Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 9072784443601081412 8 magic the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 26, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (375 turns). magic the Conjurer (Demonspawn Conjurer) Turns: 375, Time: 00:00:12 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 18 God: Gold: 13 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: wreathed by umbra A: foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of revelation {unknown} e - a scroll of enchant armour {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History The endoplasm is almost dead. The endoplasm quivers. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard comes into view. Found a scale mail. The frilled lizard hisses angrily. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... Your body darkens with foul flame. An endoplasm comes into view. You see here a +0 scale mail. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm but does no damage. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #########.# #.#### #.J....@#.# #.... ..#####.#.# ##... #.#.# .#.. #.#.# .#.###### #.#.# .#.#....# #.#.######## .'>.....## #..........# .#.......#.#######.#####.## .#.......#.........# #.# You could see an endoplasm. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | magic the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 346 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 346 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 375 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, serial_shops, shop, angelslayer_ecumenical_altar_simple_liquid Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 15 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 374 | 374 | 0 | 0 | 331 | 1 | 374.0 | Dungeon | 374 | 374 | 0 | 0 | 331 | 1 | 374.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 374 daAuts