Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 112087321946967381 26 malfuriongg the Conjurer (level 2, -3/20 HPs) Began as an Armataur Conjurer on Sept 11, 2025. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:41 (1045 turns). malfuriongg the Conjurer (Armataur Conjurer) Turns: 1045, Time: 00:00:42 Health: -3/20 AC: 4 Str: 12 XL: 2 Next: 89% Magic: 5/5 EV: 8 Int: 18 God: Gold: 45 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.42/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +1 ring mail of cold resistance Scrolls c - 2 scrolls of identify {unknown} d - a scroll of teleportation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of torment {unknown} Potions f - a potion of cancellation {unknown} Skills: - Level 1.4 Dodging - Level 2.2 Stealth + Level 2.4 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10954 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Terence shouts! Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. You roll towards Terence! Terence hits you with a +0 mace! You took 7 damage! Terence is nearby! The magic dart hits Terence. Terence is moderately wounded. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence hits you with a +0 mace. You took 6 damage! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +1 scale mail of command (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence barely misses you. You recovered 1 HP! The searing ray hits Terence. Terence is moderately wounded. Terence hits you but does no damage. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You took 6 damage! The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. Terence hits you with a +0 mace. You die... Terence says, "And stay out!" ########.# .........# ############..# #...#.........# #...#.######†## #.#.#.#....#.# #.#.#.#.##.#.# #.#.#.#.##.#.# #.)<#.#@##.#.# #.###.#@##.#.# #.....#.##.#.# #..####.##.# #...# #.##.# #.#.# #.##.# #.#.# #.##.# #.#.# #.##.# #.#.# #.# You could see Terence. Vanquished Creatures 3 endoplasms (D:1) 3 giant cockroaches (D:1) 6 hobgoblins (D:1) 2 ball pythons 5 bats 3 goblins (D:1) 2 kobolds (D:1) 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malfuriongg the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 25 | D:1 | You fall into a shaft and drop 1 floor! 152 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 196 | D:1 | Learned a level 2 spell: Searing Ray 478 | D:1 | Reached skill level 4 in Conjurations 639 | D:1 | Found a faded altar of an unknown god. 1035 | D:2 | Noticed Terence 1045 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, angelslayer_ecumenical_altar_muddy, minmay_misc_feat_room, nicolae_houndstooth_variations D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.0 Dodging | | 1.4 Stealth | | 2.2 Action || total ---------------------------++------- Attack: Normal || 19 Melee: Unarmed || 19 Tailslap || 3 Cast: Magic Dart || 51 Searing Ray || 1 Drink: Magic || 1 Stab: Sleeping || 2 Armour: Robe || 31 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1044 | 979 | 65 | 0 | 826 | 2 | 522.0 | Dungeon | 1044 | 979 | 65 | 0 | 826 | 2 | 522.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 870 daAuts D:2: 173 daAuts