magiryoung Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (13, 1, D:1) a +0 dagger (14, -24, D:1) a +0 sling (18, 15, D:1) a bat corpse (skeletalised by now) (24, 4, D:1) a bat skeleton (26, -24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, -13, D:1) a +0 robe (29, -19, D:1) a +0 short sword (30, -7, D:1) a +0 dagger (31, 2, D:1) a quokka skeleton (32, -11, D:1) a +0 club a goblin corpse (skeletalised by now) (32, -4, D:1) a +0 robe (39, -5, D:1) a ball python skeleton (51, -10, D:1) a +0 dagger a stone (53, -25, D:1) an inkwell talisman (58, -20, D:1) a +0 club a goblin skeleton (58, -5, D:1) a +0 short sword a kobold skeleton (58, 1, D:1) a +0 short sword (59, -2, D:1) a +0 robe (66, -19, D:1) a +0 leather armour Level 2 of the Dungeon (1, -10, D:2) a bat corpse (skeletalised by now) (3, -7, D:2) a +0 club (6, -1, D:2) a +0 club (7, 11, D:2) the +6 chain mail "Peusoinn" {Archery, Rampage Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Stlth+: It makes you more stealthy. It cannot be enchanted further. (8, -41, D:2) a +0 whip (8, -27, D:2) a +0 hammer (21, 7, D:2) the +1 ring mail "Neulol" {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (26, -11, D:2) a +0 dagger a +0 whip a +0 flail a +0 whip a +0 club a goblin corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (27, 3, D:2) a +0 robe (30, -19, D:2) a +0 spear (40, -24, D:2) a staff of conjuration (42, -11, D:2) a +0 helmet