malfuriongg Level 1 of the Dungeon (0, 0, D:1) the elf skeleton of malfuriongg (1, -20, D:1) a +0 leather armour (12, -43, D:1) a +0 club (14, -11, D:1) a bat corpse (skeletalised by now) (22, 5, D:1) a bat corpse (skeletalised by now) (23, -9, D:1) 2 poisoned darts (39, -41, D:1) a +0 scale mail (44, -53, D:1) a +0 whip a kobold corpse (skeletalised by now) (47, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (48, -21, D:1) a +0 dagger a goblin skeleton (48, 2, D:1) a +0 club (49, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (51, -41, D:1) 3 javelins (55, -37, D:1) a +0 mace Level 2 of the Dungeon [Shop] Eriyc's Weapon Shop a +0 club (7 gold) a +0 quarterstaff (70 gold) the +7 long sword "Newtslayer" {flame, rElec rCorr Int-3} (764 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). the +5 war axe "Tanighextu" {drain, Will+ Dex+3} (702 gold) Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). a +0 war axe (49 gold) 3 atropa-tipped darts (37 gold) 5 silver javelins (630 gold) a +2 dagger of pain (238 gold) the +5 flail "Berhoote" {flame, ^Contam Fly rElec Str+3} (673 gold) ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). a +0 sling (21 gold) a +0 mace (42 gold) (6, 9, D:2) a +0 hand axe (10, 12, D:2) a +0 whip (12, 8, D:2) a maw talisman (16, 26, D:2) a +0 robe (24, -5, D:2) a +0 dagger (29, 24, D:2) a +0 sling (30, 24, D:2) a +0 short sword (31, 4, D:2) a jackal corpse (skeletalised by now) (44, 12, D:2) a +0 short sword (49, -1, D:2) a +0 spear (51, 2, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin corpse (skeletalised by now) (1, -17, D:3) 6 poisoned darts a +0 dagger a boomerang a +0 scale mail a hobgoblin corpse (skeletalised by now) an orc corpse (skeletalised by now) (1, -16, D:3) a +0 hand axe a +0 whip a ball python corpse (skeletalised by now) (3, -19, D:3) a +0 robe (11, 0, D:3) a frilled lizard skeleton (20, -4, D:3) a +0 dagger (37, -54, D:3) a rat skeleton (40, -30, D:3) a +0 flail (43, 0, D:3) a staff of earth (44, -45, D:3) 5 boomerangs (54, -55, D:3) a +2 flail of protection (54, -12, D:3) 2 flux baubles (55, -49, D:3) an amulet of magic regeneration (55, -31, D:3) a bat corpse (skeletalised by now) (56, -51, D:3) a +0 club a gnoll corpse (skeletalised by now) (57, -54, D:3) a +4 spear a gnoll corpse (skeletalised by now) (59, -46, D:3) a +0 club a stone a kobold corpse (skeletalised by now) (60, -52, D:3) a +0 club Level 4 of the Dungeon (3, 3, D:4) a hobgoblin corpse (skeletalised by now) (7, 9, D:4) a +0 club (7, 11, D:4) a +0 halberd (7, 14, D:4) a +0 flail (8, 14, D:4) a +0 club a goblin corpse (skeletalised by now) (22, 22, D:4) a +0 scale mail (25, 1, D:4) a +0 club (35, 15, D:4) a +0 spear (36, -5, D:4) a +0 giant spiked club an ogre skeleton (36, 15, D:4) a +0 club (38, 26, D:4) a +3 long sword (39, -5, D:4) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (42, 25, D:4) a +0 flail a gnoll corpse (skeletalised by now) (44, 26, D:4) a +0 club a gnoll corpse (skeletalised by now) (45, 27, D:4) a +0 spear a gnoll corpse (skeletalised by now) (46, 28, D:4) a +0 flail (49, -1, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (0, 1, D:5) a +3 vampiric dagger (still there?) a +0 robe (still there?) (0, 2, D:5) a +0 short sword a +0 ring mail a hound corpse (14, 8, D:5) the +1 dagger of Integrity {drain, rElec rC- Str-5 Stlth+} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (unseen)