Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 6264079859065993588 66 loglike the Shield-Bearer (level 4, -5/35 HPs) Began as a Human Fighter on Oct 23, 2024. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:23 (1384 turns). loglike the Shield-Bearer (Human Fighter) Turns: 1384, Time: 00:02:24 Health: -5/35 AC: 6 Str: 19 XL: 4 Next: 15% Magic: 4/4 EV: 8 Int: 8 God: Gold: 28 SH: 5 Dex: 18 Spells: 3/3 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth j - +6 ring of dexterity HPRegen 0.25/turn e - ring of flight MPRegen 0.09/turn %: no passive effects @: flying A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. You spent 26 gold pieces at shops. Inventory: Hand Weapons a - a +0 war axe (weapon) q - the +1 dagger "Lafrofir" {vamp, rCorr Int-3 SInv Stlth+} (You found it on level 2 of the Dungeon) Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Jewellery e - a ring of flight (right hand) j - a +6 ring of dexterity (left hand) k - a +6 ring of intelligence p - a +6 ring of strength Scrolls f - 2 scrolls of teleportation l - a scroll of identify m - a scroll of torment r - a scroll of fear {unknown} Potions d - a potion of might g - a potion of brilliance {unknown} h - 2 potions of haste i - a potion of curing {unknown} n - a potion of heal wounds {unknown} o - a potion of attraction {unknown} Skills: + Level 3.5 Fighting + Level 2.7 Axes + Level 3.5 Armour + Level 3.5 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 85% 1 Searing Ray Conj 0% 2d4 94% 2 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 (=? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Terence barely misses you. You miss the adder. You closely miss Terence. You hit the hobgoblin. You kill the hobgoblin! The adder barely misses you. The adder closely misses you. Terence hits you but does no damage. You slash the adder! The adder is almost dead. You hit Terence. The adder bites you but does no damage. Terence hits you but does no damage. The adder bites you but does no damage. You hit Terence. Terence is heavily wounded. You miss the adder. Terence closely misses you. The adder closely misses you. Terence hits you with a +0 flail! The adder bites you. You closely miss Terence. Terence is heavily wounded. You closely miss the adder. You block the adder's attack. Terence barely misses you. You barely miss the adder. The adder is almost dead. You hit Terence but do no damage. The adder barely misses you. Terence barely misses you. The adder barely misses you. Terence hits you with a +0 flail! You barely miss the adder. The adder is almost dead. You hit Terence. The adder completely misses you. Terence closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You slash Terence! Terence is almost dead. You slash the adder! You kill the adder! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You have reached level 4! You feel stronger. You closely miss Terence. Terence is almost dead. Terence closely misses you. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #......###.......#.....#. #......# #......+......#. #......# #......#......#. #......# #......#......#. #......# #......###...##. #......###......#####.### #...............##....... #########......†........##.....÷. ...............†@................ .........##....@...##.....#.)..>. .........##...#######.....#..÷##. ..............# .........#÷..##. ............### ..............#.. .....)......# ..............#.. ########....# #####.........#.. #....# #.........### #....# #.........### You could see Terence. Vanquished Creatures 3 adders (D:2) A dart slug (D:2) 2 ribbon worms (D:2) 3 endoplasms 4 hobgoblins A quokka (D:1) 5 ball pythons 3 bats (D:1) A frilled lizard (D:1) 2 goblins 7 kobolds 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loglike the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 422 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 1009 | D:2 | Reached XP level 3. HP: 27/29 MP: 3/3 1111 | D:2 | Noticed a +0 triple crossbow 1118 | D:2 | Found Zepp's Weapon Boutique. 1118 | D:2 | Noticed a +0 rapier 1251 | D:2 | Found Vemaure's Jewellery Emporium. 1290 | D:2 | Found Lunuev's Magic Scroll Shop. 1296 | D:2 | Bought a scroll of identify for 26 gold pieces 1297 | D:2 | Identified the +1 dagger "Lafrofir" {vamp, rCorr Int-3 SInv | Stlth+} 1355 | D:2 | Noticed Terence 1384 | D:2 | Reached XP level 4. HP: 3/35 MP: 4/4 1384 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_loops_corners D:2: layout_basic, serial_shops, nicolae_shop_trees, shop, nicolae_shop_mannequins, nicolae_shop_gaudy_bauble, uniq_terence Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 104 | 1 || 105 Use: Scroll | 3 | || 3 Armour: Scale mail | 91 | 1 || 92 Dodge: Dodged | 48 | 1 || 49 Block: Buckler | 36 | || 36