lhg1003 Level 1 of the Dungeon [Shop] Miriciom's Assorted Antiques a wand of mindburst (6) (210 gold) a lightning rod (4/4) (1000 gold) a +0 quarterstaff (125 gold) a scarf of harm (225 gold) a +0 dagger (50 gold) a scroll of immolation (100 gold) a scroll of teleportation (75 gold) a +0 ring mail (100 gold) a scroll of identify (50 gold) (0, 0, D:1) a +0 leather armour (2, 4, D:1) a +0 dagger a kobold corpse (skeletalised by now) (13, -10, D:1) a +0 scale mail (24, -5, D:1) a jackal skeleton (24, -4, D:1) a jackal skeleton (24, 12, D:1) a ball python corpse (skeletalised by now) (25, -5, D:1) a +0 club a goblin skeleton (26, -5, D:1) a jackal skeleton (29, 7, D:1) a +0 club (36, -12, D:1) a ball python corpse (skeletalised by now) (37, -12, D:1) a +0 short sword (38, -10, D:1) a +0 hand axe (44, -2, D:1) a +0 hand axe (46, 11, D:1) a +0 scale mail Level 2 of the Dungeon [Shop] Kauthih's Assorted Antiques a +0 rapier (132 gold) a scroll of fear (96 gold) a +0 leather armour (48 gold) a +0 club (12 gold) a scroll of vulnerability (96 gold) the +6 leather armour "Zuicze" {rElec rPois rCorr Dex-3} (1188 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a scroll of enchant weapon (180 gold) a +0 war axe of electrocution (256 gold) a scroll of torment (228 gold) a +0 scimitar (144 gold) a potion of curing (72 gold) (7, 40, D:2) a quill talisman (9, 35, D:2) a bat skeleton (15, 18, D:2) a +0 trident (29, 21, D:2) a frilled lizard skeleton (33, 47, D:2) an adder corpse (skeletalised by now) (35, 4, D:2) a +0 dagger (35, 18, D:2) a bat skeleton (35, 20, D:2) a ball python skeleton (36, 18, D:2) a +0 dagger (39, 16, D:2) a +0 robe (40, 29, D:2) a quokka corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (40, 43, D:2) a +0 ring mail (49, 0, D:2) a +0 robe (52, 36, D:2) a +1 vampiric whip (52, 44, D:2) a +0 dagger (54, 44, D:2) a jackal corpse (skeletalised by now) (56, 41, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (4, -32, D:3) a +0 ring mail (12, -9, D:3) a +0 short sword of speed a +0 leather armour a +0 dagger a +0 leather armour an orc skeleton (12, -7, D:3) a +0 giant club (17, -2, D:3) a mist talisman (17, 13, D:3) a +0 club (17, 14, D:3) a +0 whip (35, -25, D:3) a +0 leather armour (40, 0, D:3) a bat corpse (skeletalised by now) (41, -22, D:3) a +0 scythe a +0 robe (41, 2, D:3) a frilled lizard corpse (skeletalised by now) (47, -11, D:3) an adder skeleton Level 4 of the Dungeon (0, 0, D:4) an iguana skeleton (5, 8, D:4) a ball python skeleton (6, 30, D:4) a +0 short sword (14, -13, D:4) a +0 dagger (20, 23, D:4) a +0 club a hobgoblin skeleton a gnoll skeleton (21, 22, D:4) a +0 spear (22, 22, D:4) a +0 flail (22, 23, D:4) a +0 short sword (23, 24, D:4) an amulet of dissipation (27, 1, D:4) the felid skeleton of Natasha (34, 12, D:4) a +0 leather armour (36, 14, D:4) an adder corpse (skeletalised by now) (38, 15, D:4) a +0 club (40, -5, D:4) a +0 dagger a kobold skeleton (45, 40, D:4) a +0 chain mail (49, 15, D:4) the felid corpse of Natasha (skeletalised by now) Level 5 of the Dungeon (10, 3, D:5) a +0 robe (11, -10, D:5) a hound skeleton (18, -21, D:5) a +0 scale mail (29, 3, D:5) a +1 leather armour of cold resistance a +0 dagger (32, 1, D:5) a hound corpse (skeletalised by now) (33, 2, D:5) a +0 mace of protection an orc corpse (skeletalised by now) (40, 4, D:5) a +5 club a +0 scale mail of positive energy Level 6 of the Dungeon (6, 22, D:6) a +0 scale mail (6, 23, D:6) a +0 mace a +0 ring mail (6, 25, D:6) a +0 club (7, 22, D:6) a +0 dagger a +0 robe (11, -6, D:6) a +0 club a +0 whip a +0 dagger a +0 robe an orc skeleton an orc skeleton an orc skeleton (12, 8, D:6) a +0 falchion (24, 13, D:6) a +0 giant spiked club (24, 14, D:6) a +0 club (25, 13, D:6) a +2 whip of venom a gnoll skeleton an adder skeleton (25, 21, D:6) a +0 halberd a gnoll skeleton (26, 13, D:6) a +0 whip a gnoll skeleton (29, 1, D:6) a +0 sling (30, 18, D:6) a +0 rapier a +0 leather armour (47, 16, D:6) a +0 buckler Level 7 of the Dungeon [Shop] Cojei's General Store a medusa talisman (187 gold) a +0 halberd (60 gold) a parchment of Alistair's Walking Alembic (276 gold) a box of beasts (600 gold) a scroll of identify (30 gold) the +8 broad axe of the Median {speed, Bane *Rage Will+ Dex+8} (1414 gold) Bane: It inflicts you with a random bane when you equip it. *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. a lightning rod (4/4) (600 gold) a potion of attraction (unknown) (45 gold) (4, 30, D:7) a +0 whip an orc corpse (skeletalised by now) (6, -1, D:7) an iguana skeleton (20, 11, D:7) a +0 chain mail (26, 23, D:7) a +0 robe (27, 26, D:7) a human corpse (skeletalised by now) (28, 45, D:7) a black bear corpse (skeletalised by now) (29, 26, D:7) a +0 club a +0 pair of boots (30, 25, D:7) a +0 chain mail (30, 26, D:7) a +0 club (30, 27, D:7) a ring of wizardry a +0 whip (37, 29, D:7) a +0 chain mail (41, 17, D:7) a ring of magical power (44, 1, D:7) a +2 dagger of distortion (48, 0, D:7) a +0 hand axe (50, 35, D:7) a bullfrog corpse (skeletalised by now) (50, 38, D:7) a parchment of Summon Seismosaurus Egg (56, 11, D:7) the +0 falchion of Integrity {spect, Fly rElec Dex+2} Fly: It grants you flight. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Level 8 of the Dungeon (0, 0, D:8) an electric eel corpse (4, 22, D:8) a +0 scale mail the Ecumenical Temple