Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 13289726802148016349 47607 lkydig the Thaumaturge (level 14, -1/108 HPs) Began as a Gnoll Alchemist on Dec 31, 2025. Was a High Priest of Sif Muna. Slain by an elephant (14 damage) ... on level 5 of the Lair of Beasts. The game lasted 00:34:14 (24567 turns). lkydig the Thaumaturge (Gnoll Alchemist) Turns: 24567, Time: 00:34:15 Health: -1/108 AC: 6 Str: 9 XL: 14 Next: 42% Magic: 6/28 EV: 15 Int: 24 God: Sif Muna [*****.] Gold: 1201 SH: 5 Dex: 13 Spells: 6/34 levels left rFire . . . (100%) d - +3 short sword (holy) rCold + . . (50%) t - orb {Stardust} rNeg + . . (50%) B - +0 steam dragon scales rPois . (100%) v - +2 hat of the Invisible Hand {rElec rC+ rN+} rElec + (33%) (no cloak) rCorr . (100%) u - +1 pair of gloves SInv + (no boots) Will +.... j - amulet of reflection Stlth ++++ h - ring of see invisible HPRegen 0.38/turn r - +6 ring of intelligence MPRegen 0.21/turn %: reflection @: corroded (-5), channelling, on stardust cooldown A: fangs 1, treasure sense, distributed training a: Renounce Religion (0%), Channel Magic (1%), Forget Spell (0%), Divine Exegesis (19%) You were on level 5 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 3 branches of the dungeon, and saw 18 of its levels. You also visited: Ossuary. You collected 1379 gold pieces. You spent 178 gold pieces at shops. Inventory: Hand Weapons d - a +3 short sword of holy wrath (weapon) m - a +2 dagger of speed p - a +1 whip of pain w - a +2 trident of draining y - a +2 hand axe of venom z - a +2 flail C - the +1 short sword "Vidanagh" {freeze, Dex+3} (You found it on level 8 of the Dungeon) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Missiles b - 47 poisoned darts e - 2 throwing nets f - 6 javelins l - 13 boomerangs o - 6 curare-tipped darts G - 3 atropa-tipped darts Armour c - a +0 buckler g - the +5 leather armour of the Thoughtful Lies {rPois rF- rN+ SInv} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. i - a scarf of harm t - an orb of stardust (worn) u - a +1 pair of gloves (worn) v - the +2 hat of the Invisible Hand (worn) {rElec rC+ rN+} (You acquired it in an ossuary) rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. x - an orb of energy A - the +3 leather armour of Experimentation {rPois rF- Str-4 Stlth+} (You found it on level 6 of the Dungeon) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. B - +0 steam dragon scales (worn) E - +0 acid dragon scales Magical Staves D - a staff of conjuration Jewellery a - a ring of resist corrosion h - a ring of see invisible (worn) j - an amulet of reflection (worn) n - a +6 ring of intelligence r - a +6 ring of intelligence (worn) s - a ring of willpower F - a +6 ring of dexterity H - a +6 ring of dexterity Talismans k - an inkwell talisman q - a talisman of death Wands a - a wand of flame (24) d - a wand of digging (1) p - a wand of polymorph (7) f - a wand of mindburst (8) b - a wand of quicksilver (5) e - a wand of paralysis (5) Scrolls b - a scroll of blinking t - 6 scrolls of teleportation W - 3 scrolls of brand weapon I - a scroll of immolation f - a scroll of fear V - a scroll of vulnerability p - 4 scrolls of poison a - 2 scrolls of enchant armour g - a scroll of fog s - a scroll of butterflies i - 4 scrolls of identify r - 2 scrolls of revelation x - 2 scrolls of amnesia N - 3 scrolls of noise Potions g - a potion of magic c - 11 potions of curing a - 4 potions of ambrosia f - 5 potions of moonshine i - 2 potions of invisibility w - 7 potions of heal wounds h - 4 potions of haste B - 2 potions of berserk rage e - 3 potions of enlightenment M - 3 potions