Dungeon Crawl Stone Soup version 0.34-a0-826-gf853087cd1 (webtiles) character file. Game seed: 11389594583840212486 104 malfuriongg the Magician (level 4, 0/30 HPs) Began as a Mummy Conjurer on Sept 20, 2025. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:01:36 (2192 turns). malfuriongg the Magician (Mummy Conjurer) Turns: 2192, Time: 00:01:37 Health: 0/30 AC: 2 Str: 10 XL: 4 Next: 52% Magic: 3/10 EV: 11 Int: 19 God: Gold: 111 SH: 0 Dex: 10 Spells: 1/12 levels left rFire x . . (150%) b - +1 dagger (venom) rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) Missiles c - 10 poisoned darts d - 3 javelins Armour a - a +0 robe (worn) Jewellery e - an amulet of alchemy Scrolls c - 2 scrolls of teleportation {unknown} d - 2 scrolls of amnesia {unknown} e - a scroll of revelation {unknown} h - a scroll of enchant armour {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.2 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 6% 3d7 47% 4 d - Iskenderun's Mystic Conj/Tloc 12% 2d5 (+2d2 47% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 13% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 21% 2 Fugue of the Fallen Necr 6% N/A 36% 3 Anguish Hex/Necr 3% N/A 78% 4 Passage of Golubria Tloc 4% N/A 78% 4 Silence Hex/Air 2% N/A 98% 5 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15808 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (78% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (81% to hit) You miscast Searing Ray. Nothing appears to happen. The orc priest looks satisfied for a moment. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (81% to hit) You focus your ray upon the orc priest. The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" You recovered 1 HP! The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray hits the orc wizard! The orc wizard is heavily wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest barely misses you. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray misses the orc priest. The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray misses the orc wizard. You finish channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ....... .## .# ......o .<#..# #. . ..... ..#..#... #..#o.. #.#....# #.....o##......# #..o.oo.....# #.####)#..... #.#.# #o# ### . #.#.####@# . ###...[....##+## . #........###...# # #.###.##!##..... ### # ##.#.#.##.#...... ##.### #......##........ ####...## #.......†........ +.....).. #...).###........ ####...## #..#.####.#<..... #####.### You could see 2 orc priests and an orc wizard. Vanquished Creatures 2 orc wizards (D:3) 2 adders (D:2) A dart slug (D:1) 3 orcs (D:3) A ribbon worm (D:3) 9 endoplasms 9 hobgoblins 3 jackals (D:2) 2 quokkas (D:1) 5 ball pythons 8 bats 3 frilled lizards (D:1) 8 goblins 2 kobolds 2 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malfuriongg the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 310 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 313 | D:1 | Learned a level 2 spell: Searing Ray 778 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/8 1952 | D:2 | Reached XP level 4. HP: 29/30 MP: 7/10 1957 | D:2 | Learned a level 4 spell: Fulminant Prism 1962 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2192 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, st_stairs_14, minmay_ruptured D:2: layout_loops_corners D:3: layout_loops_corners, mainiacjoe_overflow_alcove_4, fedhas_altar_4, serial_shops, shop, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.6 Conjurations | 4 | 4.2 Dodging | | 1.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 44 | 5 || 49 Melee: Unarmed | 7 | || 7 Punch | 1 | || 1 Dagger | 37 | 5 || 42 Cast: Magic Dart | 68 | 5 || 73 Searing Ray | 3 | 3 || 6 Stab: Sleeping | 1 | || 1 Armour: Robe | 49 | 5 || 54 Dodge: Dodged | 41 | 5 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2191 | 2174 | 17 | 362 | 1485 | 3 | 730.3 | Dungeon | 2191 | 2174 | 17 | 362 | 1485 | 3 | 730.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1165 daAuts D:2: 840 daAuts D:3: 184 daAuts