llasd7214 Level 1 of the Dungeon (11, 5, D:1) a +0 dagger a kobold skeleton (12, 3, D:1) a hobgoblin skeleton (16, -5, D:1) a +0 ring mail (20, 35, D:1) a +0 spear (27, 49, D:1) a rat corpse (skeletalised by now) (32, 11, D:1) a +0 dagger a +0 club a goblin skeleton (33, 11, D:1) a +3 dagger a stone a kobold skeleton (37, 9, D:1) a +0 dagger (40, 17, D:1) a +3 whip (41, 13, D:1) a hobgoblin corpse (skeletalised by now) (45, -6, D:1) 2 atropa-tipped darts (47, 1, D:1) a hobgoblin skeleton (48, 1, D:1) a rat skeleton (48, 2, D:1) a frilled lizard skeleton (51, 8, D:1) a ball python skeleton (53, 25, D:1) a +0 ring mail (59, 20, D:1) a ball python skeleton (65, 1, D:1) a +0 club a kobold skeleton (65, 32, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an orb of stardust (1, -4, D:2) a +0 whip (1, 27, D:2) the +9 dagger "Seogimug" {drain, rN++ Str-2 Dex+3 SInv} rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (4, 25, D:2) a +0 whip (5, 22, D:2) a bat corpse (skeletalised by now) (8, 35, D:2) a ball python corpse (skeletalised by now) (10, 24, D:2) a +0 dagger a kobold skeleton (14, 26, D:2) a +1 short sword of venom 5 stones a kobold skeleton (17, 28, D:2) a +0 flail (22, 14, D:2) a +0 dagger (25, 5, D:2) a bat skeleton (31, 24, D:2) a quokka skeleton (45, -3, D:2) a +0 spear (46, 8, D:2) a +0 spear (47, 7, D:2) a +0 leather armour (49, 2, D:2) 4 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (1, -1, D:3) an adder corpse (3, 3, D:3) a +2 flail of protection (14, -5, D:3) a +0 war axe a +0 ring mail an orc corpse (15, -5, D:3) a +0 rapier (20, -2, D:3) a +0 short sword (21, -1, D:3) a quokka corpse (24, 15, D:3) a +0 ring mail (29, -5, D:3) an eel talisman (40, 1, D:3) 10 gold pieces a wand of quicksilver (6) (46, -8, D:3) a scroll of teleportation Level 5 of the Dungeon [Shop] Qojoketa's Antique Weapon Shoppe a +0 great mace (290 gold) a +0 long sword (101 gold) a +0 morningstar (174 gold) the +3 spear "Lung" {vamp, Int+2} (1020 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +1 heavy morningstar (516 gold) the +3 great sword of the Extremely Mad {holy, rF+ Str+3} (1545 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 short sword (87 gold) a +0 war axe of electrocution (310 gold) (0, 0, D:5) 17 gold pieces (4, 4, D:5) a +0 whip (5, -2, D:5) a ribbon worm corpse (5, 0, D:5) a +0 mace (6, -4, D:5) a +0 flail a +0 spear a +0 scale mail a gnoll corpse (7, -3, D:5) a +0 whip a +0 chain mail (9, 6, D:5) a +0 dagger