loglike Level 1 of the Dungeon (0, 0, D:1) a +0 robe of positive energy (3, 6, D:1) a hobgoblin skeleton (3, 7, D:1) a +2 dagger of holy wrath a goblin skeleton (9, 6, D:1) a +0 robe (10, 14, D:1) 3 stones a +0 short sword (16, 15, D:1) a bat skeleton (18, 11, D:1) 2 stones (25, -15, D:1) a +0 club (26, -16, D:1) a jackal skeleton (26, 17, D:1) a +0 club (28, -16, D:1) a flux talisman (29, -15, D:1) a jackal skeleton (34, 18, D:1) a beast talisman (39, 25, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (48, -9, D:1) a +0 leather armour (49, 15, D:1) a ball python corpse (skeletalised by now) (50, -12, D:1) a +0 dagger (51, -5, D:1) a +0 dagger (52, -6, D:1) a +0 club (53, -5, D:1) a frilled lizard corpse (skeletalised by now) (53, 19, D:1) a ball python corpse (skeletalised by now) (63, -12, D:1) a hobgoblin corpse (skeletalised by now) (63, -9, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 spear (2, 2, D:2) 5 stones a rat corpse (skeletalised by now) (5, -9, D:2) a rat corpse (skeletalised by now) (6, -9, D:2) a +0 dagger a kobold corpse (skeletalised by now) (19, 5, D:2) a ball python skeleton (28, -6, D:2) a +0 ring mail a +0 flail an orc skeleton (28, 2, D:2) a +0 flail (31, -9, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (31, -8, D:2) a +0 dagger of pain a +0 robe an orc corpse (skeletalised by now) (31, -5, D:2) a +0 flail of draining a +0 chain mail a +0 short sword a +0 scale mail a +0 hand axe an orc skeleton (33, -18, D:2) a +0 dagger (45, 8, D:2) a frilled lizard corpse (skeletalised by now) (46, 8, D:2) a +0 leather armour (48, -2, D:2) a +0 robe Level 3 of the Dungeon [Shop] Ippon's Book Shoppe a book of Fire (352 gold) a book of Party Tricks (242 gold) a book of Misfortune (374 gold) a book of Touch (242 gold) a book of the Dragon (462 gold) a book of Party Tricks (242 gold) a book of Storms (286 gold) a book of Minor Magic (176 gold) a book of Ice (550 gold) [Shop] Qurre's One-of-a-Kind Rings the ring of Moral Flaws {^Contam rF+++ rCorr Int+3} (689 gold) [ring of resist corrosion] Int+3: It affects your intelligence (+3). rF+++: It renders you almost immune to fire. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a +2 ring of slaying (110 gold) a +3 ring of dexterity (110 gold) the ring of the Golden Apricot {Dex+3 SInv Stlth+} (342 gold) [ring of see invisible] Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring "Wuffem" {rCorr Dex-4 SInv Stlth+} (242 gold) [ring of see invisible] Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +9 ring of strength (858 gold) a +2 ring of protection (110 gold) the ring of Loacle {rC++ rMut Str+6} (727 gold) [ring of strength] Str+6: It affects your strength (+6). rC++: It greatly protects you from cold. rMut: It protects you from mutation. (0, 0, D:3) a staff of cold (0, 10, D:3) a +0 club (1, -9, D:3) a bat corpse (skeletalised by now) (4, -11, D:3) a +0 robe (4, -2, D:3) a jackal corpse (skeletalised by now) (16, 13, D:3) a +1 cloak (17, 9, D:3) 2 boomerangs (18, 12, D:3) 3 stones (18, 19, D:3) a +0 short sword (21, 35, D:3) 6 stones (23, 21, D:3) a +0 club a goblin corpse (skeletalised by now) (29, 16, D:3) a ball python corpse (skeletalised by now) (29, 21, D:3) 6 stones (30, 33, D:3) a +0 whip (31, 13, D:3) a +0 mace (34, 23, D:3) a +0 leather armour (39, -10, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (4, 5, D:4) a +0 hand axe (5, 7, D:4) a +0 buckler (6, -17, D:4) a +0 short sword 3 stones (9, -13, D:4) 6 stones (12, -23, D:4) a +0 pair of gloves (13, -21, D:4) 5 stones (16, 3, D:4) a +0 dagger (18, -14, D:4) a ball python skeleton (27, -16, D:4) 7 stones (31, -14, D:4) 3 stones (33, 4, D:4) a +0 ring mail an adder corpse (skeletalised by now) (35, -6, D:4) 3 stones Level 5 of the Dungeon (0, 0, D:5) 5 stones (3, 13, D:5) an adder corpse (12, 13, D:5) a +0 club (13, 2, D:5) a scroll of identify (15, 2, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (17, 2, D:5) a potion of attraction (23, 4, D:5) 18 gold pieces (37, 12, D:5) a poisoned dart