Dungeon Crawl Stone Soup version 0.34-a0-365-g1673ddcb0a (webtiles) character file. Game seed: 9364002228810436782 11 lkydig the Conjurer (level 2, -1/15 HPs) Began as a Gargoyle Conjurer on July 17, 2025. Slain by Terence ... wielding a +0 trident of venom (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (1354 turns). lkydig the Conjurer (Gargoyle Conjurer) Turns: 1354, Time: 00:01:24 Health: -1/15 AC: 4 Str: 10 XL: 2 Next: 29% Magic: 0/5 EV: 11 Int: 18 God: Gold: 100 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (100%) h - +3 short sword rCold + . . (50%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from cold HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons h - a +3 short sword (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of protection from cold (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of curing {unknown} f - a potion of brilliance {unknown} g - a potion of lignification {unknown} Skills: + Level 2.0 Dodging + Level 2.8 Stealth - Level 2.0 Spellcasting - Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 1% N/A 47% 3 Gloom Hex/Necr 2% N/A 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History Found a stone staircase leading down. There is a stone staircase leading down here. You now have 85 gold pieces (gained 14). You open the door. Found a stone staircase leading down. You now have 100 gold pieces (gained 15). Terence the Veteran comes into view. He is wielding a +0 trident of venom and wearing a +2 scale mail of fire resistance. Terence shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident of venom and wearing a +2 scale mail of fire resistance (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray misses Terence. Terence barely misses you. The searing ray hits Terence. Terence is lightly wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence barely misses you. Terence barely misses you. You hit Terence. Terence is moderately wounded. Terence hits you with a +0 trident of venom. You hit Terence. Terence is moderately wounded. Terence hits you with a +0 trident of venom. You hit Terence. Terence is heavily wounded. Terence barely misses you. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 trident of venom! Ouch! That really hurt! You die... Terence says, "And stay out!" ###....## #..# ........# ......#..# ........# ......+..# .........# ......##.# .........########......# .......................# ........###............##. ........# #...>........##.# ........# #.....@@.....##.# ........ #.......?....##.# ### ....... #......########.# #.. ...... #......# #.# #.# #######.###......########.#####.# .............................. ####.###.#############.#...... #.#############.#.###.. #...............#.# #.. You could see Terence. Vanquished Creatures A hobgoblin (D:1) 4 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 6 kobolds 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lkydig the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 447 | D:1 | Reached XP level 2. HP: 12/15 MP: 0/5 659 | D:1 | Learned a level 2 spell: Searing Ray 1343 | D:2 | Noticed Terence 1354 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring, hangedman_decor_riveting, grunt_decor_one_mirror, st_stairs_14, chequers_serial_rivers_micro_e, minmay_misc_feat_more_columns D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 2.8 Spellcasting | | 2.0 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Short sword || 6 Cast: Magic Dart || 18 Searing Ray || 5 Armour: Robe || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1353 | 1330 | 23 | 0 | 1214 | 2 | 676.5 | Dungeon | 1353 | 1330 | 23 | 0 | 1214 | 2 | 676.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 844 daAuts D:2: 508 daAuts