Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9663604123279204793 60 ltalsofa the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on July 14, 2026. Slain by a goblin ... wielding a +0 club ... led by Robin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:35 (753 turns). ltalsofa the Conjurer (Deep Elf Conjurer) Turns: 753, Time: 00:01:36 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 80% Magic: 2/11 EV: 11 Int: 24 God: Gold: 47 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 3% 1 Shock Conj/Air 72% 1d7 3% 1 Blink Tloc 10% N/A 14% 2 Maxwell's Portable Pile Tloc 5% (3-9)d3 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dimensional Bullseye Hex/Tloc 2% N/A 67% 4 Detonation Catalyst Fire/Alch 5% 1d1 95% 5 Nazja's Percussive Temp Frge 2% 4d4 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11244 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 74% to hit) You focus your ray upon the goblin. The searing ray misses the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You encounter a hobgoblin. The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin! You kill the goblin! The hobgoblin shouts! You hear a shout! The searing ray misses the goblin. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. The goblin hits you with a +0 club. You took 5 damage! You recovered 1 MP! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. You took 4 damage! The goblin hits you but does no damage. The hobgoblin no longer looks unusually strong. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The hobgoblin closely misses you. You recovered 1 MP! The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You took 5 damage! The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The goblin attacks as it pursues you! The goblin hits you with a +0 club. You die... ..................# ......# #####............###......# #.....................# #...................... #...................... #.....................# #................###.#. ##..###<.#.g........... #.#.[[[##@g.....(...## #..#.#####.....?####... ...##.# #.....g)# .. ..............####.# . #[............. .).. #..........##.# ##)#.. .........!.##.# .)#### ............... g.. ........J...# ..) You could see a hobgoblin and 2 goblins. Vanquished Creatures Robin (D:2) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 5 endoplasms (D:1) 4 hobgoblins 2 jackals (D:1) 4 orcs (D:2) A quokka (D:1) 2 ball pythons 3 bats (D:1) 5 goblins (D:2) 2 kobolds (D:1) 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ltalsofa the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 127 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 131 | D:1 | Learned a level 2 spell: Searing Ray 506 | D:2 | Reached skill level 5 in Conjurations 506 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 731 | D:2 | Encountered Robin 736 | D:2 | Killed Robin 753 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_rooms, minmay_bisected D:2: layout_rooms, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 45 Searing Ray || 5 Armour: Robe || 9 Dodge: Dodged || 8