Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 11555092221959682432 379 ltalsofa the Conjurer (level 6, -3/34 HPs) Began as a Deep Elf Conjurer on Oct 27, 2024. Slain by a crocodile (9 damage) ... in a sewer. The game lasted 00:04:37 (2753 turns). ltalsofa the Conjurer (Deep Elf Conjurer) Turns: 2753, Time: 00:04:37 Health: -3/34 AC: 3 Str: 4 XL: 6 Next: 45% Magic: 0/15 EV: 11 Int: 28 God: Gold: 109 SH: 0 Dex: 15 Spells: 4/15 levels left rFire . . . i - +7 short sword of Transparent Duty {vamp, rC+ rCorr Int+3 Dex+2} rCold + . . (no shield) rNeg . . . a - +0 robe rPois . n - +0 helmet rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: very slightly contaminated, very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 109 gold pieces. Inventory: Hand Weapons i - the +7 short sword of Transparent Duty (weapon) {vamp, rC+ rCorr Int+3 Dex+2} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) n - a +0 helmet (worn) Jewellery c - a ring of protection from fire r - a ring of willpower Scrolls e - a scroll of enchant armour {unknown} j - a scroll of poison {unknown} k - a scroll of fog {unknown} m - a scroll of torment {unknown} o - 2 scrolls of identify {unknown} p - 4 scrolls of blinking {unknown} s - a scroll of noise {unknown} t - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of haste {unknown} f - a potion of might {unknown} g - 4 potions of brilliance {unknown} h - 2 potions of curing {unknown} l - a potion of ambrosia {unknown} q - 2 potions of berserk rage {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 7.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 28% 3d8 4% 3 Summon Ice Beast Ice/Summ 7% N/A 21% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 21% 3 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the crocodile! The crocodile is severely wounded. You finish channelling your searing ray. The crocodile bites you! The crocodile drags you backwards! Splash! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. You catch a glimpse of the back of your own head. You are magically locked in place. The crocodile closely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (severely wounded, 79% to hit) The searing ray hits the crocodile! The crocodile is almost dead. (Press . to maintain the ray.) The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Splash! The crocodile bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead, 79% to hit) The searing ray hits the crocodile. The crocodile is almost dead. (Press . to maintain the ray.) You are no longer firmly anchored in space. You are no longer robbed of momentum. The crocodile bites you! You die... ~..PP~~...#~#.~~≈≈≈≈≈≈≈≈ ~~~~.~~.~~#~#..~≈≈≈≈≈≈≈≈ ...~~~.~..~PP..~.≈≈≈≈≈≈≈ #~~.~..~~PP~...~.≈≈≈≈≈≈≈ #~.~†.....P....~.~≈≈≈≈≈≈ #..~.~.~~~.~~.~.P~≈≈≈≈≈≈ ##~~~~.~..~~~.~#~#≈≈≈≈≈ ~~.~.....~~~~~.#)# ≈≈≈≈ ##.~~#########.#@# ≈≈ #.~PP)~~~~~~~~.#l# ..~..####P####~#~# .~~†..#~# #~#~# ~~..~~#~# ###~# ~######~# #~# ~~~†~~#~# #~# .######~# #~# ~~.~..#~# You could see a crocodile. Vanquished Creatures 2 kobold brigands (Sewer) Robin (D:2) 7 gnolls (D:2) 8 adders A river rat (D:3) A ribbon worm (D:2) 2 dart slugs (D:2) 3 bats 7 endoplasms 2 giant cockroaches 11 goblins (D:2) 7 hobgoblins 7 jackals 2 quokkas 7 ball pythons 3 frilled lizards 2 kobolds 10 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ltalsofa the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 63 | D:1 | Found a faded altar of an unknown god. 123 | D:1 | You fall into a shaft and drop 1 floor! 150 | D:2 | Reached skill level 1 in Fighting 150 | D:2 | Reached XP level 2. HP: 16/16 MP: 3/8 153 | D:2 | Learned a level 2 spell: Searing Ray 228 | D:2 | Reached XP level 3. HP: 17/20 MP: 7/11 620 | D:2 | Reached skill level 5 in Spellcasting 712 | D:2 | Identified the +7 short sword of Transparent Duty {vamp, | rC+ rCorr Int+3 Dex+2} 734 | D:2 | Reached XP level 4. HP: 25/25 MP: 8/13 738 | D:2 | Reached skill level 5 in Conjurations 878 | D:2 | Noticed Robin 885 | D:2 | Killed Robin 980 | D:2 | Learned a level 4 spell: Fulminant Prism 985 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1069 | D:2 | Reached XP level 5. HP: 14/29 MP: 9/14 1072 | D:2 | Reached skill level 6 in Conjurations 2521 | D:3 | Found a glowing drain. 2525 | Sewer | Entered a sewer 2698 | Sewer | Reached skill level 7 in Conjurations 2698 | Sewer | Reached XP level 6. HP: 28/34 MP: 7/15 2753 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_loops_cross, nicolae_ecumenical_lake_church D:2: layout_basic, uniq_robin D:3: layout_basic, gup_sewer_entry_bowl Sewer: sewer_co_scattered_pipes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 | 1.0 Spellcasting | 4 5 | 5.0 Conjurations | 5 7 | 7.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 29 || 29 Cast: Magic Dart | 52 | 52 || 104 Searing Ray | 2 | 18 || 20 Stab: Distracted | | 1 || 1 Armour: Robe | 7 | 34 || 41 Dodge: Dodged | 3 | 35 || 38