magiryoung Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (2, -4, D:1) a +0 leather armour (7, -30, D:1) a frilled lizard corpse (skeletalised by now) (9, -27, D:1) a quokka corpse (skeletalised by now) (10, 17, D:1) a +0 dagger a stone (13, 1, D:1) a +0 sling (25, -4, D:1) a +0 robe (28, -24, D:1) a +0 short sword 2 stones a kobold skeleton (28, -11, D:1) a ball python skeleton (31, -15, D:1) a +0 pair of boots (32, -22, D:1) a ball python corpse (skeletalised by now) (37, -29, D:1) a +0 mace (37, -28, D:1) a hobgoblin corpse (skeletalised by now) (39, -23, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, -20, D:1) a frilled lizard skeleton (45, -11, D:1) a +0 dagger 3 stones (48, -2, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Dexukho's Assorted Antiques a potion of might (68 gold) a +0 short sword (51 gold) a tin of tremorstones (inert) (680 gold) a scroll of noise (17 gold) a sack of spiders (680 gold) a +0 leather armour of positive energy (102 gold) a scroll of identify (34 gold) a potion of curing (51 gold) a potion of invisibility (136 gold) [Shop] Rekkeeff's Antique Armour Shoppe a +0 chain mail (138 gold) a +0 pair of boots (103 gold) a +2 ring mail of cold resistance (483 gold) a +1 pair of boots (264 gold) a +0 leather armour (46 gold) the +9 pearl dragon scales of the Isitwalangcengce {rC+ rN+ Will+ MP-10 Int+4} (3065 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. MP-10: It affects your magic capacity (-10). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 scale mail (92 gold) a +4 chain mail of resonance (724 gold) a +0 helmet (103 gold) [Shop] Ymol's General Store a potion of mutation (88 gold) a scroll of revelation (82 gold) a +0 war axe (38 gold) a +0 mace (33 gold) a scroll of identify (22 gold) a scroll of teleportation (33 gold) a parchment of Poisonous Vapours (44 gold) a Gell's gravitambourine (2/2) (440 gold) a +0 club (5 gold) a ring of see invisible (unknown) (165 gold) (3, 0, D:2) a hobgoblin corpse (skeletalised by now) (4, 0, D:2) the felid corpse of Natasha (skeletalised by now) (11, -27, D:2) a +0 whip 4 stones (15, -22, D:2) a +0 club (15, -20, D:2) a +0 dagger a goblin corpse (skeletalised by now) (16, -21, D:2) a +0 dagger (17, -22, D:2) a +0 dagger a goblin skeleton (19, 11, D:2) an adder corpse (skeletalised by now) (23, -18, D:2) a +0 club a +0 sling a goblin skeleton (23, -5, D:2) a +0 whip a kobold skeleton (27, 4, D:2) a +0 ring mail (29, -8, D:2) a rat corpse (skeletalised by now) (30, -3, D:2) a +0 club (32, -36, D:2) a +0 short sword a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the granite talisman "Duvoapra" {-Tele Rampage rF+} (6000 gold) [granite talisman] -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. the ring "Buzutwup" {Wiz Int+4 Dex+3} (5170 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). the +5 whip of Resourcefulness {drain, *Slow rN+ Dex+3 SInv} (4560 gold) *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the ring of Amelioration {^Drain rN++ Str+6 Stlth+} (5070 gold) [ring of strength] ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. the conjuration staff of Ceah {+Blink rN+++ Str-5 Conj Forge} (5510 gold) [staff of conjuration] +Blink: It lets you blink. rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. the +1 pair of gloves of the Arcane {^Contam Int+5} (2140 gold) ^Contam: It causes magical contamination when unequipped. