Dungeon Crawl Stone Soup version 0.35-a0-345-gb3cffbe06b (webtiles) character file. Game seed: 2575830183095585880 60 lim0301 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on May 7, 2026. Slain by a goblin ... wielding a +0 devious dagger ... led by Robin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:18 (1285 turns). lim0301 the Conjurer (Deep Elf Conjurer) Turns: 1285, Time: 00:03:19 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 80% Magic: 4/10 EV: 12 Int: 22 God: Gold: 27 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls w - a scroll of enchant weapon i - a scroll of identify e - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: + Level 3.1 Dodging + Level 3.4 Stealth * Level 3.9 Spellcasting * Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 17% 2 Gloom Hex/Necr 8% N/A 34% 3 Maxwell's Portable Pile Tloc 4% (3-9)d2 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Magnavolt Erth/Air 2% 4d9 100% 7 Fulsome Fusillade Conj/Alch 7% (3-5)d6 100% 8 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin! You kill the goblin! You finish channelling your searing ray. The hobgoblin closely misses you. The hobgoblin closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. The goblin attacks as it pursues you! The goblin barely misses you. Your magical contamination has completely faded away. The hobgoblin attacks as it pursues you! The hobgoblin hits you! The hobgoblin no longer looks unusually strong. The hobgoblin no longer looks unusually strong. The goblin no longer looks unusually strong. You are too injured to fight recklessly! Okay, then. Sorry, you're not good enough to have a special ability. You are too injured to fight recklessly! The goblin attacks as it pursues you! The goblin hits you with a +0 devious dagger! * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel The floor, spattered with blood. Okay, then. Okay, then. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. As you read the scroll labelled YLAIRO CAPRE, it crumbles to dust. It is a scroll of identify. c -> w - a scroll of enchant weapon; d -> i - a scroll of identify The goblin hits you with a +0 devious dagger. You die... ##### #### #...## #... #....# #... ##.#.## ##### #... #.#..## #...# #... #.....### #...# ###... ###.....#####..# ##..... #####...###@.# #..#... #.....gg.#########.##... ###..#g....##......##### ########g...#.•##.###### #. ...............#..##### ##. ##..........[÷........####.. #........#......####....... ...............### #####... ...........##..## ###...# You could see 2 hobgoblins and a goblin. Vanquished Creatures Robin (D:2) An adder (D:2) 2 dart slugs 4 endoplasms 4 hobgoblins 3 jackals (D:1) 3 quokkas (D:2) 3 ball pythons 2 bats 7 frilled lizards (D:1) 7 goblins A kobold (D:1) 4 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lim0301 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 322 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 326 | D:1 | Learned a level 2 spell: Searing Ray 906 | D:2 | Reached XP level 3. HP: 15/19 MP: 5/10 1220 | D:2 | Encountered Robin 1264 | D:2 | Killed Robin 1285 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_ring, hangedman_decor_growths, minmay_misc_feat_encased D:2: layout_rooms, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.1 Spellcasting | | 3.9 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 68 Searing Ray || 3 Read: Noise || 1 Immolation || 1 Identify || 1 Armour: Robe || 8 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1285 | 1282 | 3 | 14 | 1068 | 2 | 642.5 | Dungeon | 1285 | 1282 | 3 | 14 | 1068 | 2 | 642.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 842 daAuts D:2: 443 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+