (8, 9, D:3) a bat corpse (skeletalised by now) (9, 1, D:3) a +0 club an orc corpse (skeletalised by now) (11, 19, D:3) a +0 whip (18, 29, D:3) a +0 long sword (25, -4, D:3) a +0 short sword an orc corpse (30, -5, D:3) a +0 club a +0 dagger of speed a +0 robe an orc corpse an orc corpse (34, -5, D:3) a +0 dagger a +2 ring mail of willpower (34, -3, D:3) a +0 flail a +0 ring mail a +0 hand axe an orc corpse (skeletalised by now) (38, -5, D:3) a +0 flail a +0 ring mail (38, 3, D:3) a +0 dagger a goblin skeleton (39, 12, D:3) a +0 dagger (42, -5, D:3) a +0 sling (42, 28, D:3) a +0 flail a +0 halberd a gnoll corpse (skeletalised by now) (45, 14, D:3) a +0 club a +0 leather armour (45, 15, D:3) a +1 flail of protection a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (46, -7, D:3) a +1 whip of electrocution Level 4 of the Dungeon (7, -7, D:4) a hobgoblin corpse