Dungeon Descent DCSS version 0.34-a0-1926-g903b2947ba (webtiles) character file. lowkeymofo the Magician (Oni Hedge Wizard) Turns: 1375, Time: 00:20:31 Health: 31/31 AC: 3 Str: 16 XL: 3 Next: 43% Magic: 6/8 EV: 9 Int: 15 God: Gold: 114 SH: 0 Dex: 8 Spells: 5/10 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - melded +0 hat rElec . (100%) (cloak unavailable) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + e - quill talisman HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: quill-form A: quills, large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You are on level 2 of the Dungeon. You are covered in sharp quills. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 114 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) d - a +0 sling Armour b - a +0 robe (worn) c - a +0 hat (melded) f - a +0 helmet g - a +0 ring mail h - a +0 robe Talismans e - a quill talisman (worn) Scrolls c - 2 scrolls labelled URAOGO QERRAB e - 3 scrolls labelled LIFAYNTENU h - a scroll labelled VUSMYS ZESYKAY j - a scroll labelled VUMIMI VANN k - a scroll labelled DASUACVU KAKK Potions g - a potion of magic d - a lumpy white potion Skills: + Level 0.3 Short Blades + Level 2.2 Dodging + Level 1.6 Stealth + Level 4.2 Spellcasting + Level 2.0 Conjurations + Level 1.0 Summonings + Level 1.0 Necromancy + Level 0.8 Translocations You have 5 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Call Imp Summ 12% N/A 19% 2 c - Blink Tloc 10% N/A 19% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 12% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. The jackal barks! Your cerulean imp closely misses the jackal. The jackal is struck by your quills. The jackal barely misses you. Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, ally target, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. Your cerulean imp misses the jackal. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal is moderately wounded. Your cerulean imp closely misses the jackal. The jackal barely misses you. You hit the jackal. You headbutt the jackal. You kill the jackal! Found a silver ring. You see here a jackal corpse. Your magical contamination has completely faded away. Found a stone staircase leading down. i - a ring of resist corrosion Your cerulean imp disappears in a puff of smoke! Okay, then. Okay, then. Okay, then. Okay, then. Autopickup disabled for rings of resist corrosion. You drop a ring of resist corrosion. You have nothing you can fire or use right now. No item to drop. You have nothing you can fire or use right now. Okay, then. ........#.#### .........†...+ ...........### ##########.# #######.####.# .............# ######...##### #.#...### #.#.#.@.# ....###.# .#.............. ..#######.#..###. .. ..#..>. ... ### #'## ... ..# .' There are no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms (D:1) 3 hobgoblins (D:1) 6 jackals A quokka (D:1) 3 ball pythons 5 goblins (D:1) 5 kobolds (D:1) 3 rats (D:1) 32 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 1 creature vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lowkeymofo the Oni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 250 | D:1 | Reached XP level 2. HP: 22/24 MP: 4/6 267 | D:1 | Reached skill level 1 in Necromancy 271 | D:1 | Learned a level 2 spell: Call Imp 528 | D:1 | Reached skill level 4 in Spellcasting 773 | D:1 | Reached XP level 3. HP: 29/31 MP: 2/8 776 | D:1 | Reached skill level 1 in Summonings 836 | D:1 | Learned a level 2 spell: Blink Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Necromancy | 1 | 1.0 Spellcasting | 4 | 4.2 Summonings | 1 | 1.0 Conjurations | 2 | 2.0 Short Blades | | 0.3 Stealth | | 1.6 Translocations | | 0.8 Action || total ---------------------------++------- Attack: Normal || 92 Melee: Dagger || 92 Headbutt || 17 Cast: Magic Dart || 38 Call Imp || 5 Armour: Robe || 61 Dodge: Dodged || 47 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1373 | 1202 | 171 | 0 | 641 | 2 | 686.5 | Dungeon | 1373 | 1202 | 171 | 0 | 641 | 2 | 686.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1292 daAuts D:2: 81 daAuts DLua errors: