Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 2890435029046825867 5693 ltalsofa the Thaumaturge (level 10, -3/56 HPs) Began as a Deep Elf Conjurer on Oct 17, 2024. Was a Believer of Sif Muna. Shot with an arrow by a centaur warrior (20 damage) ... on level 10 of the Dungeon. The game lasted 00:29:05 (8578 turns). ltalsofa the Thaumaturge (Deep Elf Conjurer) Turns: 8578, Time: 00:29:06 Health: -3/56 AC: 9 Str: 4 XL: 10 Next: 47% Magic: 7/27 EV: 12 Int: 38 God: Sif Muna [**....] Gold: 413 SH: 0 Dex: 13 Spells: 17/31 levels left rFire . . . N - +3 great sword (freeze) rCold + . . (shield currently unavailable) rNeg . . . A - +4 toga "Victory" {*Victory Int+4 Slay+4 Clar} rPois . p - +0 helmet rElec . o - +1 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ B - +6 ring of intelligence HPRegen 0.29/turn G - ring of protection from cold MPRegen 0.40/turn %: clarity @: no status effects A: magic regeneration a: Renounce Religion, Channel Magic You were on level 10 of the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 413 gold pieces. Inventory: Hand Weapons N - a +3 great sword of freezing (weapon) Missiles K - a throwing net Armour o - a +1 cloak (worn) p - a +0 helmet (worn) A - the +4 toga "Victory" (worn) {*Victory Int+4 Slay+4 Clar} (You found it on level 3 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Int+4: It affects your intelligence (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Clar: It protects you from confusion, rage, mesmerisation and fear. E - +0 steam dragon scales H - a +2 leather armour of fire resistance Magical Staves O - the staff "Mees" {+Blink rPois rF+ Alchemy} (You found it on level 9 of the Dungeon) [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. +Blink: It lets you blink. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery e - a ring of protection from fire m - a +4 ring of protection y - a ring of flight B - a +6 ring of intelligence (left hand) G - a ring of protection from cold (right hand) Wands d - a wand of paralysis (5) x - a wand of flame (36) I - a wand of warping (9) Scrolls a - 2 scrolls of fear {unknown} c - a scroll of silence f - 5 scrolls of immolation g - 2 scrolls of enchant armour i - 2 scrolls of vulnerability k - a scroll of revelation q - a scroll of blinking s - a scroll of butterflies t - a scroll of fog J - 2 scrolls of poison {unknown} L - a scroll of noise {unknown} M - 2 scrolls of teleportation Potions b - 2 potions of magic h - 2 potions of attraction j - 3 potions of heal wounds {unknown} l - 3 potions of lignification n - a potion of enlightenment {unknown} r - a potion of might {unknown} u - 2 potions of berserk rage v - 2 potions of invisibility w - a potion of resistance {unknown} z - a potion of mutation {unknown} C - a potion of degeneration {unknown} D - 2 potions of curing {unknown} F - a potion of brilliance {unknown} Skills: - Level 3.0 Fighting - Level 4.0 Dodging - Level 4.0 Stealth - Level 11.3 Spellcasting - Level 11.2 Conjurations - Level 3.0 Translocations - Level 2.2 Fire Magic + Level 5.8 Ice Magic + Level 4.0 Alchemy You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 34% 3d16 1% 4 d - Iskenderun's Mystic Conj/Tloc 66% 2d14 (+2d71% 4 e - Frozen Ramparts Ice 100% 1d16 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Soul Splinter Necr 84% N/A 1% 1 Hailstorm Conj/Ice 72% 3d13 1% 3 Volatile Blastmotes Fire/Tloc 82% 2d16 1% 3 Vhi's Electric Charge Tloc/Air 66% N/A 10% 4 Sculpt Simulacrum Ice/Alch 28% N/A 34% 6 Gell's Gavotte Tloc 22% 2d(21-31) 61% 6 Ozocubu's Refrigeration Ice 30% 4d14 80% 7 Polar Vortex Ice 30% 12d4* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Lair (0/5) D:9 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:10 3 transporters Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sif Muna accepts your kill. Your Alchemy skill increases to level 4! A centaur warrior comes into view. It is wielding a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits you! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism crackles loudly. Items here: )))) [[ †††. The centaur warrior shoots an arrow. The arrow hits your fulminant prism!! Your fulminant prism explodes! The blast of energy engulfs the centaur warrior!! The centaur warrior is moderately wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior shoots an arrow. The arrow hits your fulminant prism!! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism crackles loudly. The centaur warrior shoots an arrow. The arrow hits you! Your fulminant prism explodes! The blast of energy engulfs the centaur warrior!! The centaur warrior is almost dead. You hear a bellow! You hear a shout! x2 The centaur warrior shoots an arrow. The arrow hits you!! You die... #.###..#......####### #.###...............# ##..<..........####### . #....##.#......# .©# ..#..##..)##.#.## ...###...###.##....# #.....).c)....#...######### #####....##................# #........######@...........# ..........# ##........>..# #.........# #............# #...>..#### #.##.###.##### ....### #.#©..##.# ##.. #...©....## ## ###..©#...# ##.###..# #.....## You could see a centaur warrior. Vanquished Creatures A two-headed ogre (D:7) A komodo dragon (D:9) A gargoyle (D:10) A hornet (D:8) A shadowghast (D:8) 3 yaks (D:6) A basilisk (D:9) A steam dragon (D:7) Edmund (D:4) A water moccasin (D:9) A black bear (D:4) An orc warrior (D:9) 3 ice beasts 2 ogres 5 centaurs A phantom (D:5) 3 bullfrogs 3 kobold brigands 2 gnoll sergeants 5 scorpions 3 wights (D:9) 5 howler monkeys 3 hounds A jelly (D:4) A bombardier beetle (D:4) 3 gnoll boudas 2 orc priests (D:10) A sleepcap (D:6) 3 iguanas 9 orc wizards Robin (D:4) 20 gnolls 6 adders 3 shadow imps 4 white imps 3 ufetubi 3 ribbon worms (D:2) 20 orcs 8 endoplasms 4 giant cockroaches 16 goblins 8 hobgoblins 3 jackals (D:1) A quokka (D:3) 7 ball pythons 6 bats 4 frilled lizards 20 kobolds 7 rats 213 creatures vanquished. Vanquished Creatures (others) 27 fulminant prisms 27 creatures vanquished. Grand Total: 240 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ltalsofa the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 92 | D:1 | Found a faded altar of an unknown god. 147 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 264 | D:1 | Reached skill level 1 in Fighting 334 | D:1 | Learned a level 2 spell: Searing Ray 698 | D:1 | Reached XP level 3. HP: 20/20 MP: 8/10 952 | D:2 | Reached skill level 5 in Spellcasting 1013 | D:2 | Reached XP level 4. HP: 25/25 MP: 9/13 1018 | D:2 | Learned a level 4 spell: Fulminant Prism 1023 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1131 | D:2 | Reached skill level 5 in Conjurations 2284 | D:3 | Found an iron altar of Okawaru. 2284 | D:3 | Found a runed translucent door. 2290 | D:3 | Found the +0 toga "Victory" {*Victory Clar} 2601 | D:3 | Reached XP level 5. HP: 29/29 MP: 12/14 2890 | D:4 | Noticed Robin 2894 | D:4 | Killed Robin 2967 | D:4 | Found a white marble altar of Elyvilon. 