Dungeon Crawl Stone Soup version 0.34-a0-675-g9087eac00d (webtiles) character file. Game seed: 13514756853749395570 44 malfuriongg the Conjurer (level 3, -5/26 HPs) Began as a Draconian Conjurer on Aug 22, 2025. Slain by Terence ... wielding a +0 trident (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (1675 turns). malfuriongg the Conjurer (Draconian Conjurer) Turns: 1675, Time: 00:01:32 Health: -5/26 AC: 5 Str: 9 XL: 3 Next: 39% Magic: 0/6 EV: 16 Int: 20 God: Gold: 119 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... b - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 119 gold pieces. Inventory: Missiles a - 4 poisoned darts Jewellery b - a +5 ring of evasion (worn) Scrolls c - 2 scrolls of fear {unknown} e - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} j - a scroll of revelation {unknown} k - a scroll of vulnerability {unknown} Potions d - a potion of mutation {unknown} c - 2 potions of curing l - a potion of brilliance {unknown} n - a potion of lignification {unknown} f - a potion of enlightenment {unknown} o - a potion of resistance {unknown} Skills: + Level 2.2 Dodging + Level 2.4 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 4% N/A 22% 2 Scorch Fire 4% 2d5 22% 2 Frozen Ramparts Ice 4% 1d1 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10324 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Magic courses through your body. Terence completely misses you. You recovered 5 MP! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +4 scale mail of resonance (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. You took 2 damage! The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence barely misses you. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." You recovered 1 HP! You recovered 1 MP! Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You took 10 damage! Terence attacks as he pursues you! Terence misses you. You recovered 1 HP! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +4 scale mail of resonance (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##########.......# #......^....#....# #.####.##...#..... #.# #..#.#####... #.####......#....# #.##......#.#..#.# #.##.#...##....#.# ## ######.##.#..######.#.# .. #...@.@.....#######.#.# ###.###.#######.#...........# #.......# #.####..###..## #.#.##### #.# #..# #..## .. #†# #..# #.... #. #.# #..# #.### # ##.####..###.... #.....#......... #.......######## You could see Terence. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms 3 hobgoblins A quokka (D:1) 3 ball pythons 2 bats 2 frilled lizards (D:1) A goblin (D:1) 3 kobolds (D:2) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malfuriongg the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 483 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 486 | D:1 | Learned a level 2 spell: Searing Ray 1029 | D:2 | Reached XP level 3. HP: 6/26 MP: 0/6 1658 | D:2 | Noticed Terence 1675 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, grunt_decor_clamped, minmay_box_of_dots D:2: layout_loops_ring, hangedman_abyss_or_decor_stabs, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.2 Stealth | 2 | 2.4 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 62 Tailslap || 5 Punch || 2 Cast: Magic Dart || 25 Searing Ray || 14 Use: Potion || 2 Stab: Sleeping || 1 Armour: Skin || 55 Dodge: Dodged || 117 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1674 | 1647 | 27 | 38 | 1339 | 2 | 837.0 | Dungeon | 1674 | 1647 | 27 | 38 | 1339 | 2 | 837.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 945 daAuts D:2: 729 daAuts