Dungeon Crawl Stone Soup version 0.35-a0-152-g04a87ca1cd (webtiles) character file. Game seed: 16958238666533083833 4 lkydig the Apothecary (level 1, 0/13 HPs) Began as a Gnoll Alchemist on Mar 4, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (42 turns). lkydig the Apothecary (Gnoll Alchemist) Turns: 42, Time: 00:00:16 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 60% Magic: 0/6 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 8/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.1 Throwing + Level 0.1 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 4.9 Spellcasting + Level 2.0 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Forgecraft + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 5.3 Alchemy + Level 0.2 Invocations + Level 0.1 Evocations + Level 0.1 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 44% 1d2 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 26% 2d7 6% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Olgreb's Toxic Radiance Alch 18% N/A 21% 4 Sticky Flame Fire/Alch 11% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The jackal pauses to sniff the ground. The jackal bites you but does no damage. The jackal leaves your sight. The jackal attacks as it pursues you! The jackal closely misses you. You hit the jackal but do no damage. The jackal barely misses you. The jackal misses you. Aiming: Poisonous Vapours (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: a jackal You miscast Poisonous Vapours. Nothing appears to happen. The jackal barely misses you. You closely miss the jackal. The jackal bites you. The jackal closely misses you. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal bites you. Aiming: Poisonous Vapours (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: a jackal (moderately wounded) Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. You hit the jackal. You kill the jackal! The jackal closely misses you. Your Conjurations skill increases to level 2! You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal closely misses you. The jackal barely misses you. You hit the jackal but do no damage. Your bite misses the jackal. The jackal bites you. You die... # #. #. #.# # #.. ∆ ##.##..#### .......@hh## ##..#####..###### #..#..[hg#......## #..#.......#....... #....<....#...... #..#.......#....#.. #..#.....#†....... ##..#####g.#....## ##.....g........$ You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) 2 bats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lkydig the Gnoll Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 42 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, serial_shops, shop, shop_fountains, nicolae_shop_drivethru, nicolae_shop_window_shopping, shop, minmay_fountain_box, minivault_5 Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.1 Long Blades | | 0.1 Axes | | 0.1 Maces & Flails | | 0.1 Polearms | | 0.1 Staves | | 0.1 Ranged Weapons | | 0.1 Throwing | | 0.1 Armour | | 0.1 Dodging | | 4.4 Stealth | | 4.0 Shields | | 0.1 Unarmed Combat | | 0.1 Spellcasting | | 4.9 Hexes | | 0.1 Summonings | | 0.1 Necromancy | | 0.1 Translocations | | 0.1 Forgecraft | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Alchemy | | 5.3 Invocations | | 0.2 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Attack: Normal || 17 Melee: Unarmed || 17 Cast: Poisonous Vapours || 5 Armour: Robe || 19 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 42 | 42 | 0 | 0 | 2 | 1 | 42.0 | Dungeon | 42 | 42 | 0 | 0 | 2 | 1 | 42.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 42 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+