Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4708213119917494045 39 ltalsofa the Conjurer (level 3, -7/17 (19) HPs) Began as a Deep Elf Conjurer on July 12, 2026. Mangled by Jeremiah ... wielding a +4 trident of draining (10 damage) ... on level 6 of the Dungeon. The game lasted 00:01:41 (1406 turns). ltalsofa the Conjurer (Deep Elf Conjurer) Turns: 1406, Time: 00:01:42 HP: -7/17 (19) AC: 3 Str: 4 XL: 3 Next: 26% MP: 3/10 EV: 11 Int: 24 God: Gold: 96 SH: 0 Dex: 13 Spells: 7/10 levels left rFire + . . (50%) b - +4 flail (protect) rCold . . . (100%) e - orb {Glass} rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.22/turn f - ring of protection from fire MPRegen 0.24/turn %: no passive effects @: drained A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons b - a +4 flail of protection (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) e - an orb of glass (worn) Jewellery c - a ring of positive energy (worn) f - a ring of protection from fire (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of acquirement {unknown} e - a scroll of teleportation {unknown} h - 3 scrolls of blinking {unknown} k - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of might {unknown} j - a potion of mutation {unknown} l - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 10% 1 Ozocubu's Armour Ice 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Platinum Paragon Frge 2% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 22595 Altars: Annotations: D:6 Jeremiah Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Jeremiah is lightly wounded. Jeremiah whispers, "Once you die, everything will be fine. It promises." Jeremiah barely misses you. The searing ray hits the butterfly! You kill the butterfly! The butterfly disappears in a burst of colours! The searing ray hits Jeremiah. Jeremiah is moderately wounded. Jeremiah hits you from afar with a +4 trident of draining! You partially resist. You feel drained. You took 8 damage! The searing ray misses the butterfly. The searing ray hits Jeremiah! Jeremiah is heavily wounded. You finish channelling your searing ray. Jeremiah barely misses you. You recovered 1 HP! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jeremiah, wielding a +4 trident of draining, wearing a +1 robe of willpower and wearing an orb of mesmerism (moderately wounded, 74% to hit) You focus your ray upon Jeremiah. The searing ray hits the butterfly! You kill the butterfly! The butterfly disappears in a burst of colours! The searing ray hits Jeremiah. Jeremiah is heavily wounded. (Press . to maintain the ray.) Jeremiah hits you from afar with a +4 trident of draining! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. The butterfly leaves your sight. You took 9 damage! The searing ray hits the butterfly. You kill the butterfly! The butterfly disappears in a burst of colours! The searing ray misses Jeremiah. Jeremiah hits you from afar with a +4 trident of draining! Ouch! That really hurt! You die... Jeremiah asks, "Is it over? Can I wake up now?" ### ### #.. ..# #.# #.# #.# #.# # ########.#####.# #.#..b...........# #####b#b######.####### <...bFbb......>..>...# #@##.#.#.#####.# #.#.....†....# #.####.#.###.# #......#.# ########.# ... ### You could see Jeremiah. Vanquished Creatures An adder (D:6) 4 dart slugs A hobgoblin (D:2) 2 ball pythons 4 bats 3 endoplasms 2 frilled lizards (D:1) 6 goblins 5 kobolds A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ltalsofa the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 235 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 249 | D:1 | Learned a level 2 spell: Searing Ray 1040 | D:2 | Reached skill level 5 in Conjurations 1040 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1368 | D:3 | You fall into a shaft and drop 3 floors! 1400 | D:6 | Encountered Jeremiah 1406 | D:6 | Mangled by Jeremiah Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms D:2: layout_basic, minmay_door_square, chequers_serial_rivers_micro_e, nicolae_houndstooth_variations, minmay_misc_feat_x, minmay_small_reverse_x D:3: layout_basic, portal_sewer_entry_f, angelslayer_ecumenical_altar_muddy D:6: layout_basic, serial_shops, nicolae_shop_targeted, uniq_jeremiah Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 56 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 3