lkydig Level 1 of the Dungeon (7, 8, D:1) a +0 sling (8, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (20, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (21, 0, D:1) a frilled lizard corpse (skeletalised by now) (22, -10, D:1) a +0 whip (22, -7, D:1) a rat corpse (skeletalised by now) (32, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (35, 3, D:1) an orb of stardust (37, 24, D:1) a +0 spear (41, 11, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (43, -13, D:1) a +0 rapier (44, 10, D:1) a bat skeleton (51, 14, D:1) a +0 dagger (54, 11, D:1) a +0 dagger (55, -10, D:1) a ball python corpse (skeletalised by now) (55, -9, D:1) a bat corpse (skeletalised by now) (55, 0, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 14, D:2) a rat corpse (skeletalised by now) (6, -9, D:2) a +0 spear a +0 spear a gnoll corpse (skeletalised by now) (6, -8, D:2) a frilled lizard corpse (skeletalised by now) (11, -5, D:2) a +0 dagger (24, -24, D:2) a +0 short sword a +0 whip an orc skeleton an orc skeleton an orc skeleton (25, -24, D:2) a +0 club a goblin skeleton (35, -24, D:2) a +0 club (52, -3, D:2) a +0 club a goblin skeleton (54, -9, D:2) a frilled lizard skeleton (54, -2, D:2) a +0 short sword (61, 5, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (3, -5, D:3) a +0 dagger a stone (3, -1, D:3) a +0 flail (5, 0, D:3) a +0 club (24, -1, D:3) a +0 spear (27, 34, D:3) a +0 dagger a +0 robe (31, 31, D:3) a quokka skeleton (32, 2, D:3) a +0 leather armour (33, 40, D:3) a bat corpse (skeletalised by now) (34, 30, D:3) a +0 club a goblin skeleton (40, 0, D:3) a +0 mace a +0 club a +0 scale mail an orc skeleton (40, 18, D:3) a scroll of identify (40, 19, D:3) a scroll of blinking (46, 4, D:3) a rat corpse (skeletalised by now) (52, -16, D:3) a rat corpse (skeletalised by now) (53, -17, D:3) a hobgoblin corpse (skeletalised by now) (55, 14, D:3) a +0 short sword (57, -8, D:3) a +0 short sword a +0 leather armour Level 4 of the Dungeon [Shop] Benwim's Antique Weapon Emporium a +0 short sword (72 gold) a +0 trident (84 gold) a +0 war axe (84 gold) a +0 spear (72 gold) a +0 mace (72 gold) a +2 flail of concussion (372 gold) a +0 mace (72 gold) a +2 great mace of holy wrath (720 gold) a +0 club (12 gold) a +0 club (12 gold) a +2 war axe of draining (439 gold) (0, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (7, 25, D:4) a +0 long sword (10, 12, D:4) a +0 short sword an orc skeleton (15, -13, D:4) a +0 dagger (15, -12, D:4) a hound corpse (skeletalised by now) (17, 3, D:4) a +0 dagger a +0 robe (18, 10, D:4) a hobgoblin skeleton (18, 13, D:4) a +0 club (23, 9, D:4) a +0 hand axe an orc skeleton (23, 21, D:4) a +0 ring mail (24, 7, D:4) a +0 dagger a +0 leather armour an orc skeleton (28, 23, D:4) a +0 dagger (34, 32, D:4) a +0 long sword (34, 37, D:4) an inkwell talisman (40, 30, D:4) a +0 chain mail (44, 26, D:4) a +0 whip a +0 club a gnoll corpse (skeletalised by now) (44, 27, D:4) a +0 whip a gnoll corpse (skeletalised by now) (44, 34, D:4) a +0 whip (47, 16, D:4) a +0 dagger of speed a +0 sling a goblin corpse (skeletalised by now) (48, 20, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (2, -2, D:5) a +0 rapier a +0 leather armour (3, 9, D:5) a staff of alchemy (5, 11, D:5) a +0 giant club (8, 29, D:5) a +0 spear (11, -8, D:5) a +0 plate armour (14, 16, D:5) a quokka skeleton (14, 17, D:5) a +0 robe (20, -2, D:5) a +0 dagger (23, -1, D:5) a +0 leather armour (34, -5, D:5) a +0 flail a +0 robe (44, -3, D:5) a +0 spear Level 6 of the Dungeon (8, 1, D:6) the inkwell talisman of Objectivity {rC- Will+ Dex+4} [inkwell talisman] rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (30, 19, D:6) a +0 rapier (31, -4, D:6) a +0 war axe (32, -2, D:6) a +0 scale mail (34, 3, D:6) a +0 short sword (40, 11, D:6) a +0 scale mail (41, 4, D:6) a +0 chain mail Level 7 of the Dungeon (1, 5, D:7) a +0 dagger a +0 ring mail (1, 9, D:7) a +0 hand axe a +0 scale mail a +0 short sword (1, 10, D:7) a +3 flail (2, 6, D:7) a +0 morningstar (2, 8, D:7) a +0 dagger (3, -5, D:7) a +0 war axe (3, 4, D:7) a +0 dagger a +0 leather armour (3, 5, D:7) a +0 club (4, 4, D:7) a +0 club a +0 leather armour a +0 dagger (6, 10, D:7) a +0 plate armour (8, 7, D:7) a +0 war axe (31, -13, D:7) a +0 robe (34, -13, D:7) a +0 flail a +0 scale mail (36, 22, D:7) a +0 robe (37, -17, D:7) a +0 club (47, -16, D:7) a +0 morningstar (48, 4, D:7) a ring of poison resistance (51, -12, D:7) 2 flux baubles Level 8 of the Dungeon (0, 0, D:8) a +0 flail (1, 0, D:8) a +0 dagger a +0 robe (2, -1, D:8) a +0 dagger a +0 robe (2, 0, D:8) a +0 trident a +0 ring mail (3, -2, D:8) a +0 robe (3, -1, D:8) a +2 spear a +0 robe (3, 0, D:8) a +0 whip a +0 ring mail a +0 halberd a +0 robe (3, 1, D:8) a +3 short sword of freezing a +0 robe (12, 17, D:8) a +0 club a +0 chain mail (24, 36, D:8) a +0 ring mail (36, 16, D:8) a +0 hand axe (37, 16, D:8) a +0 dagger a +0 robe (37, 17, D:8) a +0 falchion (38, 13, D:8) a +0 club a +0 whip (43, 21, D:8) a +0 long sword (56, -13, D:8) a +0 dagger a +0 leather armour (57, -16, D:8) a +0 club (57, -15, D:8) a +0 short sword (57, -14, D:8) a +0 flail a +0 flail a +0 plate armour a +0 club (57, -13, D:8) a +0 trident a +0 flail a +0 plate armour (57, -12, D:8) a +0 short sword a +0 ring mail (58, -18, D:8) a +0 club (58, -17, D:8) a +1 dagger of electrocution (58, -16, D:8) a +0 short sword a +0 ring mail a +0 war axe (58, -13, D:8) a +0 whip (59, -19, D:8) a +2 flail of holy wrath (59, -18, D:8) a +0 club a +0 whip (59, -17, D:8) a +0 orcbow a +0 long sword a +0 chain mail (60, -18, D:8) a +0 short sword a +0 plate armour (60, -17, D:8) a +0 trident a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) 5 large rocks (5, -7, D:9) a +0 orcbow (5, -4, D:9) a +2 battleaxe of pain (6, -3, D:9) an amulet of reflection (9, -38, D:9) a +0 robe (9, -2, D:9) 4 large rocks (10, -30, D:9) a +0 short sword (11, -22, D:9) a +0 trident (16, 0, D:9) the +10 falchion of Resumed Hostilities {elec, Will+ Dex+5} Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (18, -44, D:9) a +0 spear (21, -22, D:9) a +0 dagger a +0 robe (22, -24, D:9) a +0 flail (22, -22, D:9) a +2 short sword of electrocution a +0 trident a +0 chain mail (23, -40, D:9) a parchment of Tukima's Dance (25, -34, D:9) a +0 pair of boots (28, -38, D:9) a +0 robe (31, -14, D:9) a +0 dagger (32, -19, D:9) a parchment of Construct Spike Launcher (38, -15, D:9) an orb of guile a +0 robe (42, -19, D:9) a +0 chain mail (52, -13, D:9) a +0 long sword Level 10 of the Dungeon [Shop] Deuzull's General Store a staff of air (unknown) (425 gold) a parchment of Jinxbite (98 gold) a +1 scale mail of death (246 gold) a box of beasts (680 gold) a +0 chain mail (102 gold) a +0 orcbow (68 gold) a box of beasts (680 gold) a phial of floods (680 gold) [Shop] Buqel's Antique Weapon Boutique a +4 hand cannon of draining (2329 gold) a +0 falchion (99 gold) a +0 quarterstaff (165 gold) a +1 morningstar of pain (726 gold) a +0 shortbow (99 gold) a +0 short sword (99 gold) the +6 sling of Hiroleo {flame, Will+ rCorr Int-2 Dex+6} (1956 gold) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +0 arbalest (247 gold) a +0 war axe (115 gold) [Shop] Dice's Antique Weapon Shop a +0 quarterstaff (140 gold) the +6 shortbow "Nirriaze" {chaos, Will- rCorr Int-2 SInv} (1226 gold) Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. It cannot be enchanted further. a +5 dire flail of concussion (896 gold) a +0 long sword (98 gold) a +0 falchion (84 gold) a +0 hand axe (84 gold) a +0 great mace (280 gold) a +3 dagger of freezing (576 gold) a +0 club (14 gold) the +10 morningstar "Eos" {elec, Halo rElec} (2212 gold) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. [Shop] Ivvaid's Weapon Shoppe the +10 dagger of the Cursing Visionary {elec, rElec rCorr} (1119 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. 3 poisoned darts (27 gold) a +2 scimitar of flaming (342 gold) a +1 falchion of holy wrath (186 gold) a +0 rapier (82 gold) a +0 rapier (82 gold) a +0 whip (37 gold) 6 poisoned darts (54 gold) [Shop] Kyomaisy's Weapon Shoppe a +0 orcbow (64 gold) a +0 shortbow (48 gold) a +0 sling (24 gold) a +0 battleaxe (160 gold) a +0 morningstar (96 gold) a +0 antimagic halberd (224 gold) a +4 rapier of draining (510 gold) (2, -11, D:10) a +0 sling (4, -21, D:10) a +1 pair of gloves (8, 0, D:10) a +0 halberd (14, 5, D:10) a +0 plate armour (15, -9, D:10) a +0 spear (20, -17, D:10) a +0 dagger a +0 leather armour (21, -17, D:10) a +0 trident (21, -16, D:10) a +0 battleaxe a +0 plate armour (29, -13, D:10) a +0 buckler (39, 34, D:10) a +0 quarterstaff a +0 sling a +0 leather armour (53, 31, D:10) a parchment of Eringya's Surprising Crocodile (54, 22, D:10) a +0 pair of gloves Level 11 of the Dungeon [Shop] Wolouzuc's Weapon Emporium a +0 great mace (180 gold) a +1 orcbow of flaming (255 gold) a +0 mace (54 gold) a +2 hand axe of distortion (351 gold) a +0 glaive (180 gold) 5 atropa-tipped darts (81 gold) a +0 flail (63 gold) a +0 whip (45 gold) a +0 quarterstaff (90 gold) 3 datura-tipped darts (48 gold) [Shop] Uculuum's Armour Emporium a +0 pair of boots (67 gold) the +1 troll leather armour of the Stars {Regen+ rCorr Str+2 Dex+4 SInv} (741 gold) Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 chain mail (90 gold) a +2 leather armour of fire resistance (285 gold) a +3 plate armour of cold resistance (600 gold) a +0 leather armour (30 gold) a +0 chain mail (90 gold) a +0 scale mail (60 gold) [Shop] Xoekeog's Weapon Emporium a +0 morningstar (66 gold) a +2 vampiric war axe (247 gold) a +0 war axe (38 gold) a +0 mace (33 gold) a +7 battleaxe of freezing (605 gold) a +0 long sword (38 gold) a +0 longbow of freezing (239 gold) a +4 great sword of holy wrath (440 gold) a +0 war axe (38 gold) (0, 0, D:11) a +0 mace (5, 15, D:11) a +0 whip (7, -11, D:11) a +0 long sword (9, -7, D:11) a +1 dagger of venom a +0 robe (9, -5, D:11) a +0 short sword (9, 5, D:11) a +0 club (10, -6, D:11) a +2 whip of venom (10, -5, D:11) a +0 whip (10, -4, D:11) a +0 dagger 3 stones (10, 0, D:11) a +0 giant spiked club a +0 giant spiked club (11, -4, D:11) a +0 athame a +0 robe a +0 short sword (12, 2, D:11) a +0 rapier (13, 33, D:11) a ring of see invisible (15, 3, D:11) a +3 dire flail of holy wrath (22, 2, D:11) a +0 plate armour a +0 scimitar (22, 3, D:11) a +0 club (23, 3, D:11) a +0 vampiric halberd a +0 chain mail (34, 16, D:11) a +0 chain mail (43, -25, D:11) a +0 robe (47, -16, D:11) a +0 glaive the Ecumenical Temple Level 1 of the Orcish Mines (0, 3, Orc:1) a +0 scimitar a +0 chain mail (1, -12, Orc:1) a bat corpse (skeletalised by now) (1, 6, Orc:1) a +0 club (1, 7, Orc:1) a +0 club (2, -13, Orc:1) a bat corpse (skeletalised by now) (2, -12, Orc:1) a bat corpse (skeletalised by now) (2, -10, Orc:1) a bat corpse (skeletalised by now) (3, -14, Orc:1) a bat corpse (skeletalised by now) (3, -12, Orc:1) a bat corpse (skeletalised by now) (3, -10, Orc:1) a bat corpse (skeletalised by now) (4, -15, Orc:1) a bat corpse (skeletalised by now) (4, -13, Orc:1) a bat corpse (skeletalised by now) (4, -10, Orc:1) a bat corpse (skeletalised by now) (4, -9, Orc:1) a bat corpse (skeletalised by now) (4, -8, Orc:1) a bat corpse (skeletalised by now) (5, -15, Orc:1) a bat corpse (skeletalised by now) (5, -14, Orc:1) a bat corpse (skeletalised by now) (5, -13, Orc:1) a bat corpse (skeletalised by now) (5, -10, Orc:1) a bat corpse (skeletalised by now) (5, -9, Orc:1) a bat corpse (skeletalised by now) (5, -7, Orc:1) a bat corpse (skeletalised by now) (6, -15, Orc:1) a bat corpse (skeletalised by now) (6, -14, Orc:1) a bat corpse (skeletalised by now) (6, -13, Orc:1) a bat corpse (skeletalised by now) (6, -10, Orc:1) a bat corpse (skeletalised by now) (6, -9, Orc:1) a bat corpse (skeletalised by now) (7, -13, Orc:1) a bat corpse (skeletalised by now) (7, -11, Orc:1) a bat corpse (skeletalised by now) (8, -13, Orc:1) a +0 heavy shortbow (8, -12, Orc:1) a bat corpse (skeletalised by now) (8, -11, Orc:1) a bat corpse (skeletalised by now) (10, -16, Orc:1) a +2 heavy shortbow (11, -16, Orc:1) a +2 heavy shortbow a +0 arbalest (15, -20, Orc:1) a +0 shortbow of flaming (43, 27, Orc:1) a +0 dagger a +0 leather armour (43, 28, Orc:1) a +1 hand axe of sundering a +0 falchion (44, 28, Orc:1) a +0 glaive a +0 plate armour (45, 9, Orc:1) a +0 dire flail a +0 dire flail (56, 9, Orc:1) a staff of cold a +1 robe of cold resistance Level 2 of the Orcish Mines (0, 0, Orc:2) a +0 club a +0 trident a +0 chain mail a +0 club a +0 leather armour (1, -3, Orc:2) a +1 short sword of freezing an orc corpse (skeletalised by now) (1, 