Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2812944057646116270 17 ltalsofa the Conjurer (level 2, 0/15 HPs) Began as a Gargoyle Conjurer on June 2, 2026. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:09 (1325 turns). ltalsofa the Conjurer (Gargoyle Conjurer) Turns: 1325, Time: 00:02:10 Health: 0/15 AC: 4 Str: 10 XL: 2 Next: 62% Magic: 0/5 EV: 10 Int: 18 God: Gold: 39 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - 2 scrolls of immolation {unknown} h - 4 scrolls of enchant armour {unknown} j - 2 scrolls of teleportation {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of haste {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 17% 1 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Animate Dead Necr 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16672 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History You hit the clockroach. The clockroach is moderately wounded. The clockroach bites you but does no damage. The goblin barely misses you. You hit the clockroach but do no damage. The clockroach is moderately wounded. The clockroach barely misses you. The goblin hits you but does no damage. Found 8 gold pieces. The clockroach sprays sand from its hourglass at you. The blast of sand hits you. The goblin barely misses you. You took 6 damage! You recovered 1 HP! You recovered 1 MP! The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You took 3 damage! The goblin attacks as it pursues you! The goblin hits you but does no damage. Your magical contamination has completely faded away. The goblin attacks as it pursues you! The goblin hits you but does no damage. The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You took 2 damage! You barely miss the goblin. The goblin barely misses you. You hit the goblin. The goblin is heavily wounded. You recovered 1 HP! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (moderately wounded, damage-immune at range, 78% to hit) You focus your ray upon the clockroach. The searing ray misses the goblin. The searing ray hits the clockroach. The clockroach is warded from harm. The clockroach is moderately wounded. (Press . to maintain the ray.) The goblin misses you. The searing ray misses the goblin. The searing ray hits the clockroach. The clockroach is warded from harm. The clockroach is moderately wounded. The goblin hits you with a +0 club. You die... ########### #.# ### #.........## #.###.. #....###.#... #>#..##....# #B#..#.....# #.#..##....#.# #.#$....B....# #.##.###g#.### #.##.# #@# #.##.# #+# #....# ### You could see a clockroach (warded) and a goblin. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 goblins 4 kobolds (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ltalsofa the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 399 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 402 | D:1 | Learned a level 2 spell: Searing Ray 1325 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic D:2: layout_loops_corners, chequers_serial_rivers_micro_e, uniq_crazy_yiuf_cottage D:3: layout_basic, serial_bayou, serial_bayou_lake_a, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_lagoon_b, serial_bayou_pond_c, chequers_ecumenical_altar_simple_redux, amcnicky_mini_corridor_feature, kennysheep_generic_room_5 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Unarmed || 18 Cast: Magic Dart || 38 Searing Ray || 3 Armour: Robe || 28 Dodge: Dodged || 25