Dungeon Crawl Stone Soup version 0.34-a0-947-g92558d7288 (webtiles) character file. Game seed: 7948627949207740143 131632 malfuriongg the Devastator (level 16, -30/87 HPs) Began as a Deep Elf Conjurer on Oct 13, 2025. Was a High Priest of Sif Muna. Killed from afar by Ilsuiw (39 damage) ... with a shard of ice ... on level 2 of the Shoals. The game lasted 00:53:36 (24840 turns). malfuriongg the Devastator (Deep Elf Conjurer) Turns: 24840, Time: 00:53:36 Health: -30/87 AC: 21 Str: 7 XL: 16 Next: 55% Magic: 14/39 EV: 11 Int: 35 God: Sif Muna [*****.] Gold: 686 SH: 0 Dex: 13 Spells: 9/49 levels left rFire + . . (50%) s - staff of earth rCold . . . (100%) l - orb {Mesmerism} rNeg . . . (100%) p - +3 steam dragon scales rPois + (33%) h - +2 hat {SInv} rElec . (100%) D - +2 cloak {rPois} rCorr . (100%) C - +1 pair of gloves {Str+3} SInv + y - +0 pair of boots {Fly} Will +.... (no amulet) Stlth ++ j - ring of protection from fire HPRegen 0.34/turn z - ring "Jighep" {AC+4 Int+3} MPRegen 0.52/turn %: no passive effects @: on mesmerism cooldown, flying A: magic regeneration a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 2 of the Shoals. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 5 branches of the dungeon, and saw 26 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 2461 gold pieces. You spent 1775 gold pieces at shops. Inventory: Missiles e - 43 poisoned darts (quivered) g - 27 boomerangs i - 16 curare-tipped darts n - 12 javelins E - 7 silver javelins F - a throwing net Armour a - a +2 robe h - a +2 hat of see invisible (worn) k - a +2 buckler of positive energy l - an orb of mesmerism (worn) p - +3 steam dragon scales (worn) t - a +1 robe of positive energy x - the +0 leather armour of Terut {rF+ Stlth+} (You found it on level 3 of the Lair of Beasts) rF+: It protects you from fire. Stlth+: It makes you more stealthy. y - a +0 pair of boots of flying (worn) A - a +2 pair of gloves C - a +1 pair of gloves of strength (worn) D - a +2 cloak of poison resistance (worn) G - the +0 helmet of the Slorg {rC- Int+4} (You found it on level 1 of the Shoals) rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). H - an orb of mayhem Magical Staves s - a staff of earth (weapon) Jewellery b - a ring of protection from cold c - a +5 ring of evasion d - a ring of poison resistance f - the ring of Liberty {Fly rPois rF- rN+ rCorr} (You found it on level 3 of the Dungeon) [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. j - a ring of protection from fire (worn) m - a +6 ring of strength o - a ring of flight q - a ring of willpower r - a ring of willpower u - a +6 ring of dexterity v - a ring of positive energy w - a ring of resist corrosion z - the ring "Jighep" (worn) {AC+4 Int+3} (You found it on level 5 of the Lair of Beasts) [ring of protection] AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Talismans B - the maw talisman "Biceucwiqa" {rElec rPois rF-} (You found it on level 13 of the Dungeon) [maw talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Wands e - a wand of charming (9) f - a wand of mindburst (9) b - a wand of quicksilver (17) a - a wand of flame (28) c - a wand of warping (3) d - a wand of digging (3) Scrolls N - 6 scrolls of noise t - 6 scrolls of teleportation I - 3 scrolls of immolation x - 5 scrolls of amnesia r - 2 scrolls of revelation V - 2 scrolls of vulnerability T - a scroll of torment S - 4 scrolls of silence i - a scroll of identify w - 3 scrolls of enchant weapon s - 3 scrolls of butterflies p - a scroll of poison f - 4 scrolls of fear W - a scroll of brand weapon g - 2 scrolls of fog A - a scroll of acquirement Potions M - 10 potions of mutation L - 3 potions of lignification r - a potion of resistance A - 8 potions of attraction b - 4 potions of brilliance h - 9 potions of haste m - 3 potions of might i - 2 potions of invisibility C - 3 potions of cancellation B - 3 potions of berserk rage c - 2 potions of curing w - a potion of heal wounds Miscellaneous g - a +0 Gell's gravitambourine (2/2) Skills: - Level 5.0 Fighting - Level 3.0 Armour - Level 3.0 Dodging - Level 3.0 Stealth + Level 17.1 Spellcasting + Level 19.2 Conjurations + Level 16.6 Fire Magic - Level 5.0 Air Magic - Level 10.0 Alchemy - Level 9.0 Invocations - Level 3.