of mutation A - 5 potions of attraction L - 5 potions of lignification C - 3 potions of cancellation r - 3 potions of resistance b - 3 potions of brilliance m - 2 potions of might Skills: + Level 9.4 Fighting + Level 9.4 Short Blades + Level 9.4 Long Blades + Level 9.4 Axes + Level 9.4 Maces & Flails + Level 9.4 Polearms + Level 9.4 Staves + Level 9.4 Ranged Weapons + Level 9.4 Throwing + Level 9.4 Armour + Level 10.4 Dodging + Level 10.3 Stealth + Level 9.4 Shields + Level 9.4 Unarmed Combat + Level 10.6 Spellcasting + Level 8.1 Conjurations + Level 7.8 Hexes + Level 7.8 Summonings + Level 7.8 Necromancy + Level 7.8 Translocations + Level 7.8 Forgecraft + Level 7.8 Fire Magic + Level 7.8 Ice Magic + Level 7.8 Air Magic + Level 7.8 Earth Magic + Level 9.6 Alchemy + Level 10.2 Invocations + Level 9.4 Evocations + Level 8.6 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 1% 1 b - Mercury Arrow Conj/Alch 100% 2d11 1% 2 c - Mephitic Cloud Conj/Alch/Air 52% N/A 1% 3 d - Olgreb's Toxic Radia Alch 56% N/A 1% 4 e - Sticky Flame Fire/Alch 53% 2d9 1% 4 f - Forge Lightning Spir Air/Frge 50% 3d8 1% 4 g - Nazja's Percussive T Frge 25% 4d8 5% 5 h - Fireball Conj/Fire 25% 3d11 4% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Sandblast Erth 100% 2d20 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Grave Claw Necr 100% 2d14 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Call Canine Familiar Summ 50% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Passwall Erth 50% N/A 1% 3 Vampiric Draining Necr 50% 2d9 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Dispel Undead Necr 50% 3d19 1% 4 Eringya's Surprising Cr Summ 50% N/A 1% 4 Flame Wave Conj/Fire 50% 2d12 1% 4 Leda's Liquefaction Alch/Erth 26% N/A 1% 4 Martyr's Knell Necr/Summ 50% N/A 1% 4 Passage of Golubria Tloc 50% N/A 1% 4 Freezing Cloud Conj/Ice/Air 25% 6-21 5% 5 Death Channel Necr 25% N/A 30% 6 Orb of Destruction Conj 25% 9d9 82% 7 Fulsome Fusillade Conj/Alch 26% (3-5)d11 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:5 Lair (5/5) D:8 Shoals (0/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:4 Orc (0/2) D:9 Ossuary (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Jiyva Shops: D:1 : Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The elephant is severely wounded. Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a five-headed hydra (severely wounded) The sticky flame hits the five-headed hydra! The five-headed hydra is severely wounded. The five-headed hydra is covered in liquid fire! The elephant burns! The five-headed hydra burns! The elephant closely misses you. The elephant barely misses you. The five-headed hydra bites you but does no damage. You block the five-headed hydra's attack. The five-headed hydra misses you. The five-headed hydra completely misses you. The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a five-headed hydra (almost dead, covered in liquid flames) The sticky flame hits the five-headed hydra! You kill the five-headed hydra! Sif Muna accepts your kill. The elephant burns! The elephant tramples you. * * * LOW HITPOINT WARNING * * * You stumble backwards! The elephant shakes off the sticky flame as it moves. The elephant misses you. Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an elephant (severely wounded, very poisoned) The sticky flame hits the elephant. The elephant is almost dead. The elephant is covered in liquid fire! The elephant burns! The elephant tramples you! You die... ...................## .......#.###.P..#....## ### ..........P.#......#..###.### .P...............#....#.#.... ............................. .P...