Dungeon Crawl Stone Soup version 0.34-a0-807-gef8bedc22d (webtiles) character file. Game seed: 9768131393453651858 35 malfuriongg the Conjurer (level 3, -3/24 HPs) Began as a Mummy Conjurer on Sept 18, 2025. Slain by an orc priest ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:00 (1088 turns). malfuriongg the Conjurer (Mummy Conjurer) Turns: 1088, Time: 00:01:00 Health: -3/24 AC: 2 Str: 10 XL: 3 Next: 17% Magic: 5/8 EV: 11 Int: 19 God: Gold: 78 SH: 0 Dex: 10 Spells: 6/9 levels left rFire x . . (150%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of mayhem c - a +1 ring mail of cold resistance Jewellery d - a ring of protection from cold Scrolls c - 2 scrolls of enchant weapon {unknown} d - a scroll of immolation {unknown} e - a scroll of fog {unknown} Skills: - Level 1.7 Dodging - Level 1.8 Stealth + Level 3.5 Spellcasting + Level 3.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 14% 1 Blink Tloc 6% N/A 22% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Airstrike Air 1% 2d(1-17) 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10911 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (78% to hit) Okay, then. Unknown command. The orc priest looks satisfied for a moment. You recovered 1 MP! You recovered 1 HP! Found 7 gold pieces. You recovered 1 HP! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc. The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc hits you with a +0 mace. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) You took 18 damage! The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc barely misses you. The orc priest hits you from afar with a +0 trident. You die... #.######## ###........#### #.........†...#### #................# # #....#####.##.##.### #.#o## #.##.##.... .....o.o#o# #.##.###### ......o.#o# #.##.# # ######.##@# #.##.# # #. #.# #.##.# # #. #.# #.##.# # .. ... #.# # #.##.#. ### #.##$ .... #.# .# #... #.# # #.#. #.# #.## You could see an orc priest, an orc wizard and an orc. Vanquished Creatures 2 adders (D:2) 2 endoplasms (D:1) 3 hobgoblins 2 jackals (D:2) A quokka (D:1) A ball python (D:2) A bat (D:2) 2 kobolds (D:1) 6 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malfuriongg the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 300 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 303 | D:1 | Learned a level 2 spell: Searing Ray 955 | D:2 | Reached XP level 3. HP: 23/24 MP: 4/8 1088 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Dodging | | 1.7 Stealth | | 1.8 Conjurations | | 3.6 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 7 Cast: Magic Dart || 18 Searing Ray || 6 Armour: Robe || 15 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1087 | 1042 | 45 | 132 | 756 | 2 | 543.5 | Dungeon | 1087 | 1042 | 45 | 132 | 756 | 2 | 543.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 751 daAuts D:2: 336 daAuts