Dungeon Crawl Stone Soup version 0.34-a0-1267-g4e275ff57a (webtiles) character file. Game seed: 1750845403995232267 191 limdongzuk the Conjurer (level 5, -6/28 HPs) Began as a Deep Elf Conjurer on Nov 15, 2025. Mangled by Edmund ... wielding a +1 dire flail of protection (13 damage) ... on level 4 of the Dungeon. The game lasted 00:04:24 (2651 turns). limdongzuk the Conjurer (Deep Elf Conjurer) Turns: 2651, Time: 00:04:24 Health: -6/28 AC: 2 Str: 4 XL: 5 Next: 41% Magic: 4/13 EV: 11 Int: 25 God: Gold: 207 SH: 0 Dex: 13 Spells: 9/12 levels left rFire + + . (33%) e - +3 dagger of Awkwardness {freeze, rPois rF++ Stlth+} rCold . . . (100%) f - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois + (33%) b - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: on mesmerism cooldown A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 207 gold pieces. Inventory: Hand Weapons c - a +0 short sword e - the +3 dagger of Awkwardness (weapon) {freeze, rPois rF++ Stlth+} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - a +0 robe (worn) b - a +0 hat (worn) d - an orb of mayhem f - an orb of mesmerism (worn) Scrolls c - a scroll of torment {unknown} e - a scroll of brand weapon {unknown} h - 2 scrolls of enchant armour {unknown} t - 4 scrolls of teleportation k - a scroll of immolation {unknown} m - a scroll of poison {unknown} o - a scroll of identify {unknown} q - 2 scrolls of revelation {unknown} j - a scroll of enchant weapon {unknown} Potions g - 2 potions of magic d - 4 potions of might {unknown} f - 2 potions of haste {unknown} l - a potion of curing {unknown} n - 2 potions of ambrosia {unknown} p - 2 potions of heal wounds {unknown} s - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations + Level 4.8 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 14% 3d9 12% 4 Ozocubu's Armour Ice 5% N/A 26% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul Shops: D:4 * Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 dire flail of protection and wearing a +0 leather armour (moderately wounded, 79% to hit) You focus your ray upon Edmund. The searing ray hits Edmund! Edmund is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 dire flail of protection and wearing a +0 leather armour (heavily wounded, 79% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 short sword. Edmund hits you with a +1 dire flail of protection! Your orb emits a pulse of dizzying energy. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 dire flail of protection and wearing a +0 leather armour (heavily wounded, dazed, 79% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. Edmund is heavily wounded. Edmund snaps out of his daze. (Press . to maintain the ray.) The kobold shouts! Edmund barely misses you. An adder comes into view. You stop channelling your searing ray. Edmund attacks as he pursues you! Edmund hits you with a +1 dire flail of protection! Edmund attacks as he pursues you! Edmund closely misses you. The kobold throws a stone. The stone misses you. Edmund attacks as he pursues you! Edmund hits you with a +1 dire flail of protection! * * * LOW HITPOINT WARNING * * * Edmund attacks as he pursues you! Edmund hits you with a +1 dire flail of protection! You die... Edmund says, "That'll show my brother!" #........<##. ## #.####.##.##. #. ..# ##.## #.##.... #.. #.# #...# #.##.##. ....#.##.# #...# #.##.##. ...... ..# #...# #....... . #.<#.##.# #####...###....... .##.......###.....[.....##.##. ...........@@.............##. #.##K##.###...........#####. S.##.......# #####...###.####.. .K.K.†.#..## #...# #....... ####. #.#.# #...# ######.† ... ###.# #...# ##. .. #.# ##.## ###. ####.####.#########.# #.@. ....................# #.#. You could see Edmund and a kobold. Vanquished Creatures A black bear (D:4) Terence (D:2) 2 adders (D:3) 3 dart slugs 4 orcs A ribbon worm (D:3) 6 hobgoblins 5 quokkas 8 ball pythons 4 bats 5 endoplasms 2 goblins (D:1) 5 kobolds 7 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | limdongzuk the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 139 | D:1 | Reached skill level 1 in Alchemy 200 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 499 | D:2 | Identified the +3 dagger of Awkwardness {freeze, rPois rF++ | Stlth+} 662 | D:2 | Learned a level 2 spell: Searing Ray 781 | D:2 | Found a basalt altar of Yredelemnul. 878 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 931 | D:2 | Noticed Terence 955 | D:2 | Killed Terence 1517 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/10 2168 | D:4 | Found Yfampopp's General Store. 2267 | D:4 | Noticed Edmund 2267 | D:4 | Noticed a black bear 2410 | D:4 | Killed a black bear 2411 | D:4 | Reached XP level 5. HP: 28/28 MP: 0/12 2651 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_rooms D:2: layout_rooms, basic_altar, uniq_terence D:3: minmay_door_path, layout_basic D:4: layout_loops_cross, serial_shops, shop, nicolae_shop_statue_plus, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Alchemy | 1 3 4 | 4.8 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 84 | 38 || 122 Searing Ray | 3 | 10 || 13 Read: Teleportation | | 1 || 1 Armour: Robe | 8 | 6 || 14 Dodge: Dodged | 7 | 9 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2650 | 2525 | 125 | 0 | 2190 | 4 | 662.5 | Dungeon | 2650 | 2525 | 125 | 0 | 2190 | 4 | 662.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1104 daAuts D:2: 598 daAuts D:1: 490 daAuts D:4: 457 daAuts