Dungeon Crawl Stone Soup version 0.32-a0-1871-g139e194fa2 (webtiles) character file. Game seed: 5019742075316409628 16 luminous the Shooter (level 2, 19/23 HPs) Began as a Merfolk Hunter on July 27, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (271 turns). luminous the Shooter(Merfolk Hunter) Turns: 271, Time: 00:00:19 Health: 19/23 AC: 3 Str: 11 XL: 2 Next: 54% Magic: 2/2 EV: 1 Int: 8 God: Gold: 0 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: constricted A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies Skills: + Level 2.5 Fighting + Level 3.4 Ranged Weapons + Level 3.1 Dodging + Level 1.7 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Found an escape hatch in the floor. No target in view! Key pressed, stopping explore. No target in view! Found a dagger. No target in view! A goblin comes into view. It is wielding a +0 dagger. You shoot an arrow. The arrow hits the goblin. You kill the goblin! Found a stone staircase leading down. No target in view! A goblin comes into view. It is wielding a +0 club. You shoot an arrow. The arrow hits the goblin. The goblin shouts! The goblin is heavily wounded. A goblin is nearby! You shoot an arrow. The arrow hits the goblin. The goblin is severely wounded. A goblin is nearby! You shoot an arrow. The arrow hits the goblin! You kill the goblin! A ball python comes into view. Found a scroll labelled WOIRUM QUSCHA. The ball python hisses angrily. You shoot an arrow. The arrow closely misses the ball python. The ball python barely misses you. The ball python grabs you. The ball python constricts you. A ball python is nearby! You shoot an arrow. The arrow hits the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. A ball python is nearby! A ball python is nearby! Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...>.# ##. #.....#####). ##............ #...)........# #............# #............# #####.......## #######..........# #.@.....##.......## #S#######...)....## #.. ##........## ...# #.........## ..## ##.........## .... #..†.......# ..? ...).##.####..## .. ### #..####...# #.###.....# You could see a ball python. Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A kobold (D:1) 3 goblins (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | luminous the Merfolk Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 67 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 271 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_1, layout_rooms, serial_shops, shop Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Fighting | | 2.5 Ranged Weapons | | 3.4 Stealth | | 1.7 Action || total ---------------------------++------- Fire: Shortbow || 30 Armour: Leather armour || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 277 | 277 | 0 | 0 | 216 | 1 | 277.0 | Dungeon | 277 | 277 | 0 | 0 | 216 | 1 | 277.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 277 daAuts