Dungeon Crawl Stone Soup version 0.34-a0-333-g740026549f (webtiles) character file. Game seed: 11047838173458394911 32 magiryoung the Grave Robber (level 3, 0/39 HPs) Began as a Demonspawn Necromancer on July 9, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:44 (1117 turns). magiryoung the Grave Robber (DsNe) Turns: 1117, Time: 00:01:45 Health: 0/39 AC: 21 Str: 8 XL: 3 Next: 8% Magic: 4/6 EV: 2 Int: 17 God: Gold: 31 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) e - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) f - melded +0 leather armour rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -4), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons e - a +0 whip (weapon) Missiles a - a throwing net Armour f - a +0 leather armour (melded) Scrolls b - a scroll of immolation {unknown} d - 3 scrolls of identify {unknown} Potions c - a potion of magic Skills: + Level 1.0 Fighting * Level 2.4 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 4.8 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 72% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 36% 2d9 4% 2 Sublimation of Blood Necr 18% N/A 4% 2 Vampiric Draining Necr 18% 2d7 8% 3 Slow Hex 4% N/A 19% 1 Animate Dead Necr 18% N/A 26% 4 Curse of Agony Necr 18% N/A 58% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. Spells you cast may paralyse adjacent enemies. Message History You hit the adder. The adder is moderately wounded. You feel sick. The adder bites you but does no damage. Your soul wisp closely misses the adder. You hit the adder. The adder is severely wounded. You feel sick. The adder closely misses you. Your soul wisp closely misses the adder. The adder closely misses you. You closely miss the adder. The adder is severely wounded. You feel sick. Your soul wisp barely misses the adder. The adder bites you. You are more poisoned. The adder poisons you! You hit the adder. The adder is severely wounded. You feel sick. The adder completely misses you. Your soul wisp barely misses the adder. You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Your soul wisp touches the adder. The adder dies! Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of lignification. You turn into a tree. Your +0 leather armour melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. You die... #... #... #... ..# ..# #.# ##<# #.♣# #*## ##†# #..##### ##<.....# #.......####. .....#.......... .#####..<..#... #.....# .. You could see a friendly soul wisp (summoned). Vanquished Creatures A hobgoblin (D:1) 3 jackals 2 endoplasms (D:1) A frilled lizard (D:1) 2 goblins (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 bats (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | magiryoung the Demonspawn Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 343 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 343 | D:1 | Reached XP level 2. HP: 10/20 MP: 3/5 1114 | D:2 | Reached skill level 1 in Fighting 1114 | D:2 | Reached XP level 3. HP: 5/26 MP: 3/6 1115 | D:2 | HP: 1/26 [poisoned by an adder] 1117 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring, chequers_big_river D:2: layout_rooms, serial_shops, nicolae_shop_industrial_runoff Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.4 Fighting | 1 | 1.0 Stealth | | 1.7 Spellcasting | | 2.1 Necromancy | | 4.8 Action || total ---------------------------++------- Melee: Whip || 63 Dagger || 7 Cast: Soul Splinter || 19 Use: Potion || 1 Stab: Sleeping || 2 Paralysed || 2 Armour: Robe || 12 Leather armour || 40 Dodge: Dodged || 61 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1139 | 1090 | 49 | 0 | 881 | 2 | 569.5 | Dungeon | 1139 | 1090 | 49 | 0 | 881 | 2 | 569.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1115 daAuts D:2: 23 daAuts