Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file.

Game seed: 4953634014841981789

9 magic the Conjurer (level 2, 19/19 HPs)
             Began as a Demonspawn Conjurer on Feb 26, 2025.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:00:16 (216 turns).

magic the Conjurer (Demonspawn Conjurer)             Turns: 216, Time: 00:00:17

Health: 19/19      AC:  2    Str:  7    XL:     2   Next: 6%
Magic:  4/5        EV: 11    Int: 18    God:    
Gold:   23         SH:  0    Dex: 11    Spells: 3/6 levels left

rFire   . . .        e - +0 dagger
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.09/turn

%: no passive effects
@: no status effects
A: demonic magic 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

You collected 23 gold pieces.

Inventory:

Hand Weapons
 c - a +0 spear
 d - a +0 spear
 e - a +0 dagger (weapon)
Armour
 a - a +0 robe (worn)


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 2.7 Spellcasting
 - Level 4.0 Conjurations


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           64%        1d6       3%          1
b - Searing Ray           Conj           32%        2d5       4%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Fulminant Prism          Conj/Alch      4%         3d5       58%         4
 Iskenderun's Mystic Bla  Conj/Tloc      9%         2d4 (+2d1 58%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

Spells you cast may paralyse adjacent enemies.

Message History

Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
A ball python comes into view.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ball python (asleep, 100% to hit)
The magic dart hits the ball python.
You kill the ball python!
Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Found a sling.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Found 2 stones.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You see here 2 stones.
Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
A frilled lizard comes into view.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a frilled lizard (asleep, 100% to hit)
The magic dart hits the frilled lizard.
You kill the frilled lizard!
You have reached level 2!
Your demonic ancestry asserts itself...
A menacing aura infuses your magic.
A hobgoblin comes into view.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a hobgoblin (asleep, 100% to hit)
The magic dart hits the hobgoblin.
You kill the hobgoblin!
Malevolent energies surge around you.
Unknown command.
Unknown command.
Unknown command.
You start memorising the spell. You continue memorising. x2
You finish memorising. Spell assigned to 'b'.
Unknown command.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

               .
         ###   .##
          ...  ..#
          ##.# #.#
       #.##...##.#
       #.#.....#.##
       #.#........#####
      ##.#     #@.....#
      #..#     #.#.##.#
      #..#######.#.#
      #............#
      #.......######
      ##.#.(.##
       #.###.#
♣♣♣♣♣♣##.# #.#
.....♣♣..# #.#


There were no monsters in sight!

Vanquished Creatures
  2 hobgoblins (D:1)
  4 jackals (D:1)
  A ball python (D:1)
  A frilled lizard (D:1)
8 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | magic the Demonspawn Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   140 | D:1      | Found a faded altar of an unknown god.
   190 | D:1      | Gained mutation: Spells you cast may paralyse adjacent
                  | enemies. [demonic ancestry]
   190 | D:1      | Reached XP level 2. HP: 19/19 MP: 3/5
   216 | D:1      | Learned a level 2 spell: Searing Ray
   216 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      scummos_arrival_gate, layout_loops_ring,
          shapermc_ecumenical_altar_totnotflames, minmay_misc_feat_enclosed,
          chequers_jeans

Action                     || total
---------------------------++-------
  Melee: Dagger            ||    16
   Cast: Magic Dart        ||    11
    Use: Potion            ||     1
 Armour: Robe              ||     9
  Dodge: Dodged            ||    15

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    215 |    215 |      0 |      0 |    171 |   1 |  215.0 |
       Dungeon |    215 |    215 |      0 |      0 |    171 |   1 |  215.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 215 daAuts