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +3 short sword of the Hummingbird {elec, rElec Str+5 Dex-5} (3650 gold) rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the spore talisman "Soghyzoz" {+Blink rC- Str+6 Int+2} (5330 gold) [spore talisman] +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). the +6 short sword "Rimibb" {devious, Fly rC++ rN+ Will-} (5960 gold) Fly: It grants you flight. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. the +10 sling of Optyl {chaos, rC++ Stlth+} (8000 gold) rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 leather armour "Zane Icij" {Int+3 Slay+3 Stlth+} (3570 gold) Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 dagger of Poicvos {flame, rC+ rN+ Int-3} (5550 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). It cannot be enchanted further. the +0 ring mail of Grace {^Drain Will+ Str+5} (2150 gold) ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Str+5: It affects your strength (+5). It cannot be enchanted further. the ring "Odabatoq" {rC+ rCorr} (3400 gold) [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the serpent talisman of Fun and Games {Will+ Int+5 Dex+5} (8700 gold) [serpent talisman] Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Dex+5: It affects your dexterity (+5). the +0 helmet of Tomorrow {Harm rPois rF- Slay+5} (2970 gold) Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. the +0 cloak of the Armoured One {Rampage ^Drain rPois Int+9} (2900 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int+9: It affects your intelligence (+9). It cannot be enchanted further. the ring "Jufyrif" {AC+4 Str+3 Int+7} (6400 gold) [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). the +0 dagger of Departure {flame, ^Drain Str+6} (1760 gold) ^Drain: It drains your maximum health when unequipped. Str+6: It affects your strength (+6). It cannot be enchanted further. the +5 short sword of Tul Jee {freeze, Int+2} (4160 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. (0, 0, D:3) a +0 dagger a +0 sling (1, 15, D:3) a +0 dagger a +0 sling (3, -9, D:3) a +0 robe (11, -8, D:3) a +0 dagger 5 stones (14, 1, D:3) a +0 short sword (16, -21, D:3) a +0 leather armour (30, -10, D:3) an adder skeleton (30, -9, D:3) a +0 ring mail (30, 9, D:3) a hobgoblin skeleton (30, 11, D:3) a +0 dagger a goblin skeleton (32, -6, D:3) a quokka skeleton (33, -16, D:3) a +0 club (36, -6, D:3) a ball python corpse (skeletalised by now) (39, -10, D:3) a ball python corpse (skeletalised by now) (40, 19, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (40, 20, D:3) a +0 short sword 3 stones (43, -11, D:3) a ball python corpse (skeletalised by now) (43, -1, D:3) an adder corpse (skeletalised by now) (52, -11, D:3) a ball python corpse (skeletalised by now) (54, -4, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (22, 21, D:4) a +0 rapier 2 stones (24, 21, D:4) a +0 dagger (27, 9, D:4) a +0 club (28, 25, D:4) a +0 dagger (34, -21, D:4) a +0 war axe (35, -20, D:4) a +0 club a +0 ring mail a +0 flail 3 boomerangs a +0 ring mail (35, -19, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +3 mace a +0 leather armour (10, -15, D:5) a +0 spear (11, -15, D:5) a +0 club (13, -12, D:5) a +0 club (19, 22, D:5) a +0 dagger a +0 robe of cold resistance (31, 7, D:5) a +0 flail (32, 6, D:5) a +0 falchion a +0 falchion a +0 ring mail a +0 whip a +0 ring mail a +0 hand axe Level 6 of the Dungeon (4, 6, D:6) a +0 rapier (14, 8, D:6) a maw talisman (18, 34, D:6) a +0 ring mail (19, 38, D:6) an amulet of guardian spirit (26, 12, D:6) a +0 dagger of electrocution a +0 robe (27, 6, D:6) a +0 sling (27, 9, D:6) a +0 shortbow (28, 31, D:6) a +0 sling (29, 36, D:6) a +0 orcbow (36, 26, D:6) a +0 giant spiked club (42, 9, D:6) a +0 mace (43, 34, D:6) a quill talisman Level 7 of the Dungeon (0, 0, D:7) a +0 hammer (1, -21, D:7) a +0 leather armour (1, -2, D:7) a +2 quarterstaff of chaos a +0 cloak (14, -10, D:7) a +0 short sword a +0 hand axe a +0 chain mail a +0 dagger (14, -9, D:7) a +0 dagger a +0 robe a +0 dagger a +0 scale mail (29, 16, D:7) a +0 scale mail (31, -24, D:7) a +0 hand axe of electrocution a +0 leather armour (42, -33, D:7) a +0 club (44, -34, D:7) 4 stones a +0 short sword a +0 short sword (44, -33, D:7) a +0 dagger a +0 club (46, -2, D:7) a +0 rapier (49, 20, D:7) a +0 plate armour (51, 22, D:7) a +0 pair of boots (52, -28, D:7) a +0 spear (53, -29, D:7) a +0 spear (53, -28, D:7) a +0 spear (54, -28, D:7) a +0 spear (59, -19, D:7) a +0 whip 5 stones a +0 short sword a +0 short sword Level 8 of the Dungeon (14, -31, D:8) a spider talisman (19, -26, D:8) a +0 club (21, -17, D:8) a +0 mace (25, -15, D:8) a maw talisman Level 9 of the Dungeon (0, 0, D:9) a +0 whip a +0 dagger a +0 short sword a +0 club (0, 10, D:9) a +0 mace (4, 3, D:9) a +0 shortbow (10, -7, D:9) a +0 club a +0 leather armour a +0 mace a +0 leather armour (11, -7, D:9) a +0 mace a +0 halberd a +0 plate armour (14, -7, D:9) a +0 club a +0 scale mail a +0 club a +0 leather armour (15, -7, D:9) a +0 dagger a +0 robe a +4 dagger a +0 robe (21, 5, D:9) a +0 spear (21, 41, D:9) a +0 mace of draining a +0 arbalest a +0 orcbow (22, -3, D:9) a +0 leather armour (24, 42, D:9) a +0 dagger a +0 robe (25, -2, D:9) a +0 buckler (25, 43, D:9) a +0 giant club a +0 giant spiked club (26, 38, D:9) a +0 short sword a +1 sling of flaming a +0 ring mail (26, 43, D:9) a +0 giant club a +0 giant spiked club a +0 dire flail (27, 43, D:9) a +0 dagger a +0 robe (28, 43, D:9) a +0 short sword a +0 chain mail (29, -7, D:9) a +0 chain mail (30, 39, D:9) a +0 war axe (31, 42, D:9) a +0 dagger a +0 robe (32, 40, D:9) a +0 mace a +0 chain mail (37, 26, D:9) a +0 leather armour (40, 11, D:9) a +0 shortbow of draining (41, -1, D:9) 5 boomerangs (43, -2, D:9) a +0 leather armour (56, -2, D:9) a +0 pair of gloves (56, 3, D:9) a staff of alchemy Level 10 of the Dungeon (0, 0, D:10) a parchment of Poisonous Vapours (10, 0, D:10) a +0 whip a stone (10, 21, D:10) a +0 chain mail (11, -2, D:10) a +0 club a stone (20, 1, D:10) a parchment of Animate Dead (23, 8, D:10) a +0 orcbow (26, 8, D:10) a parchment of Jinxbite (28, -6, D:10) a +0 whip a +0 short sword a +0 dagger (28, -5, D:10) a +0 short sword a +0 robe a +0 dagger a +0 chain mail (32, -3, D:10) a +0 short sword (37, 8, D:10) a +0 dagger of venom (41, -9, D:10) a +0 orcbow (42, 9, D:10) a parchment of Volatile Blastmotes (43, 20, D:10) a +0 dagger a +0 robe (44, 20, D:10) a +0 dagger a +0 robe (45, 18, D:10) a +0 heavy mace a +0 ring mail (45, 20, D:10) a +0 club a +0 leather armour (51, -15, D:10) a +0 dagger a +0 robe (51, -14, D:10) a +0 short sword (51, 7, D:10) a +0 short sword (51, 8, D:10) a +0 dagger (51, 9, D:10) a +0 dagger a +0 dagger 2 stones (52, -22, D:10) a +0 glaive (52, -15, D:10) a +0 dagger a +0 robe (52, -14, D:10) a +0 whip (52, 7, D:10) a +0 dagger of speed Level 11 of the Dungeon (9, 35, D:11) a +0 club a +0 ring mail a +0 whip a +0 dagger a +0 robe a +0 giant club a +0 giant club (11, 33, D:11) a +0 mace (13, 2, D:11) a +0 short sword 3 boomerangs a +0 scale mail (15, -1, D:11) a +0 hand axe a +0 leather armour (16, 6, D:11) a +0 club (17, -1, D:11) a +0 dagger (17, 0, D:11) a +0 dagger a +0 robe (17, 1, D:11) a +0 hand axe a +0 chain mail (18, 0, D:11) a +0 flail a +0 chain mail (18, 1, D:11) a +0 flail (18, 2, D:11) a +0 short sword (20, 0, D:11) a +0 club a +0 scale mail a +0 dire flail of draining a +0 orcbow a +0 chain mail a +0 dagger a +0 dagger a +0 robe (20, 1, D:11) a +0 mace 3 boomerangs a +0 plate armour a +0 falchion a +0 ring mail a +0 dagger a +0 robe (20, 2, D:11) a +0 dagger a +0 robe (22, 1, D:11) a +0 battleaxe a +0 plate armour (24, 42, D:11) a +0 athame a +0 robe (30, 44, D:11) a +0 short sword (31, 54, D:11) a +0 short sword (36, 8, D:11) a +0 dagger a +0 robe (39, 10, D:11) a +0 giant spiked club a +0 giant spiked club (39, 12, D:11) 3 large rocks (44, 8, D:11) a +0 rapier (49, 44, D:11) a +0 dagger a +0 long sword a +0 chain mail a +0 mace a +0 leather armour (49, 46, D:11) a +0 war axe (51, 40, D:11) a +0 short sword Level 12 of the Dungeon (0, 24, D:12) a medusa talisman (4, 23, D:12) 4 large rocks (10, 24, D:12) a +0 giant club a +0 giant club (12, -21, D:12) a +0 rapier a +0 robe (23, -13, D:12) 2 flux baubles (24, -23, D:12) the inkwell talisman of the Soldier {Fly Int+2} [inkwell talisman] Fly: It grants you flight. Int+2: It affects your intelligence (+2). (25, -9, D:12) a +0 flail (49, 1, D:12) a staff of conjuration (50, 23, D:12) a +0 short sword (53, 14, D:12) the +4 long sword of Qegun {heavy, rElec Str+3 Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts Level 3 of the Lair of Beasts (22, 40, Lair:3) a +0 chain mail (24, 42, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (25, -5, Lair:4) a ring of resist corrosion (26, 1, Lair:4) a ring of resist corrosion Level 5 of the Lair of Beasts (0, 0, Lair:5) 16 gold pieces (5, 0, Lair:5) a wand of flame (13) (9, -6, Lair:5) a curare-tipped dart (9, -5, Lair:5) 2 silver javelins (10, -6, Lair:5) a curare-tipped dart (11, -7, Lair:5) a +0 robe (12, -24, Lair:5) a +0 robe (13, 4, Lair:5) a +0 helmet of light (unseen) (17, -12, Lair:5) 25 gold pieces (18, -14, Lair:5) a +0 club (22, -10, Lair:5) 8 gold pieces (22, -9, Lair:5) 9 gold pieces (22, -6, Lair:5) 28 gold pieces (22, -5, Lair:5) 5 gold pieces (22, -4, Lair:5) 5 gold pieces (24, -10, Lair:5) 4 gold pieces (30, -20, Lair:5) a +4 great mace of holy wrath a +0 scale mail (31, -17, Lair:5) 9 gold pieces (34, 20, Lair:5) a +0 scale mail (35, -3, Lair:5) a potion of curing (35, 26, Lair:5) 5 gold pieces (37, 10, Lair:5) 6 gold pieces (37, 28, Lair:5) 50 gold pieces (38, 28, Lair:5) 25 gold pieces (41, 19, Lair:5) a scroll of silence (46, 13, Lair:5) a +4 antimagic partisan (51, 13, Lair:5) a +0 athame a +1 robe of resistance (52, 6, Lair:5) a +0 hand axe