Dungeon Crawl Stone Soup version 0.35-a0-1099-gcf743e7475 (webtiles) character file. Game seed: 16232438240248968489 207 limelimex2 the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Oct 3, 2026. Engulfed by a steam dragon's steam (10 damage) ... on level 4 of the Dungeon. The game lasted 00:03:26 (2002 turns). limelimex2 the Conjurer (Deep Elf Conjurer) Turns: 2002, Time: 00:03:27 Health: -2/28 AC: 0 Str: 4 XL: 5 Next: 54% Magic: 14/19 EV: 18 Int: 25 God: Gold: 225 SH: 0 Dex: 13 Spells: 12/15 levels left rFire x . . (150%) b - melded +0 dagger rCold . . . (100%) (offhand unavailable) rNeg + . . (50%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ g - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.32/turn c - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, fleshless physiology, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 225 gold pieces. Inventory: Hand Weapons b - a +0 dagger (melded) Armour a - a +0 robe (melded) e - a +0 pair of boots f - a +0 pair of gloves of stealth Magical Staves d - a staff of fire Jewellery g - a ring of positive energy (worn) Talismans c - an inkwell talisman (worn) Scrolls c - 2 scrolls of fear {unknown} e - a scroll of torment {unknown} t - 2 scrolls of teleportation j - 3 scrolls of identify {unknown} h - 2 scrolls of revelation {unknown} m - 2 scrolls of enchant weapon {unknown} o - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - 2 potions of curing {unknown} k - a potion of attraction {unknown} l - a potion of invisibility {unknown} n - a potion of might {unknown} p - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.9 Spellcasting + Level 6.1(6.6) Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 50% 2d8 2% 2 Ensorcelled Hibernation Hex/Ice 18% N/A 10% 2 Lesser Beckoning Tloc 18% N/A 10% 2 Fulminant Prism Conj/Alch 12% 3d9 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Vampiric Draining Necr 9% 2d6 19% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 19% 3 Forge Monarch Bomb Fire/Frge 4% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. Your fleshless body is immune to poison, disease, and asphyxiation. You regenerate magic rapidly. Message History The magic dart hits the adder! The adder is severely wounded. The magic dart hits the adder. You kill the adder! HP restored. Magic restored. Found a stone staircase leading down. There is a stone staircase leading down here. p - a sapphire potion You open the door. You encounter a steam dragon. The jackal barks! You hear an angry hiss. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (wandering, hasn't noticed you, 88% to hit) You focus your ray upon the steam dragon. The searing ray hits the jackal! You kill the jackal! The searing ray hits the steam dragon. The steam dragon is moderately wounded. The steam dragon hisses angrily. (Press . to maintain the ray.) You hear a bark! The steam dragon breathes steam at you. The ball of steam misses you. You hear an angry hiss. You are engulfed in a cloud of scalding steam. You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * You encounter a jackal. The searing ray hits the steam dragon. The steam dragon is moderately wounded. The searing ray hits the jackal. The jackal is moderately wounded. The jackal barks! You finish channelling your searing ray. You are engulfed in a cloud of scalding steam. You die... #. . ####. ..... ...... #...# ......### #...# ....h.D.## #...# #;§# #...# ##§###...# #..##...# ##.##...# ...... #......# #.....# ####...###.....# . #.....#.....# ..##########.#.....# ....... #.#.....# You could see a steam dragon and a jackal. Vanquished Creatures A water moccasin (D:3) A hound (D:4) 4 adders 2 orcs (D:3) 4 endoplasms 5 hobgoblins 2 jackals (D:4) 6 ball pythons 4 bats 7 frilled lizards 3 goblins 4 kobolds 5 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | limelimex2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 111 | D:1 | Found a faded altar of an unknown god. 222 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/12 256 | D:1 | Learned a level 2 spell: Searing Ray 790 | D:2 | Reached skill level 5 in Conjurations 790 | D:2 | Reached XP level 3. HP: 17/19 MP: 9/14 974 | D:3 | Encountered a water moccasin 1148 | D:3 | Killed a water moccasin 1149 | D:3 | Reached skill level 5 in Spellcasting 1149 | D:3 | Reached XP level 4. HP: 19/24 MP: 7/17 1149 | D:3 | Reached XP level 5. HP: 22/28 MP: 7/19 1951 | D:4 | Reached skill level 6 in Conjurations 1998 | D:4 | Encountered a steam dragon 2002 | D:4 | Engulfed by a steam dragon's steam Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_rooms, hellmonk_ecumenical_altar_zigzags D:2: layout_basic, grunt_ministairs_10 D:3: layout_basic D:4: layout_basic, serial_shops, shop Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.9 Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 61 | 27 || 88 Searing Ray | 2 | 2 || 4 Read: Teleportation | 1 | || 1 Armour: None | 2 | 4 || 6 Dodge: Dodged | 1 | 8 || 9 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2003 | 1888 | 115 | 9 | 1664 | 4 | 500.8 | Dungeon | 2003 | 1888 | 115 | 9 | 1664 | 4 | 500.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 918 daAuts D:1: 515 daAuts D:2: 509 daAuts D:4: 60 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+