Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 5638012532833351697 2 llsw0826 the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on June 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:36 (229 turns). llsw0826 the Magician (Djinni Conjurer) Turns: 229, Time: 00:02:37 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 33% Gold: 20 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - +0 mace rCold x . . (no offhand) rNeg . . . d - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) Armour a - a +0 robe d - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} Skills: + Level 2.2 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The giant cockroach is moderately wounded. You hit the giant cockroach. You kill the giant cockroach! HP restored. You see here a giant cockroach corpse. A kobold comes into view. It is wielding a +0 short sword. You see here a giant cockroach corpse. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. You closely miss the kobold. The kobold is severely wounded. The kobold hits you with a +0 short sword. x2 You hit the kobold. You kill the kobold! Things that are here: a +0 short sword; a kobold corpse; a giant cockroach corpse You now have 20 gold pieces (gained 10). A bat comes into view. A bat is nearby! A bat is nearby! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #............##.#####. .....##.###.##..##.# .## #.# #.##..##.# #.# #.....##.# #.# ###...##.. #.# #...#### # #.# #...# #..##.#####...# #.....@.......# ......#####.....# .#...# #..... ....# b #..# #.# #. You could see a bat (asleep). Vanquished Creatures A giant cockroach (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | llsw0826 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | llsw0826 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 229 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_loops_ring, shapermc_ecumenical_altar_rom_forum Action || total ---------------------------++------- Melee: Mace || 3 Cast: Magic Dart || 4 Armour: Robe || 2