Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 15174643862080513694 9 magic the Conjurer (level 2, 11/28 HPs) Began as a Demonspawn Conjurer on Feb 26, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (230 turns). magic the Conjurer (Demonspawn Conjurer) Turns: 230, Time: 00:00:12 Health: 11/28 AC: 21 Str: 7 XL: 2 Next: 3% Magic: 0/5 EV: 2 Int: 18 God: Gold: 18 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . d - +0 dagger (holy) rCold . . . (no offhand) rNeg . . . a - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, (thin metallic scales 1) a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons d - a +0 dagger of holy wrath (weapon) Armour a - a +0 robe (melded) Jewellery e - an amulet of regeneration Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. ((You are partially covered in thin metallic scales. (AC +2))) Message History The jackal barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal bites you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal barely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. The jackal completely misses you. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. The jackal bites you but does no damage. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... Thin metallic scales grow over part of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...##.# ..###.#.##.# #..........# #######.#### #.# #.# ######.# #......# #.####♣# ####h# #....# #.##.# # #.# #....).# ###.#### .. ## You could see a jackal. Vanquished Creatures A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 jackals (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | magic the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 230 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 230 | D:1 | Reached XP level 2. HP: 11/19 MP: 0/5 230 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_loops_cross, minmay_tetromino_o2 Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 16 Use: Potion || 2 Armour: Robe || 11 Skin || 1 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 229 | 229 | 0 | 0 | 193 | 1 | 229.0 | Dungeon | 229 | 229 | 0 | 0 | 193 | 1 | 229.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 229 daAuts