2983 | D:4 | Noticed Edmund 2992 | D:4 | Killed Edmund 2993 | D:4 | Reached XP level 6. HP: 22/34 MP: 3/15 3543 | D:4 | Reached skill level 1 in Translocations 3543 | D:4 | Reached skill level 1 in Alchemy 3543 | D:4 | Reached XP level 7. HP: 35/38 MP: 11/16 3686 | D:5 | Entered Level 5 of the Dungeon 3935 | D:5 | Found a broken altar of Ashenzari. 4103 | D:5 | Found a basalt altar of Yredelemnul. 4120 | D:5 | Found a hide-covered altar of Uskayaw. 4124 | D:5 | Found a shimmering altar of Xom. 4312 | D:6 | Noticed a yak 4356 | D:6 | Reached XP level 8. HP: 43/43 MP: 13/19 4452 | D:6 | Found a radiant altar of Vehumet. 4497 | D:6 | Found an ancient bone altar of Kikubaaqudgha. 4650 | D:6 | Found a shimmering blue altar of Sif Muna. 4655 | D:6 | Became a worshipper of Sif Muna the Loreminder 4968 | D:6 | Got Kikubaaqudgha's Codex of Carcasses 5060 | D:6 | Reached XP level 9. HP: 49/49 MP: 21/24 5080 | D:6 | Found a staircase to the Ecumenical Temple. 5090 | Temple | Found a transporter. 5090 | Temple | Found a transporter. 5090 | Temple | Found a transporter. 5090 | Temple | Found a transporter. 5090 | Temple | Entered the Ecumenical Temple 5878 | D:7 | Reached skill level 10 in Spellcasting 5941 | D:7 | Reached * piety under Sif Muna 5948 | D:7 | Noticed a two-headed ogre 5957 | D:7 | Killed a two-headed ogre 5958 | D:7 | Reached skill level 10 in Conjurations 6341 | D:7 | You are sucked into a shaft and drop 1 floor! 6370 | D:8 | Reached skill level 1 in Fire Magic 6636 | D:8 | Reached XP level 10. HP: 43/56 MP: 17/27 6941 | D:8 | Reached ** piety under Sif Muna 7173 | D:8 | Learned a level 3 spell: Frozen Ramparts 7226 | D:9 | Reached skill level 1 in Ice Magic 7590 | D:9 | Found a staircase to the Lair. 7807 | D:9 | Found a glowing silver altar of Zin. 7807 | D:9 | Noticed an angel 8085 | D:9 | Reached skill level 5 in Ice Magic 8253 | D:9 | Identified the staff "Mees" {+Blink rPois rF+ Alchemy} 8328 | D:10 | Entered Level 10 of the Dungeon 8328 | D:10 | Noticed a gargoyle 8482 | D:10 | Found a transporter. 8487 | D:10 | Found a transporter. 8554 | D:10 | Found a transporter. 8566 | D:10 | Killed a gargoyle 8569 | D:10 | Noticed a centaur warrior 8578 | D:10 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_basic, ebering_ecumenical_altar_box, hangedman_decor_slide_cut D:2: layout_basic D:3: serial_bayou_shore_a, layout_basic, nicolae_overflow_guarded_unrand_okawaru_victory D:4: layout_cave_pods, mainiacjoe_overflow_concentric_impassable, uniq_edmund, uniq_robin D:5: layout_rooms, mainiacjoe_overflow_alcove_2, grunt_temple_overflow_open, serial_demonic, serial_demonic_b, serial_demonic_b, serial_demonic_d, serial_demonic_e D:6: layout_loops_ring, palyth_temple_overflow_mages, temple_green D:7: layout_gridville D:8: layout_loops_ring D:9: layout_basic, zin_angel, david_lair_shrubbed D:10: layout_rooms, marbit_many_paths, serial_shops, kennysheep_little_box, serial_nicolae_subway, nicolae_sub_station_crystal, nicolae_sub_station_stone, nicolae_sub_station_metal Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Fighting | 1 2 3 | 3.0 Spellcasting | 4 5 6 9 11 | 11.3 Conjurations | 5 7 8 9 11 | 11.2 Translocations | 1 3 | 3.0 Alchemy | 1 3 4 | 4.0 Dodging | 4 | 4.0 Stealth | 4 | 4.0 Fire Magic | 1 2 | 2.2 Ice Magic | 5 | 5.8 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | 4 | 2 | 1 | || 7 Cast: Magic Dart | 57 | 72 | 51 | 24 || 204 Searing Ray | 4 | 18 | 34 | 14 || 70 Fulminant Prism | | 1 | 15 | 11 || 27 Iskenderun's Myst | | | 19 | 6 || 25 Frozen Ramparts | | | | 1 || 1 Evoke: Wand | | | 3 | || 3 Use: Scroll | | | 10 | 4 || 14 Stab: Paralysed | | | 1 | || 1 Armour: Robe | 5 | 10 | 27 | 17 || 59 Dodge: Dodged | 3 | 6 | 17 | 11 || 37