Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9518117230686722598 139 ltalsofa the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on July 11, 2026. Slain by a wight ... wielding a +1 halberd (15 damage) ... on level 4 of the Dungeon. The game lasted 00:02:52 (2546 turns). ltalsofa the Conjurer (Deep Elf Conjurer) Turns: 2546, Time: 00:02:53 Health: -3/28 AC: 3 Str: 4 XL: 5 Next: 1% Magic: 11/14 EV: 11 Int: 25 God: Gold: 183 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons d - the +4 mace "Etaxt" {heavy, rF+ Int-3 Dex+2 Stlth+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Jewellery c - an amulet of guardian spirit Scrolls c - 2 scrolls of blinking {unknown} e - 2 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} k - a scroll of teleportation {unknown} l - a scroll of revelation {unknown} m - 2 scrolls of amnesia {unknown} o - 2 scrolls of enchant armour {unknown} Potions g - 2 potions of magic d - 2 potions of curing {unknown} f - a potion of moonshine {unknown} j - 2 potions of heal wounds {unknown} n - 2 potions of berserk rage {unknown} p - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 6.1 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 84% 2d11 2% 1 Poisonous Vapours Alch/Air 24% 1d1 9% 1 Jinxbite Hex 12% 2d2 12% 2 Sublimation of Blood Necr 6% N/A 12% 2 Call Canine Familiar Summ 6% N/A 24% 3 Sigil of Binding Hex 6% N/A 24% 3 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Awaken Armour Erth/Frge 12% N/A 63% 4 Dimensional Bullseye Hex/Tloc 3% N/A 63% 4 Rimeblight Ice/Necr 3% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21452 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur zombie (severely damaged, 100% to hit) You focus your ray upon the centaur zombie. The searing ray hits the centaur zombie! The centaur zombie is almost destroyed. (Press . to maintain the ray.) The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. The searing ray hits the centaur zombie. You destroy the centaur zombie! Your Conjurations skill increases to level 6! You have reached level 5! You recovered 3 HP! You stop channelling your searing ray. Magic restored. HP restored. You open the door. You encounter a wight. It is wielding a +1 halberd. You recovered 9 HP! You recovered 8 MP! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +1 halberd and wearing a +0 robe (dormant, 100% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The wight hits you from afar with a +1 halberd! Ouch! That really hurt! You took 14 damage! The searing ray misses the wight. The wight hits you from afar with a +1 halberd. You took 3 damage! The searing ray misses the wight. The wight hits you from afar with a +1 halberd! Ouch! That really hurt! You die... ..... #.........## ..... ##.......## #.......# #.....[.# #......## #.#ß#.#ß# #.###'### ..###.### #z'@'.# ###.### +.+ #.# +.+ #.# +.+ #.# You could see a wight. Vanquished Creatures A centaur zombie (D:4) 4 adders 2 ribbon worms 9 dart slugs 7 endoplasms 9 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 8 ball pythons 6 bats 3 frilled lizards 11 goblins 4 kobolds 5 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ltalsofa the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 232 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 250 | D:1 | Learned a level 2 spell: Searing Ray 684 | D:1 | Reached skill level 5 in Conjurations 743 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 1174 | D:2 | Identified the +4 mace "Etaxt" {heavy, rF+ Int-3 Dex+2 | Stlth+} 1487 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 2018 | D:3 | Reached skill level 5 in Spellcasting 2508 | D:4 | Reached skill level 6 in Conjurations 2508 | D:4 | Reached XP level 5. HP: 19/28 MP: 6/14 2546 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_ring D:2: layout_basic, minmay_close_crescents D:3: layout_basic, dreamdust_princess_bridge D:4: layout_layer_cave, vehumet_crystals, lemuel_mausoleum_altar_yredelemnul, grunt_ministairs_4, cheibrodos_gnoll_hut Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 90 | 30 || 120 Searing Ray | 2 | 4 || 6 Armour: Robe | 3 | 11 || 14 Dodge: Dodged | 7 | 7 || 14