Dungeon Crawl Stone Soup version 0.34-a0-1264-gf19d277d5e (webtiles) character file. Game seed: 7742486629618419650 167 limdongzuk the Conjurer (level 5, 0/24 (28) HPs) Began as a Deep Elf Conjurer on Nov 15, 2025. Slain by Edmund ... wielding a +2 flail of draining (2 damage) ... on level 4 of the Dungeon. The game lasted 00:03:37 (2258 turns). limdongzuk the Conjurer (Deep Elf Conjurer) Turns: 2258, Time: 00:03:37 HP: 0/24 (28) AC: 2 Str: 4 XL: 5 Next: 23% MP: 5/12 EV: 11 Int: 28 God: Gold: 142 SH: 0 Dex: 15 Spells: 8/11 levels left rFire . . . (100%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ++... (no amulet) Stlth ++ e - ring of see invisible HPRegen 0.24/turn f - ring "Dusma" {Will++ Int+3 Dex+2} MPRegen 0.26/turn %: no passive effects @: drained A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 142 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying c - a +6 ring of strength e - a ring of see invisible (worn) f - the ring "Dusma" (worn) {Will++ Int+3 Dex+2} (You found it on level 3 of the Dungeon) [ring of willpower] Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Scrolls c - a scroll of amnesia {unknown} d - a scroll of immolation {unknown} e - a scroll of revelation {unknown} h - 3 scrolls of identify {unknown} j - a scroll of fear {unknown} m - a scroll of butterflies {unknown} q - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of attraction {unknown} k - a potion of curing {unknown} l - 2 potions of heal wounds {unknown} n - 2 potions of brilliance {unknown} o - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations + Level 4.7 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 36% 3d9 4% 2 Fulminant Prism Conj/Alch 16% 3d10 11% 4 Ensorcelled Hibernation Hex/Ice 10% N/A 12% 2 Sublimation of Blood Necr 5% N/A 12% 2 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Rending Blade Conj/Frge 18% 2d7 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 * D:3 ? Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of draining and wearing a +0 chain mail (lightly wounded, 86% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is lightly wounded. (Press . to maintain the ray.) Edmund barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of draining and wearing a +0 chain mail (lightly wounded, 86% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) Edmund hits you with a +2 flail of draining! You feel drained. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of draining and wearing a +0 chain mail (moderately wounded, 86% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +2 flail of draining! * * * LOW HITPOINT WARNING * * * You feel drained. You die... Edmund says, "That'll show my brother!" #. #. . #.#### ß. #.... #..##.... .....:# #...######..# #<.<.@@.....# ##.[######.## #..# #..# #..# #.## #. #. You could see Edmund. Vanquished Creatures Natasha (thrice) (D:3) 4 adders 4 dart slugs A ribbon worm (D:3) 3 orcs 5 hobgoblins 3 quokkas 2 ball pythons (D:1) 3 bats 5 endoplasms 6 frilled lizards 15 goblins 7 kobolds 3 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | limdongzuk the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 180 | D:1 | Reached skill level 1 in Alchemy 225 | D:1 | Reached XP level 2. HP: 14/15 MP: 2/8 594 | D:2 | Found a faded altar of an unknown god. 675 | D:2 | Learned a level 2 spell: Searing Ray 700 | D:2 | Found Wetas's Assorted Antiques. 808 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1506 | D:2 | Identified the scarab talisman of Decaying Intercession | {+Blink Str+3 Slay-6} 1635 | D:3 | Identified the ring "Dusma" {Will++ Int+3 Dex+2} 1688 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/10 1855 | D:3 | Noticed Natasha 1861 | D:3 | Killed Natasha 1910 | D:3 | Noticed Natasha 1915 | D:3 | Killed Natasha 1916 | D:3 | Reached XP level 5. HP: 19/28 MP: 5/12 1955 | D:3 | Noticed Natasha 1961 | D:3 | Killed Natasha 2021 | D:3 | Found Emeim's Magic Scroll Shoppe. 2229 | D:4 | Noticed Edmund 2258 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic D:2: cheibrodos_greedy_goblins, layout_basic, basic_ecumenical_altar, serial_shops, shop, minmay_misc_feat_ornament D:3: serial_bayou_shore_a, layout_rooms, serial_shops, nicolae_shop_tiny_real_fake_doors, uniq_natasha D:4: layout_loops_ring, tso_oasis_becter, minmay_temple_entry_statues, uniq_sigmund, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 3 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 93 | 41 || 134 Searing Ray | 2 | 5 || 7 Armour: Robe | 3 | 9 || 12 Dodge: Dodged | 6 | 3 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2277 | 2211 | 66 | 0 | 1934 | 4 | 569.2 | Dungeon | 2277 | 2211 | 66 | 0 | 1934 | 4 | 569.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1004 daAuts D:3: 672 daAuts D:1: 592 daAuts D:4: 8 daAuts