Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16627724355229133519 53 ltalsofa the Conjurer (level 3, -5/19 HPs) Began as a Gargoyle Conjurer on June 9, 2026. Slain by Terence ... wielding a +1 short sword of freezing (7 damage) ... on level 2 of the Dungeon on June 10, 2026. The game lasted 00:03:01 (1673 turns). ltalsofa the Conjurer (Gargoyle Conjurer) Turns: 1673, Time: 00:03:01 Health: -5/19 AC: 5 Str: 10 XL: 3 Next: 87% Magic: 4/7 EV: 10 Int: 26 God: Gold: 112 SH: 0 Dex: 8 Spells: 5/8 levels left rFire + . . (50%) d - +3 dagger rCold + . . (50%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) c - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons d - a +3 dagger (weapon) Missiles b - a throwing net Armour a - a +0 robe (worn) c - a scarf of resistance (worn) Jewellery e - a +6 ring of intelligence (worn) Scrolls c - 2 scrolls of fear {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of poison {unknown} h - a scroll of teleportation {unknown} j - a scroll of noise {unknown} k - a scroll of vulnerability {unknown} Potions f - a potion of heal wounds {unknown} l - 2 potions of ambrosia {unknown} n - a potion of cancellation {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 3.0 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Battlesphe Conj/Frge 17% 2d8 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10327 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History You barely miss the rat. The rat is severely wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! You barely miss Terence. Terence is heavily wounded. Terence closely misses you. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +1 short sword of freezing. You took 2 damage! You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +1 short sword of freezing. Terence freezes you. You took 7 damage! You recovered 1 MP! Magic courses through your body. Terence hits you with a +1 short sword of freezing. * * * LOW HITPOINT WARNING * * * You took 2 damage! You recovered 5 MP! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 short sword of freezing and wearing a +0 chain mail (heavily wounded, 85% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +1 short sword of freezing. * * * LOW HITPOINT WARNING * * * Terence freezes you. * * * LOW HITPOINT WARNING * * * You took 4 damage! The searing ray misses Terence. Terence hits you with a +1 short sword of freezing! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ####### #.....# ##### #.###.# ##...## #.# #.# #.....#######.###.# #...............#.# #.....#######.#...## ##.........##.#....# ##@######.##......# #@#### #.†..... #....# ####.### #.##.# #.# #.. .. #.# #.. ..$ ##'## #.## #.# ##...## #.# ###.....# #.# ##...>^.. You could see Terence. Vanquished Creatures 3 adders (D:2) 2 dart slugs 5 endoplasms 2 hobgoblins (D:2) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins 3 kobolds (D:1) 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ltalsofa the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 473 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 476 | D:1 | Learned a level 2 spell: Searing Ray 1005 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/7 1135 | D:2 | Reached skill level 5 in Conjurations 1648 | D:2 | Encountered Terence 1673 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, minmay_small_reverse_x D:2: layout_loops_corners, roderic_st_hans_cross, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 2.1 Action || total ---------------------------++------- Attack: Normal || 27 Melee: Unarmed || 17 Dagger || 10 Cast: Magic Dart || 48 Searing Ray || 6 Drink: Magic || 1 Armour: Robe || 24 Dodge: Dodged || 22