Dungeon Crawl Stone Soup version 0.35-a0-1088-gdfda6708a4 (webtiles) character file. Game seed: 1947434109534205609 80 lkydig the Conjurer (level 4, -2/26 HPs) Began as a Deep Elf Conjurer on Sept 27, 2026. Slain by a gnoll ... wielding a +2 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (1439 turns). lkydig the Conjurer (Deep Elf Conjurer) Turns: 1439, Time: 00:01:44 Health: -2/26 AC: 2 Str: 4 XL: 4 Next: 18% Magic: 4/11 EV: 11 Int: 25 God: Gold: 88 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles d - a throwing net Armour a - a +0 robe (worn) b - a +1 pair of gloves Scrolls c - 2 scrolls of poison {unknown} e - 3 scrolls of identify {unknown} h - a scroll of immolation {unknown} k - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - 2 potions of brilliance {unknown} j - a potion of invisibility {unknown} Skills: - Level 2.0 Fighting + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The magic dart hits the gnoll. You kill the gnoll! The gnoll hits you but does no damage. The gnoll closely misses you. You have reached level 4! You feel clever. The gnoll hits you with a +0 club. The gnoll hits you with a +2 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll shouts! You climb upwards. There is a stone staircase leading down here. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (88% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. Your Dodging skill increases to level 3! The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you with a +2 flail of protection! You die... .##.##........# .##.####..###.# .##.......# #.# .##.......# #.# .############.#### .# #....<..# .# #######.##.##.# .###.....#.##....# #.##.....#.#####@# ##.......#.#####ğ# #.##.....#.:.....# .###.....#######.## ## ####### ##...## #.>...# #.....# #.....# ##...## You could see a gnoll. Vanquished Creatures 2 gnolls 2 adders (D:2) 2 ribbon worms (D:2) 3 dart slugs 5 endoplasms 3 hobgoblins (D:2) 3 quokkas (D:2) 5 ball pythons 3 bats (D:2) 2 frilled lizards 5 goblins 4 kobolds 4 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lkydig the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 56 | D:1 | Reached skill level 1 in Fighting 202 | D:1 | Reached XP level 2. HP: 15/16 MP: 2/8 485 | D:1 | Learned a level 2 spell: Searing Ray 693 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/9 1429 | D:3 | Reached XP level 4. HP: 26/26 MP: 6/11 1439 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_rooms D:2: minmay_chambers_of_twos, layout_loops_cross, serial_glass, glass_columns_c, glass_columns_a, serial_bayou_pond_d D:3: minmay_goblin_kobold_castle, layout_basic, nicolae_overflow_hidden_temple, nicolae_overflow_squiral, serial_undead, serial_undead_d, serial_undead_e, serial_undead_e, serial_undead_b, serial_undead_d, solitary_fountain Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Short sword | 1 | || 1 Cast: Magic Dart | 91 | || 91 Searing Ray | 1 | 1 || 2 Armour: Robe | 11 | 3 || 14 Dodge: Dodged | 5 | 3 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1441 | 1414 | 27 | 0 | 1207 | 3 | 480.3 | Dungeon | 1441 | 1414 | 27 | 0 | 1207 | 3 | 480.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 950 daAuts D:1: 485 daAuts D:3: 5 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+