0, Orc:2) a +0 robe of cold resistance a +0 dagger a +0 robe a +0 orcbow a +0 trident a +0 plate armour a +0 dagger (1, 2, Orc:2) a +0 whip (2, -3, Orc:2) a +0 whip (2, -2, Orc:2) a +2 chain mail of cold resistance a +0 halberd (2, 0, Orc:2) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 dire flail a +0 plate armour a +0 short sword (2, 1, Orc:2) a +0 flail a +0 ring mail a +0 short sword (3, -3, Orc:2) a +0 dagger (3, -2, Orc:2) a +3 heavy spear a +0 trident a +0 chain mail a scarf of harm (3, 0, Orc:2) a +0 hand axe (3, 1, Orc:2) a +0 battleaxe a +0 chain mail (4, -4, Orc:2) a +0 dagger a +0 leather armour (4, -2, Orc:2) a +2 great sword of electrocution a +0 dagger a +0 robe a +0 plate armour (5, -3, Orc:2) a +0 falchion (5, -2, Orc:2) a +0 dagger a +0 robe (5, -1, Orc:2) a +0 dagger (6, -3, Orc:2) a +0 dagger of speed a +0 robe (12, 11, Orc:2) 27 gold pieces (14, 7, Orc:2) the +8 arcane splint mail {Archery, Corona rElec Str+2 Dex+2} Corona: Enemies hit by the wearer's projectiles are outlined in light. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (14, 9, Orc:2) a +0 long sword (17, 3, Orc:2) 22 gold pieces (20, 10, Orc:2) a +0 hand axe (23, 2, Orc:2) a +0 mace (24, 4, Orc:2) a +0 morningstar (25, 3, Orc:2) a +0 short sword a +0 chain mail (25, 4, Orc:2) a +0 dagger a +0 robe (27, 8, Orc:2) a +0 flail Level 1 of the Lair of Beasts (4, -3, Lair:1) a +0 shortbow (7, -12, Lair:1) a +0 shortbow (34, 16, Lair:1) a +0 orcbow (35, 18, Lair:1) a +0 shortbow a +0 cloak (36, 17, Lair:1) a +0 orcbow (37, -4, Lair:1) a +0 war axe (38, 15, Lair:1) a +0 morningstar Level 2 of the Lair of Beasts (0, 0, Lair:2) 3 flux baubles (4, -4, Lair:2) a +0 ring mail (12, -6, Lair:2) a +0 mace (12, 0, Lair:2) a +0 plate armour (34, 9, Lair:2) a +0 sling (46, 14, Lair:2) a +0 ring mail a +0 leather armour (53, -1, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 leather armour (6, -10, Lair:3) a staff of fire (45, -18, Lair:3) a parchment of Maxwell's Portable Piledriver Level 4 of the Lair of Beasts (28, -37, Lair:4) a +4 ring of protection (34, 12, Lair:4) the +7 dagger of Renkygyt {drain, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (46, 9, Lair:4) a +0 rapier (47, 3, Lair:4) a +0 rapier (48, -12, Lair:4) a +0 quarterstaff (52, 2, Lair:4) a +0 short sword (65, 12, Lair:4) a +1 pair of boots of rampaging Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 spear (0, 1, Lair:5) a +0 dagger a +0 robe (0, 2, Lair:5) a +0 short sword a +0 robe (1, 1, Lair:5) a +0 dagger a +0 robe (2, -9, Lair:5) a +0 rapier a +0 robe (4, -7, Lair:5) a +0 rapier a +0 robe (6, -8, Lair:5) a +2 rapier of venom a +0 robe a +0 dagger a +0 robe (7, -8, Lair:5) a +0 short sword a +0 robe a +0 short sword a +0 robe (10, -23, Lair:5) the +7 trident "Pehiusa" {protect, rF- Int+7} rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (10, 5, Lair:5) a wolf skeleton (12, 8, Lair:5) a +0 spear (12, 9, Lair:5) a +0 whip (13, 9, Lair:5) a +0 dagger of electrocution a +0 robe a +0 buckler (13, 10, Lair:5) a +0 rapier a +0 robe (23, 1, Lair:5) a +0 robe (42, -11, Lair:5) a +0 robe (56, -38, Lair:5) a +0 mace (59, -22, Lair:5) a +0 robe