Dungeon Crawl Stone Soup version 0.34-a0-901-g85a6fcb57f (webtiles) character file. Game seed: 1497278707594539393 30 malfuriongg the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Oct 3, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:01 (957 turns). malfuriongg the Conjurer (Octopode Conjurer) Turns: 957, Time: 00:01:02 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 18% Magic: 5/7 EV: 12 Int: 22 God: Gold: 15 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -3) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Missiles b - 2 boomerangs Magical Staves a - a staff of air Scrolls c - a scroll of fog {unknown} e - a scroll of identify {unknown} h - a scroll of immolation {unknown} j - a scroll of amnesia {unknown} Potions d - 2 potions of brilliance {unknown} f - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 19% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 36% 3 Teleport Other Tloc 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11043 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The adder misses you. You took 2 damage! You barely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is lightly wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You took 1 damage! You tentacle-slap the adder but do no damage. Your grab misses the adder. The adder is lightly wounded. You feel sick. The adder bites you. The adder misses you. You took 4 damage! You tentacle-slap the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is lightly wounded. You feel sick. The adder closely misses you. You took 1 damage! You recovered 1 MP! You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is lightly wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You took 2 damage! Okay, then. Magic courses through your body. You feel sick. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You took 4 damage! You recovered 6 MP! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) You die... #.#.... ####.. #.#..[ #....# #.##.# #.#### #.#..#######.# # #......##....# #. #...^.....#### #.. ##...##.#### #?..#>.#.##># #[..S@...##.# #...##.#.##.# #... #...##.# #.. ..#..... #.. #..####.. ## .... ##. .... .. You could see an adder. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 5 hobgoblins A quokka (D:2) 2 ball pythons (D:1) 2 bats 3 frilled lizards (D:1) A goblin (D:1) 2 kobolds 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malfuriongg the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 259 | D:1 | Reached XP level 2. HP: 14/17 MP: 0/5 266 | D:1 | Learned a level 2 spell: Searing Ray 859 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/7 956 | D:2 | HP: 1/21 [adder (4)] 957 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_loops_ring D:2: minmay_spotlight, layout_rooms, basic_altar Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 14 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 20 Searing Ray || 11 Drink: Magic || 1 Armour: None || 12 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 956 | 939 | 17 | 196 | 609 | 2 | 478.0 | Dungeon | 956 | 939 | 17 | 196 | 609 | 2 | 478.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 718 daAuts D:2: 238 daAuts