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 46% 3d21 1% 4 d - Iskenderun's Mystic Conj/Tloc 78% 2d16 (+2d81% 4 e - Olgreb's Toxic Radia Alch 79% N/A 1% 4 f - Fireball Conj/Fire 51% 3d20 1% 5 g - Arcjolt Conj/Air 43% 1d53 1% 5 h - Starburst Conj/Fire 51% 6d14 1% 6 i - Fire Storm Conj/Fire 51% 8d13 61% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Shock Conj/Air 100% 1d9 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Apportation Tloc 60% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Slow Hex 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Blink Tloc 60% N/A 1% 2 Construct Spike Launche Frge 60% 2d5 1% 2 Lesser Beckoning Tloc 60% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Sublimation of Blood Necr 30% N/A 1% 2 Hailstorm Conj/Ice 78% 3d13 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Swiftness Air 60% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 30% 2d(5-21) 1% 4 Forge Blazeheart Golem Fire/Frge 73% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 78% 2d15 1% 4 Leda's Liquefaction Alch/Erth 39% N/A 1% 4 Petrify Alch/Erth 39% N/A 1% 4 Alistair's Intoxication Alch 52% N/A 1% 5 Freezing Cloud Conj/Ice/Air 36% 6-21 1% 5 Irradiate Conj/Alch 46% 3d27 1% 5 Conjure Ball Lightning Conj/Air 43% 3x3d15 1% 6 Orb of Destruction Conj 52% 9d13 1% 7 Plasma Beam Fire/Air 40% 2x1d54 2% 6 Call Canine Familiar Summ 30% N/A 3% 3 Frozen Ramparts Ice 60% 1d10 3% 3 Gloom Hex/Necr 60% N/A 3% 3 Ozocubu's Armour Ice 30% N/A 3% 3 Summon Ice Beast Ice/Summ 30% N/A 3% 3 Teleport Other Tloc 30% N/A 3% 3 Vampiric Draining Necr 30% 2d8 3% 3 Bombard Conj/Erth 49% 9d8 3% 6 Eringya's Noxious Bog Alch 39% 4d6 3% 6 Vhi's Electric Charge Tloc/Air 94% N/A 4% 4 Yara's Violent Unravell Hex/Alch 30% 3d13 4% 5 Forge Monarch Bomb Fire/Frge 36% 4d14 6% 6 Awaken Armour Erth/Frge 90% N/A 12% 4 Dimensional Bullseye Hex/Tloc 15% N/A 12% 4 Dispel Undead Necr 30% 3d14 12% 4 Spellspark Servitor Conj/Frge 39% N/A 19% 7 Hoarfrost Cannonade Ice/Frge 15% 3d6/3d13 32% 5 Hellfire Mortar Fire/Erth/Frge 40% 4d14 71% 7 Death Channel Necr 15% N/A 88% 6 Permafrost Eruption Ice/Erth 22% 2x4d5 88% 6 Magnavolt Erth/Air 31% 4d15 98% 7 Manifold Assault Tloc 15% N/A 100% 7 Maxwell's Capacitive Co Air 30% ∞ 100% 8 Chain Lightning Conj/Air 43% 3d57 100% 9 Platinum Paragon Frge 15% 4d13 100% 9 Shatter Erth 22% 3d20* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 26038 Temple (1/1) D:4 Zot: 5853 Lair (5/5) D:8 Zot: 24260 Shoals (3/4) Lair:3 Zot: 15633 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Zot: 10430 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:7 : D:8 * D:13 :: D:14 ! Orc:2 :[*! Shoals:1 * Portals: Pandemonium: Orc:2 Annotations: Shoals:2 3 runed translucent doors, Ilsuiw Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The merfolk javelineer throws a javelin. The javelin pierces through you. You took 5 damage! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The merfolk is struck by an electric surge!! The merfolk is heavily wounded. Ilsuiw is struck by an electric surge!! Ilsuiw is heavily wounded. The merfolk is struck by an electric surge. The merfolk is heavily wounded. The merfolk hits you but does no damage. Ilsuiw hits you from afar with a +4 trident of freezing. Ilsuiw freezes you. The merfolk throws a boomerang. The boomerang hits you. The merfolk javelineer throws a javelin. The javelin pierces through you! You took 20 damage! Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The merfolk is struck by an electric surge!!! You kill the merfolk! Sif Muna accepts your kill. Ilsuiw is struck by an electric surge! Ilsuiw is severely wounded. The merfolk is struck by an electric surge!!! You kill the merfolk! Sif Muna accepts your kill. Ilsuiw points at you and mumbles some strange words. The shard of ice hits you!!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk javelineer throws a javelin. The javelin pierces through you. * * * LOW HITPOINT WARNING * * * You took 48 damage! Ilsuiw points at you and mumbles some strange words. The shard of ice hits you!!! You die... ###....... ≈≈≈≈≈~~.. #....~.... ≈≈≈≈~~... #...~~~mm. ≈≈≈~~.... . ##...~~~~.. ≈≈~§~:..###.... .)~~~~.. ≈≈~~§....##....##.§≈≈~~~ ≈≈~~.............